Re: Worgen Gameplay Footage
Posted: Mon May 10, 2010 5:28 pm
I would be very freakin' surprised that a human run would suddenly translate into a smooth-as-silk run of this overgrown feralistic creature. The run gives the impression they are not just this dainty little flesh and bone human but a freakin' BEAST who's having to lumber around with this massive body that they haven't quite gotten the hang of immediately after the original disease spread throughout Gilneas. This gives the impression that they did not quite get the perfect hang of having to carry all that extra muscle and bone weight, hence the lumbering hunch, which eventually stuck.
Blizzard, seriously, BRAVO guys for not going the Twilight/Sonic Unleashed character design route with the Worgen! I think I would have launched that skillet intended for Garrosh's head at someone else's in the company had they done that...
I love how there's a casual forgetfulness that at BlizzCon '09, the transformation was deemed as a purely cosmetic feature - it was there to add a little bit of oomph to the Worgen as a whole - given in mind the standard player latches onto shiny things pretty much like a magpie, it was probably met with resistance, but I couldn't hear much over the cheering of the crowd in the livestream so it was obviously rather well-recieved. You can stay full human or full beast or run around transforming at will. That was the plan and it seems to be exceptionally true in this video. For most of that video, the guy runs about as a human, only shapeshifting at a target and doing one-shot hits. Far as I'm concerned, it doesn't make or break the Worgen as a class. There was the same thing said about the Draenei and the Blood Elves in TBC...yet, now, no one appears to have any rolling issues with them either way, except for the obvious jokes about tenticular-faces and streetside roadblocks. In time, same deal's gonna happen to the Worgen and Goblins.
In regards to the transformation's loud sounds (which I personally don't mind), how difficult is it to turn off sound effects, leaving only the music? Not very.
Visually, I doubt Blizzard didn't take into consideration the strain of the servers. I think the Alpha/Beta tests will probably confirm for them that the 'effectiveness' of it and may drop a few dozen polygons to prevent framerate lag; but it's still a lil' early to see whether or not that will come into a proper effect.
As for the fact it looks like the Worgen used the Draenei base form...I suppose the same thing could be said for everything "remodelled" in the game thus far, weapons, people, places, dragonkin, etc? It's not a broken system for Blizzard. Personally, I don't see an issue, it's been the norm for five and a bit years. Yes, true, change is always good, but honestly? Look at all the changes thus far coming in to the world we thought we knew. The fact Worgen reuse a base set of animations is kinda irrelevant given all this other spectacular stuff going on. I personally can overlook it as one animation similarity is not going to put me off playing a Worgen. It didn't stop me from playing both a Night Elf and a Blood Elf in TBC either, despite the animation/character design similarities there.
And finally, we need a release date for this expansion, so I can tell my boss to shove it for a fortnight...
Blizzard, seriously, BRAVO guys for not going the Twilight/Sonic Unleashed character design route with the Worgen! I think I would have launched that skillet intended for Garrosh's head at someone else's in the company had they done that...
I love how there's a casual forgetfulness that at BlizzCon '09, the transformation was deemed as a purely cosmetic feature - it was there to add a little bit of oomph to the Worgen as a whole - given in mind the standard player latches onto shiny things pretty much like a magpie, it was probably met with resistance, but I couldn't hear much over the cheering of the crowd in the livestream so it was obviously rather well-recieved. You can stay full human or full beast or run around transforming at will. That was the plan and it seems to be exceptionally true in this video. For most of that video, the guy runs about as a human, only shapeshifting at a target and doing one-shot hits. Far as I'm concerned, it doesn't make or break the Worgen as a class. There was the same thing said about the Draenei and the Blood Elves in TBC...yet, now, no one appears to have any rolling issues with them either way, except for the obvious jokes about tenticular-faces and streetside roadblocks. In time, same deal's gonna happen to the Worgen and Goblins.
In regards to the transformation's loud sounds (which I personally don't mind), how difficult is it to turn off sound effects, leaving only the music? Not very.
Visually, I doubt Blizzard didn't take into consideration the strain of the servers. I think the Alpha/Beta tests will probably confirm for them that the 'effectiveness' of it and may drop a few dozen polygons to prevent framerate lag; but it's still a lil' early to see whether or not that will come into a proper effect.
As for the fact it looks like the Worgen used the Draenei base form...I suppose the same thing could be said for everything "remodelled" in the game thus far, weapons, people, places, dragonkin, etc? It's not a broken system for Blizzard. Personally, I don't see an issue, it's been the norm for five and a bit years. Yes, true, change is always good, but honestly? Look at all the changes thus far coming in to the world we thought we knew. The fact Worgen reuse a base set of animations is kinda irrelevant given all this other spectacular stuff going on. I personally can overlook it as one animation similarity is not going to put me off playing a Worgen. It didn't stop me from playing both a Night Elf and a Blood Elf in TBC either, despite the animation/character design similarities there.
And finally, we need a release date for this expansion, so I can tell my boss to shove it for a fortnight...