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Blizzcon 2011/Patch 4.0.6 this week

Posted: Mon Feb 07, 2011 1:16 pm
by Adam-Savage
Small blue post about blizzcon for this year.
What could be better than spending two days checking out the latest versions of Blizzard games, watching eSports tournaments, and chatting with developers alongside a few thousand of your closest friends? We couldn't think of anything either, so we're bringing BlizzCon back in 2011! That's right, BlizzCon will be returning to the Anaheim Convention Center on Friday, October 21 through Saturday, October 22, and will feature an exciting mix of discussion panels, tournaments, hands-on gameplay, contests, and much more. Check out the announcement press release, and keep an eye on http://www.blizzcon.com in the months ahead for further details, including ticketing information.
Patch 4.0.6 is coming out on Tuesday. There is a massive amount of patch notes so I'm only going to put up the hunter changes. As always you can read the rest on mmo champ. :)
Hunter (Forums / Cataclysm Talent Calculator / Skills/Talents)

* Aimed Shot weapon damage has been increased to 200%, up from 150%. In addition, the base cast time has been reduced to 2.4 seconds, down from 3.
* Arcane Shot damage has been increased by 15%.
* Aspect of the Wild, Aspect of the Hawk, and Aspect of the Fox can now be cast while mounted.
* Hunters can now use Auto Shot while moving.
* Casting Trap Launcher, Distracting Shot, and Scare Beast now cancel Auto Shot when cast. This is to make it easier to crowd control creatures with Auto Shot while moving enabled.
* Concussive Shot duration has been increased to 6 seconds, up from 4.
* Deterrence now provides 100% chance for melee attacks to miss instead of 100% parry chance. This means that attacks that cannot be parried, notably some rogue abilities, can now be prevented by Deterrence, and the hunter will gain the benefit of Deterrence even if disarmed.
* Dust Cloud’s cooldown and duration have been modified to make it closer aligned with Tailspin (same effect, different pet).
* Freezing Trap now has a PvP duration of 8 seconds.
* Kill Command's damage has been increased by 20%.
* Kill Shot's attack power scaling has been increased by 50%.
* Master's Call now has a 35-second cooldown, down from 1 minute, and its range has been increased to 40 yards, up from 25. In addition, the visual effect is more obvious.
* Wing Clip now has a PvP duration of 8 seconds.


Talent Specializations
Beast Mastery

* Animal Handler now provides a passive 25% bonus to attack power, up from 15%.


Marksmanship

* Chimera Shot's overall damage has been increased by roughly 50%.
* Wild Quiver (Mastery): Chance for this to trigger per mastery has been increased by approximately 17%.


Survival

* Black Arrow damage has been reduced by 15%.
* Explosive Shot damage has been reduced by 15%.
* Hunter vs. Wild has been increased to 5/10/15% Stamina, up from 4/8/12%.
* Into the Wilderness (passive) has been reduced to a 10% Agility increase, down from 15%.


Pets

* Pets now have 70% of the master's armor, rather than a different value based on which type of pet they are.
* Shale Spiders now correctly have a special ability (Web Wrap).
* Bad Manner (monkey) now properly breaks from damage.


Glyphs

* Glyph of Concussive Shot redesigned. It now limits the maximum run speed of the target while Concussive Shot is active.


Hunter Bug Fixes

* Aimed Shot no longer ignores the Fire! buff when cast by macro.
* Camouflage is now breaking when the hunter's traps deal damage to a target.
* Chimera Shot's particle effect animations should now display correctly.
* Cobra Shot now properly increases the duration of the Serpent Spread Serpent Sting.
* The Focus Fire spell effect is now cooler than your best collection of green rectangles.
* Wild Quiver's effect per point of mastery value should now be consistent.
* Before shooting, male undead hunters will no longer look away from their targets.


Pet Fixes

* Pet families added in Cataclysm should not be missing talents.
* Pets should fight all underwater creatures, even if the hunter is out of melee range.
* Ancient Hysteria should not able to affect low-level characters.
* Ancient Hysteria now correctly affects pets.
* Embrace of the Shale Spider now provides resistances so that those resistances are not lost if this buff overwrites Blessing of Forgotten Kings.
* Ferocity-category pets in the dog and fox families now have access to the pet talent Charge.
* Mobility can correctly be learned by land-based hunter pets.
* Ravage no longer counts toward stun diminishing returns.
* Undead hunters now start with Revive Pet on the action bar.
* The pet Spellbook entry for Serpent Swiftness now shows its rank.
* Shale Spiders are no longer missing a special ability.
* The Shell Shield (Terrorpene) visual has been enlarged and should now be seen when cast.
* The tooltip for the armor value in the Character pane should now be showing the correct amount of armor granted to pets.

Re: Blizzcon 2011/Patch 4.0.6 this week

Posted: Mon Feb 07, 2011 1:20 pm
by Royi
I think I may switch back to playing as BM now.

Its too bad that they believed that they had to Nerf Survival in order to buff BM and MM. Couldn't they have just buffed BM and MM and left Black Arrow and Explosive Shot alone?


I'm happy that my Squee gets a new ability too :)

"* Shale Spiders now correctly have a special ability (Web Wrap)."

Re: Blizzcon 2011/Patch 4.0.6 this week

Posted: Mon Feb 07, 2011 1:27 pm
by Cialbi
Explosive Shot was getting a bit OP, to be fair. Also, baseline hunter abilities are getting buffs. However, the Black Arrow nerf is stupid. It's like the thought has never occurred to the developers that if they nerf Black Arrow too much, SV hunters will switch to using Explosive Trap on stationary fights. In fact, it's already a viable strategy, what with the lower focus cost in addition to twice as many ticks of damage bringing more LnL procs.

Re: Blizzcon 2011/Patch 4.0.6 this week

Posted: Mon Feb 07, 2011 2:59 pm
by Royi
oh i saw this too:

"•Goblin engineers can now learn the schematic for the Mechano-Hog"

WOOO FINALLY!

I had that pattern sitting in my bag since Cata came out :)

ALSO

•Goblin characters can now participate in the Argent Tournament via the Orgrimmar delegation.

Re: Blizzcon 2011/Patch 4.0.6 this week

Posted: Tue Feb 08, 2011 4:38 pm
by Sei
Anyone know if they fixed the pet big when you dismount or get dismounted? when dismount or getting dismount my pet only has a spec of life left and if anything attacks him, he's dead. This really sucks!!

Re: Blizzcon 2011/Patch 4.0.6 this week

Posted: Tue Feb 08, 2011 10:35 pm
by Adam-Savage
Aimed Shot seems to be bugged. It still shows a 2.59 cast time for me after haste. The patch notes are saying 2.4 second cast time before haste is applied...

Re: Blizzcon 2011/Patch 4.0.6 this week

Posted: Wed Feb 09, 2011 1:38 am
by Siliverin
I am so going to blizz con this year.. no if, ands or butss... I am so going! since its not far away fron where i live xD

Re: Blizzcon 2011/Patch 4.0.6 this week

Posted: Thu Feb 10, 2011 4:10 pm
by Makoes
ROFL! *The Focus Fire spell effect is now cooler than your best collection of green rectangles*

but, yeah, Very happy BM got buffed again :)

Blizzcon 2011/Patch 4 0 6 this week

Posted: Sun Apr 10, 2011 9:25 am
by sockspoob
Last I heard, they just asked the convention center to stop confirming it. But that looks like 100 certainty that it will not be in Vegas. Depressing, I was looking forward to a Vegas Blizzcon.

Re: Blizzcon 2011/Patch 4.0.6 this week

Posted: Wed Apr 13, 2011 12:28 am
by Litlemouse
Yesss! Finally, these are the changes I've been waiting for! :headbang:

Re: Blizzcon 2011/Patch 4.0.6 this week

Posted: Wed Apr 13, 2011 12:55 am
by Makoes
Litlemouse, you do realise that the OP was from february right? These changes have been ingame for a couple months now :P

Re: Blizzcon 2011/Patch 4.0.6 this week

Posted: Wed Apr 13, 2011 1:52 am
by Litlemouse
I know, I just had to comment on it though ;)
I still think it's pretty awesome :P