Intimidation. Wooo.
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Intimidation. Wooo.
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Re: Intimidation. Wooo.
Re: Intimidation. Wooo.
Seriously. "Your pet stuns the target" is considered the defining characteristic of a Beast Master? I thought it was our BIG RED KITTY and BEASTS ONLY WE COULD TAME, either of which I'd rather have over freaking Intimidation.Doth777 wrote:I agree, I found intimidation as the "spec-defining talent" to be very underwhelming.
Speaking of Beast Mastery, it looks like the talent is still the level-60 or so end talent. Least we won't have to wait longer for it, though being able to take the level-12 Exotics running aorund would be nice, and all of the new Spirit Beasts Blizz hinted at (unless all of them are above lvl 80 or something).
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Re: Intimidation. Wooo.
Re: Intimidation. Wooo.
- Kalliope
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Re: Intimidation. Wooo.
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Re: Intimidation. Wooo.
This makes me feel like my favourite tree is about being a jerk and forcing your pet to take all the damage while you run away and hide. Yes, that's sort of what all hunters do, but this makes me feel more like I'm casting misdirect on my pet and then FD. Not nearly the same, but it's how I'm feeling at the moment.
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Re: Intimidation. Wooo.
It's neither a core mechanic of the tree nor a defining characteristic of the tree. All of the other classes, and even our other two trees, get a skill that's the meat of what playing as that spec is all about. Beast Masters aren't known for making a mob dizzy and grumpier at our pet, we're known for HUGE BLOOD RED UNSTOPPABLE JUGGERNAUTS OF DEATH. Intimidation is an emergency button you hit when you or someone else needs to keep their butt from being chewed off.Undra wrote:Intimidation is a pet leveling skill. click that and you'll never pull the mob off your friend. In that regard, it's the perfect thing to give a 10 because they will be using it until they cap.
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Re: Intimidation. Wooo.
Not really unstoppable. Two autoshots and it's dead.Ellaran wrote:HUGE BLOOD RED UNSTOPPABLE JUGGERNAUTS OF DEATH.
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Re: Intimidation. Wooo.
BM hunter pets don't drop that fast, unless the shooting hunter works for Blizzard.Saturo wrote:Not really unstoppable. Two autoshots and it's dead.Ellaran wrote:HUGE BLOOD RED UNSTOPPABLE JUGGERNAUTS OF DEATH.
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Re: Intimidation. Wooo.
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Re: Intimidation. Wooo.
Yah, I meant it more that you can't call them UNSTOPPABLE JUGGERNAUTS OF DEATH, they really are not that powerful.Palladiamorsdeus wrote:Saturo know's that, she is just commenting that most pet's are fairly fragile.
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Re: Intimidation. Wooo.
Not with the buffs. Pets don't die to AoE except in rare cases (last boss of Gundrak comes to mind), and if they're being focused in PvP, they hold up better if they're not a dps pet.Palladiamorsdeus wrote:Saturo know's that, she is just commenting that most pet's are fairly fragile.
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Re: Intimidation. Wooo.
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Re: Intimidation. Wooo.
Then you're doing it wrong and not popping defensive cds/getting your pet out of there.Saturo wrote:Yes. If it's tenacity, it takes three shots instead of two.
(Fair enough, if you're going up against SHADOWMORNE, they MIGHT die that quickly and there's nothing you can do. But not everyone has that kind of gear, so saying all pets die that fast is ridiculous.)
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Re: Intimidation. Wooo.
I'm not sure I understand what you are trying to say here. DPS pet's, or ferocity, can and should spec into both lick your wounds and heart of the phoenix for PvP, which keeps a ferocity pet active a lot longer then anything the other two specs can bring to the field.Kalliope wrote:Not with the buffs. Pets don't die to AoE except in rare cases (last boss of Gundrak comes to mind), and if they're being focused in PvP, they hold up better if they're not a dps pet.Palladiamorsdeus wrote:Saturo know's that, she is just commenting that most pet's are fairly fragile.
As far as the AoE goes, in PvE you're right. There are certain insta-gibs that will murder your pet in very short order if you don't call them back, but knowing when to pull them back is important. As for PvP, it all depends. If some one focus's on your pet, then yea it's dead. But from AoE, it depends. I've had pet's in the thick of things with Mend Pet ((And lick your wounds for ferocity)) still go down from the sheer amount of AoE flying around. But your milage may vary, I suppose.
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Re: Intimidation. Wooo.
Pets are laughable in PvP. Your impression of a strong, unkillable pet only means that your enemies so far haven't done AoE in it's proximity.
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Re: Intimidation. Wooo.
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Re: Intimidation. Wooo.
Palla already covered the two big defensive cds for ferocity pets (who are basically glass cannons). For cunning, cornered is passive and bullheaded is good for getting a snared pet out of harm's way. Tenacity has last stand, which is a massive lifesaver, and a ton of passive +healing from blood of the rhino (40% bonus on a fully specced tenacity pet, 50% for a BM hunter's).Saturo wrote:Yes, because evidently that 500 or so DPS from the pet is far more important than dealing damage. Or did you mean ALL defensive talents, which is... Cower?
Pets are laughable in PvP. Your impression of a strong, unkillable pet only means that your enemies so far haven't done AoE in it's proximity.
And that doesn't even count the pets' racials.
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Re: Intimidation. Wooo.
Sorry, I just won't do that.
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