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Skins you want, and how they could be implemented?
Posted: Sun Feb 20, 2011 3:48 am
by Kikanu
Here's a what-if scenario, the hypothetical situation being that every skin that could possibly be a pet skin, including kodos, clefthooves, basilisks, etc were allowed as tamable pets, but only if the following rules are followed:
1. It is a unique, named rare spawn with at least 6 hours respawn time. You can give it a title if you see fit. Must be in <name> format for ease of creation.
2. It must make sense where it is placed. No snakes swimming in lava, rhinos flying in space, etc.
3a. It can use any skin that makes sense for a land or flying beast. No fish, no Naga, etc. Some restrictions don't apply, like Void Terrors in Outland, mount skins, etc.
3b. Dragonkin ARE acceptable, but will always count as the bear family, and will be incredibly small as drakes or boss-wasp size for dragons. Whelps are normal whelp size.
3c. Mutations and odd beast-like things are fine too. Oozes like the croc-o-slime, Flesh Beasts, robots, etc count.
4. They CAN have auras, but non-obstructing ones. No entirely flaming bodied chimeras or bats, no perfectly invisible spiders, etc. This can also include arrows in the body, extra spikes on the back, even top hats if you want. Again, nothing that would impair others' sight.
5. They can be seen and killed by non-hunters, and drop loot that is meant for the level range and species killed (raptor meat on raptors for example), so they are not SPECIFICALLY for hunters.
6. They must be easy to kill, and cannot be taunted. No fancy buffs that prevent death or CC, no cancel combat at low hp, nothing. Simple auto attack with low hp. They can flee if you think that would help them.
7. Being on the beast's aggro table will flag you for Free-for-All pvp, so even same-faction players can stop you if they want to do so.
With these restrictions in mind, they are easily killed and farmed by griefers, pvp nuts, etc. If you wanted it, you would have to fight for them. These would be the most special tames you could have, simply because of how hard it would be to work for. You are allowed to chose up to FIVE skins, and no more. What would you choose, where would you place it, and why?
My list would only have 3:
1. Qiraji Battle Tank: Level 60 Hostile Silithid, roams around the entrance to the Ahn'Qiraj instance. Uses the black mount skin.
2. Oghan <The Last Razzashi Raptor>: Level 60 Neutral Raptor, roams in the waters of Zul'Gurub. Is a White Skeletal Raptor.
3. Angry Mutation: Level 2 Hostile Ravager, found slinking around the Draenei starting zone among the volatile mutations. It's a larger albino fleshbeast with a very faint red glow. Size of a dog pet.
Re: Skins you want, and how they could be implemented?
Posted: Sun Feb 20, 2011 7:58 am
by Arcanimus
My list would have a couple.
Ember <Spawn of Al'ar> (Phoenix Skin, Bird of Prey Lv 70) Netherstorm, flies around Tempest Keep
Otherworldly Horror (White Ravager) Patrols the cave in Winterspring with the Lost Ravagers.
Spiritseeker <Eyes of the Farseer> (white version of Grimtotem Spirit Guide, lv 83) Patrols Deathwing's Fall in Deeholm
Klix'ix (Flying Nerubian, 72-73) Patrols Azjol-Nerub entrance, also spawns in the village above (flying)
Not completely sure if my last wish is doable or not...
Engulfing Swarm (A swarm of silithid Wasps, acts as a single entity,) Silithus, in any of the Hives, could also go in Ahn'Qiraj, or the Hive in Un'goro Crater. Level scaling, of course.
Re: Skins you want, and how they could be implemented?
Posted: Sun Feb 20, 2011 12:16 pm
by Shade
1)

Talbuck. I adore those guys and have always want them to be tameable. Any color, and I don't care if they would be as useless as a sporebat used to be, I just love their look.
2)

Armani War bears, freaking awesome looking. I was not a player back when you could get the mount, so I'll take a pet if I could.
3)

and

The Dawnsaber and Stormsaber without saddle stuff on them, two mounts for the blood elves that do not have in game versions of them.
As to where I would put them or such, no idea, but those are creatures that I love in game and would spend however long it took trying to get them if they were available as pets.
Re: Skins you want, and how they could be implemented?
Posted: Sun Feb 20, 2011 12:26 pm
by Vasken
Stopped at:
7. Being on the beast's aggro table will flag you for Free-for-All pvp, so even same-faction players can stop you if they want to do so.
No matter the beast or skin, I wouldn't go for or even want anything that flagged you for PvP. Rolled on a PvE server for a reason. It's too exploitable by griefers.
(But an amani warbear would be nice! Would love a raptor pet that shares the ivory raptor mount's skin, too!

Would prefer these on common mobs, however.)
Re: Skins you want, and how they could be implemented?
Posted: Sun Feb 20, 2011 2:10 pm
by Aleu
If they managed to find a place were they could implement black and white versions of Sambas' skin, I'd love it. I love his realistic model. They could change Humar (Or Pitch) and Echyachee (Or Sian if they ever stick him back in there), but I dunno how many people would like that. I'd be a bit torn on that. I do think they could put some spawned or phased mobs with the black and white skins in there, maybe in a future major content patch? \o/ Sambas would look awesome in those skins.
Re: Skins you want, and how they could be implemented?
Posted: Sun Feb 20, 2011 2:23 pm
by Tulune
All i really want is the Phoenix Hatchling's skin to be a new tameable Spirit Beast. I am sick of them all being cool colored.
Re: Skins you want, and how they could be implemented?
Posted: Sun Feb 20, 2011 3:17 pm
by Lazurianis
The Only one I can think of atm is
Venom <The Black Annihlator> (
http://www.wowhead.com/npc=1032#drops Skin) Level 81 Rare (6 Hour Respawn Timer) spawns inside Nespirah at Shimmering Expanse - Vashi'jr. (Worm Exotic)
Re: Skins you want, and how they could be implemented?
Posted: Sun Feb 20, 2011 4:51 pm
by erwil
Vasken wrote:Stopped at:
7. Being on the beast's aggro table will flag you for Free-for-All pvp, so even same-faction players can stop you if they want to do so.
No matter the beast or skin, I wouldn't go for or even want anything that flagged you for PvP. Rolled on a PvE server for a reason. It's too exploitable by griefers.
I agree with Vasken. If I wanted a PvP aspect when taming beasts, I'd be on a PvP server.
I would though, like to see the the black gem cat, as well as the eyeball beasts tamable as corehounds, some day.
Re: Skins you want, and how they could be implemented?
Posted: Sun Feb 20, 2011 5:30 pm
by Samarachan
Re: Skins you want, and how they could be implemented?
Posted: Sun Feb 20, 2011 5:45 pm
by GormanGhaste
Arcanimus wrote:Klix'ix (Flying Nerubian, 72-73) Patrols Azjol-Nerub entrance, also spawns in the village above (flying)
I've always loved those nerubians! Maybe they could be sorta added to the silithid family?
Arcanimus wrote:Engulfing Swarm (A swarm of silithid Wasps, acts as a single entity,) Silithus, in any of the Hives, could also go in Ahn'Qiraj, or the Hive in Un'goro Crater. Level scaling, of course.
Yes, yes! *cackles maniacally*
Kikanu wrote:Angry Mutation: Level 2 Hostile Ravager, found slinking around the Draenei starting zone among the volatile mutations. It's a larger albino fleshbeast with a very faint red glow.
I think this one should be a spirit beast--they shouldn't all be pretty

Re: Skins you want, and how they could be implemented?
Posted: Sun Feb 20, 2011 7:12 pm
by Falcon
Personally, I'd like to see the skin used on the Swarming Guardian implemented somewhere that doesn't require having to run a dungeon to get it. :/
Re: Skins you want, and how they could be implemented?
Posted: Sun Feb 20, 2011 11:59 pm
by Spiritbeests
Darkflyer- Level 68 rare chimera in Blade's Edge. Patrols along the ridge with the Bladewing Bloodletters. Outland Chimera skin black. Would be awsome.
Ember- level 84 rare spirit beast in Uldum. Wanders around the oasis with the coyotes and armadillos near Armagedilo. Fox constructed of living flames and leaves a smoky red mist in his wake.
Frightful- level 22 rare bird of prey in the Wetlands. Uses a unique falcon skin and flies around above raptor ridge.
Raikous- level 84 rare croclisk in the Shimmering Expanse. uses an outland hydra skin with a lightning effect similiar to skoll.
Crawler <The Mutation> - level 15 rare ravager in the southern part of bloodmyst isle. Uses a red fleshbeast model.
I think those are pretty good

Re: Skins you want, and how they could be implemented?
Posted: Mon Feb 21, 2011 1:22 am
by Comett
Hmm. These suggestions are awesome. I really like the fox spirit beast and phoenix ideas haha.
I would love, as unlikely/unrealistic as it is, wyverns, gryphons and hippogriffs/bats/etc to be tamable. An interesting twist may be that they're only available if you attack a flightmaster and get all the angry mounts on you. xD However it'd be nicer if there was a fair way for each faction to get any skin. (You could perhaps still get a Horde friend etc to attack the flightmaster for you to spawn them). They would require a lot of additional haste and stamina to tame as they would hit like trucks (debuff: Fury of the Untamable or something, makes them hit 500% harder if they get a tame beast on them?) and they would random-charge/knockback every 5-6 seconds.
The idea behind that ^ would be that they'd be very difficult for a lowbie to tame, and one of those tames that doesn't require a killer camp or whatever but still takes a lot of time and dedication to achieve?
Re: Skins you want, and how they could be implemented?
Posted: Mon Feb 21, 2011 3:58 am
by Arcanimus
Merlynshade wrote:1)

Talbuck. I adore those guys and have always want them to be tameable. Any color, and I don't care if they would be as useless as a sporebat used to be, I just love their look.
Talbuks would make *some* sense as a member of the Rhino family, ala Knockback ability.
Re: Skins you want, and how they could be implemented?
Posted: Mon Feb 21, 2011 1:54 pm
by Griffley
I sorted these on how easy they could be implemented from top to bottom:
~ MAKE THE LOBSTERS TAMEBLE BEASTS, not humanoids

<- i want one really bad. (crab family, piece of cake.)
~ a new Rhino skin, by simply making the CLEFTHOOVES in Nagrand etc Tameble. (They are very alike and should be tameble imo)
~ Another sporebat model, I love sporebats. armored would be cool.
~ A Lion Cub (and yes it should be smaller then normal lions)
~ A Tiny spider - looks much more poisonlike dangerous.
~ An armadillo, who ofcourse should Roll instead of walk at any given oppertunity.
~ A Quillpig, with a bombard/round of quills from its back as a racial skill (you know you want it too.)
Fantasies that will never come true </3:
~ A Pet you can enter like a siege vehicle as one of its special/fun abilities, so he can Run you away or something else thats ridiculously awesome. Kangaroostyle, Though i would prefer a TURTLE, with a Specially designed back, with a Seat in it, and maybe a little motorbike windowish thing. (It could be the armored controllable turtle mount of some sick goblin professor pre-tame.)
So you go Shell shield, speed boost, and GTFO!

(Or have a mounted sniper that deals shitty damage, so its not overpowered.
~ A Turtle with an appletree on its back, which i can loot level 85 apples from to eat. (and yes that does sound alot like the pokemon.)
~ A Turtle with both of the above.
<3
Re: Skins you want, and how they could be implemented?
Posted: Mon Feb 21, 2011 2:33 pm
by Jin
I would LOVE the phoenix hatchling as a pet, a spirit beast ofc!
Re: Skins you want, and how they could be implemented?
Posted: Tue Feb 22, 2011 11:30 am
by Glitchking
Cyanea<Anzu´s Sister>: Hostile Rare Raven Lord mount skin without saddle, Bird of Prey, Roams in the grassy areas of Hyjal. lvv 85
Ferocious: Hostile rare Worgen Cat form Patrols all over Gilneas. lv. 11
Re: Skins you want, and how they could be implemented?
Posted: Tue Feb 22, 2011 12:27 pm
by Nubhorns
I'm pretty sure Blizz no-no'd tameable dragonkin because they are sentient, more or less.
I've already given my argument against wyverns back when I first joined. Wyverns are related to dragonkin and are sentient enough to refuse to serve the Alliance, and from a lore standpoint any non-Horde hunter would likely be fighting for their life constantly. Gryphons are slightly less intelligent, I believe, but they serve the Alliance in much the same way. I would be for "tameable" wyverns and gryphons if they were limited to their respective faction, but I'm pretty sure every hunter would cry about being unable to play Pokemon trainer, so Lore will most likely get bent over a table anyway. :/
Hippogryphs I would be totally okay with, though! I want to tank things with my Killinger. :D My only concern is size.
Also attacking a flightmaster is pretty much asking to get killed in the first place, as the spawned mounts move scarily fast, there are way too many of them to handle, even for 10 seconds, and I'm pretty sure they continue to spawn. But for the sake of 'taming locations' regardless of if I feel they should be tameable or not: Highperch(while under attack by the Twilight's Hammer, now) is a large roost of Wyverns, there are Hippogryphs in both Azshara and Feralas among other places, and Gryphons are all over the Hinterlands and, to some extent, Hillsbrad.
Really though, I'm tired of rares. I want pretty mobs who aren't spirit beasts/don't require a soulcrushing camp to get.
Re: Skins you want, and how they could be implemented?
Posted: Tue Feb 22, 2011 1:11 pm
by ShootsAlot
i would love to implament a silithid reaver as a tamable pet its name could be Verexx it could be patrolling in front of ahn'quiraj level 58 its skin color could be something of a blue or greenish color
Re: Skins you want, and how they could be implemented?
Posted: Wed Feb 23, 2011 4:56 am
by Keleos
Typhon <Primordial Essence>, level 85 black proto-drake, Twilight Highlands
Uhu'laku <Spirit Guide>, level 36 red kodo, roaming Desolace around the Kodo graveyard
Drymarchon, level 80 black "slithering" snake, roams in Hyjal
Cidorex <King of Flight>, level 56 green pterosaur, roaming Un'Goro
Herne <Lord of the Hunt>, level 24 white stag, spawns in Ashenvale
Brightmane, level 73 white horse, spawns in Grizzly Hills
Friendly, level 42 sprite darter, spawns in Feralas
Arianrhod <Queen of the North Wind>, level 60 spectral bear (like the spectral steed - stars connected into constellations, not just see-through), Winterspring (where the moonkin are)
Ghost of Lupos, level 24 white worg skin with a repeating camouflage effect... sort of like appearing and disappearing linearly down the worg's body as he moves, spawns in Duskwood
Glaceon <King of the Icepack>, level 77 thunder lizard with snow effects instead of lightning, spawns in Storm Peaks
Quartz, level 75 crystalline wind serpent, Crystalsong Forest
Serpentes, level 80 constellation-style wind serpent, Icecrown
Mettle <Enraged Earth Spirit>, level 84 basilisk with metallic gold/brown skin, in motion cannot be seen but leaves a "burrowing" effect on whatever surface it's travelling through, Uldum
The Largest Panda Ever, level ?? bear with panda markings, roams Hyjal
Jamee <The High N'aman>, level ?? walrus, only spawned during a rare daily quest from A'dam the Savage, Vashj'ir (but usable on land, if a bit taciturn).
Man, I could keep going... but to be honest, I'd like to see more models like Sambas; polished, looking really smooth and wellmade, rather than the blocky, polygon-y stuff from Ye Olde WoW. In fact, don't add any more rares; just update all the current beast models to look more realistic. Woo!