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Re: An idea that I had for my BM hunter.

Posted: Mon Nov 29, 2010 9:42 pm
by Felidire
Worba wrote:I dunno - to me, the idea of temporarily summoning 2+ of your pets seems more like a pack thing, which is very "beasty", e.g. whilst MM and SV hunters lack the skill and sheer dominating force of spirit to control more than one pet at a time, a beast master almost by definition would (or should) be able to break past those limitations at some point in his/her career; case in point the original beast master, Rexxar.
That's how I think of it, and I may be a complete and total alliance nut, but Rexxar will always be awesome! I think there should be a largely definable difference between hunter trees, I mean you get trackers, beast masters, game hunters, ect. I've always kind of felt the same as mm/sv, the only real difference is that I chose a flashier pet in exchange for good damaging moves; the BM tree tries to put more emphasis on actively controlling a pet but it's always fell short.. at least I think so anyway.
Ryai wrote:AotD zombies can be KILLED; I dislike seeing my pets killed as it is and seeing multiples able to be facerolled would not go well with me; it would distress me horribly. I don't like seeing my pets smish; and yes it would be hard to control because what happens when you have 4 big pets and a small pet- something aggros the small pet, it gets pulled- would the small pet then pull the other pets because it was so easily overlooked? Or hell in general what would happen if ONE pet was aggroed by something. it's so easy for something like this to turn into a REAL nightmare for some dungeons.
I hate seeing them die as well, for as long as I can remember while raiding Sarth, i've always seen the floor littered with the corpses of wolves; I was usually the only hunter who bothered using masters call to get my pet into a designated safe zone. That's kinda why I wanted all 5 pets to split 20% damage taken between them and instead of dying they scatter in different directions and then fade.. and in the event that we're getting aoe bombed by 5-10 people; then I guess the whole pack - along with the hunter - dies as a pack.

Yeah it may be difficult to use in dungeons, but that depends more on the player than the spell itself; I admit, it would definately add more fuel to the fire and give people another reason to call us huntards.. But if your pets switch between Defensive/Passive as frequently as mine do, and you remain aware & vigilant throughout the run, then I can't see very many problems cropping up. It's like saying: "All hunters should not be allowed to have a pet, because a handful of people are careless and let their pet aggro." If we aggro one mob then it usually runs to the tank or we freeze it as it attacks our healer. If it's 2-5 creeps that we aggro with our pet in the middle of a pull, then i'll freeze one and have the pet off-tank one or two while I kite the rest around until the group can deal with them; we can easily contain the situation using traps/disengage/deterrence/distracting shot/FD/mend pet/intimidate. Every hunter should be able to do this regardless of how many pets they're controlling, and having 5 pets who split 20% damage taken among eachother (meaning your initial pet would be able to soak up a potential 150k worth of damage, and getting healed for 50% of the combined total of the 4 additional pet's HP when the spell ends) only makes the job that much easier.
Ryai wrote:Edit: Also, a talent such as this would FORCE hunters to most likely stack -all- their slots with ferocity pets. Since Ferocity would hit more than cunning, or atleast tenacity.
That is a very good point, I guess if they wanted a spell like this to work out then they would need to add a little something for each class of pet.. Perhaps have the additional pets deal 40% white damage, each ferocity pet increases the pack's damage 10%, each tenacity pet temporarily grants the hunter 5% HP (like Vampric Blood for DK.) Something along those lines so that you could tailor the ability to your own specific ideology.

Re: An idea that I had for my BM hunter.

Posted: Tue Nov 30, 2010 12:13 am
by Snowwfire
No offense intended but the idea of having multiple pets out at once is terrible in every iteration possible. Sorry if I sound like an asshole but people need to stop plugging at the idea of a Hunter version of Army of the Dead.

I will admit that the OP's idea is far better than the most common rehash of the concept, being: "Let me CONTROL more than one pet at once" THAT is a beyond-horrible idea...yes...please make my best ability require the micromanagement of not one, but two or more separate pets...just wow...no thank you.

BW is a great ability because it buffs your pet and makes them a hulk of beastliness...abilities that build or improve upon this concept are great, but trying to balance out the math it would require to release all your pets at once and not make it OP...I'd much rather Blizz be spending their time improving existing hunter mechanics than creating new ones we don't need and would be a bitch and a half to implement.

Camouflage's initial intended implementation was beyond shitty. Originally Camo would basically force hunters to Camo before every attack for the dps bonus it provided...that is a horrible idea, making a class relearn itself every few levels/at end game is something Blizz has claimed they wanted to get away from yet they intended on introducing an ability that was essentially useless for pve but would be required to boost dps?? Yeah, no. And no one saw this as a bad thing because the "cool factor" outweighed the obvious truth that this was something horrible. Cool Factor < Usefulness.

Again, no offense intended...I just think the work it would take would never be worth the initial cool-factor of seeing all your pets attack at once...cuz that's the reason people want the ability, because it would "be cool" not because it would make sense or be practical. Pretty cars work just as well as the less-pretty ones, and if one has to pay out the ass for the prettyness it definitely isn't worth it.

Re: An idea that I had for my BM hunter.

Posted: Tue Nov 30, 2010 2:24 am
by Ana
i voted to OP, this would give Bm and unfai advanteges... 15 pets... it would tear every single gnome apeart

Re: An idea that I had for my BM hunter.

Posted: Tue Nov 30, 2010 7:13 am
by ZeroEdgeir
The best way I could see this working would be this...

Ability activated, and it calls in 4 smaller-scaled sized models of your given pet out. They are "Guardians" and not "Pets", much like a Warlock's Doomguard/Infernal function, cept make them go for the target with your Serpent Sting on them (I'd say Hunter's Mark, but you can't stack those on 1 target), much like how the Doomguard/Infernal go for the target with the Warlock's Bane on it.

Guardians would do at most 50% of the damage of your pet, auto-attacks only.

Name it "Pack Mentality", a nice 75 Focus cost, and yes, the 10Min CD for sure (Matching the Army of the Dead, as well as Infernal/Doomguard summons too)