An idea that I had for my BM hunter.
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- Felidire
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An idea that I had for my BM hunter.
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[Insert witty name here]
50 Focus, Instant cast; (10 minute cooldown)
Summons all active pets to fight alongside you for 15 seconds. Additional pets will attack the same target as your primary pet, but all pets are unable to use their special abilities for the duration of this spell; all pets split damage taken evenly. Upon the spell ending, the additional pets disperse, healing the primary pet for a value equal to 50% of their combined total HP.
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Kill command could trigger for all 5 pets simultaneously, but have its damage reduced by 50% per pet. Not asking for anything overpowered, they could make this perfectly balanced and it does nothing to stop us getting nuked and flattened within 5 seconds (Intimidate/BW unusable during this spell.) It'd be great having my whole team with me for a time, albeit only 15 seconds. (The thing I like most about this idea is that it gives us a good reason to tame the extra pets, and that it could even be implimented for lower levels as a lv.20 quest or something, you would be summoning an additional pet approximately every 20 levels onwards until you reached lv. 82, which gives something to look forward to.)
I just wanted to see what you guys thought about this, and if you liked the idea as much as I do then perhaps it'd be worth pushing for..
(Inspired by you proud hunters who have multiple pets in your signatures.) =P
|Felidire| - |Harkoa| - dA - |Kibblepaws| - |Tiril|
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- Nightsights
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Re: An idea that I had for my BM hunter.
Re: An idea that I had for my BM hunter.
Nightsights wrote:i've had similar thoughts, except move Bestial Wrath, The Beast Within, and Beast Mastery up one tier, and introduce a new 31 pt talent called Beastial Fury or Beasts' Fury. instant cast, 110 focus, 10min CD, calls all active pets to destroy your enemies for 15sec. Pets called out with this ability can only use their basic attacks.
Lol, I'm sorry but even tho I want a new ability for BM hunters this, this is just overpowered. Even with beasts damage reduced to 50% or pets only using basic attacks, pets still hit HARD; I've seen Orthros critting for 5k easily sometimes with Bite. Can you imagine what five pets doing bite could do? If they all crit- and then crit again that could easily be 50k damage.. 10 minute cd or not it would never be put into the game. And even if reduced damage that would still be a possible of 25k damage in a row.
MM hunters have Go for the Throat but it;'s not really 'Go for the throat'. Now if BM hunters got a real 'Go for the Throat' attack, that was a bleed out, that'd be epic. Your pet attempts to finish the target off and or rip out the targets jugular, dealing XX damage and causing XX bleed damage over time, costs 40 focus, 15 sec cooldown
- Felidire
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Re: An idea that I had for my BM hunter.
It'd look intimidating having 5 pets appear but that's about all it is really, I'm not sure about all the changes, but this is going by Pre-cata builds:
*Anything with AoE fear or excessive blocking neutralzied this
*Mages can frost nova/IB
*Rogues could easily vanish and wait it out
*Pallies can bubble if they have to (which I doubt they would)
*Druids can outlast as tanks or healers, or simply flee with dash/cheetah
*Blood DK shouldn't have any problems whatsoever
*Resto shammy can block/heal through it; Ele can earthbind everything and run; Enh has basically the same thing.
*Fellow hunters can avoid the damage with FD/Disengage/Deterrence, or sit back and watch epic-pack wars raging between them!
It would be more dangerous for the squishy players, but they all have an effective means of outlasting this (if they know what they're doing!) XP
|Felidire| - |Harkoa| - dA - |Kibblepaws| - |Tiril|
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- Acherontia
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Re: An idea that I had for my BM hunter.
I like the idea of having two pets out at once, like Feral Spirit, permanently for BM. I think that would be a neat idea. But having many out at once doesn't really have the "cool" factor for me--it's just empty flavor somehow. Sorry : /
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Re: An idea that I had for my BM hunter.
"Mirror image" - mage spell, unsure on cooldown.
Something similar should be cool.
I'd probably prefer a completely out of combat ability just to have the whole family out at once. All but one should despawn in combat.
Re: An idea that I had for my BM hunter.
You know thats a good effen point. Maybie they should let us pop pet in slot one and two, instead of all 4 or 5Cryptography wrote:"Army of the dead" - DK ability on a 10 min timer.
"Mirror image" - mage spell, unsure on cooldown.
Something similar should be cool.
- Felidire
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Re: An idea that I had for my BM hunter.
I did say "Intimidate/BW unusable during this spell," so you'd have to pop the stun before using this (which gives the rogue time to trinket and run), but master's call could apply only to the main pet, or blizz could disable it completely during the 15 seconds - I honestly wouldn't care, they can disable as much as they like.Acherontia wrote:If you Intimidation-stun a rogue in a flare with this, they'd die. Master's Call would make any root useless for the duration. Simply put, people wouldn't be able to survive it.
I like the idea of having two pets out at once, like Feral Spirit, permanently for BM. I think that would be a neat idea. But having many out at once doesn't really have the "cool" factor for me--it's just empty flavor somehow. Sorry : /
Two pets out would be fun, but it would be so complicated in terms of co-ordination! (i'd be up for that challenge though!) =P
Theoretically, Army of the Dead would outnumber the 4 additional pets 2:1 or 3:1, and taunt them so much that they'd barely get any hits in on their main target. IMO, this would only be OP to PvPers who blow all their cooldowns senselessly -- when PvP is more about conserving the right moves, and trying to force your opponent blow their important cooldowns before you have to yourself.Cryptography wrote:"Army of the dead" - DK ability on a 10 min timer.
"Mirror image" - mage spell, unsure on cooldown.
Something similar should be cool.
I'd probably prefer a completely out of combat ability just to have the whole family out at once. All but one should despawn in combat.
I wouldn't mind having the whole lot of them summoned outside of combat, it's more of a RP thing if anything.. But even though they can't attack and they disappear when combat starts, it would still make targeting me more difficult. XD
|Felidire| - |Harkoa| - dA - |Kibblepaws| - |Tiril|
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Re: An idea that I had for my BM hunter.
how about....
ALL OF THEM (24)
Omg...that would be too cool

Also...L..LL...L..AA...A.A..A.GGGG
/reality ON!
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Re: An idea that I had for my BM hunter.
- Trinia
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Re: An idea that I had for my BM hunter.
I'm personally all for it, either as just two/three (like Feral Spirit) or five (like MI/AotD). BM needs a nice spell to push for their 31-point talent imo. ^__^ (It would also allow for the taming of exotics be pushed down again, instead of 69 now. -_- )
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Re: An idea that I had for my BM hunter.
Hmm. This would finally let BM hunters get some use out of bleed debuffs (with boars and hyena you can always say "but MM hunters can still get use out of it!", but the rhino debuff is currently useless in solo play).Ryai wrote:Now if BM hunters got a real 'Go for the Throat' attack, that was a bleed out, that'd be epic. Your pet attempts to finish the target off and or rip out the targets jugular, dealing XX damage and causing XX bleed damage over time, costs 40 focus, 15 sec cooldown
However I still think the "stampede" move could also be workable, in some form - nothing is overpowered unless the devs allow it to be so, by failing to adjust the numbers low enough.
Re: An idea that I had for my BM hunter.
Sorry but I'm still against it; even if it would allow exotics to be tameable at 60. Why? This doesn't scream Beast Master, this screams circus master. The Zombies for Army of the Dead[Damned really lol] are mindless things that taunt and smish. I'd rather not have my pets smish like I've seen Army of Dead, do. I don't like to see my pets smish.Trinia wrote:I'm personally all for it, either as just two/three (like Feral Spirit) or five (like MI/AotD). BM needs a nice spell to push for their 31-point talent imo. ^__^ (It would also allow for the taming of exotics be pushed down again, instead of 69 now. -_- )
Mirror Image makes sense because well it's all arcane. But BM hunters aren't all arcane and all.
And again, Feral Spirit is basically the shammy summoning wolves to protect him or her; and while it might be cool for BM... I have a HARD enough time controlling one pet as it is right now; I've had mobs randomly aggro my pets and just aurg, no. No. One pet is MORE than enough for a constant.
I'd be happy enough with a true GFTT move, than becoming a circus master, guys.
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Re: An idea that I had for my BM hunter.
- Vephriel
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Re: An idea that I had for my BM hunter.
I agree.Worba wrote:I dunno - to me, the idea of temporarily summoning 2+ of your pets seems more like a pack thing, which is very "beasty", e.g. whilst MM and SV hunters lack the skill and sheer dominating force of spirit to control more than one pet at a time, a beast master almost by definition would (or should) be able to break past those limitations at some point in his/her career; case in point the original beast master, Rexxar.

And it wouldn't be OP, the summoned pets would definitely just be 'shades' of their originals....not full attack power from each. Really it's more of a cool visual, and I love the idea. Just not sure how complicated the coding would be to choose the right pets to appear from your active slots.
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Re: An idea that I had for my BM hunter.


- Nightsights
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Re: An idea that I had for my BM hunter.
have you not watched the Beastmaster before? i must have seen it a dozen time when i was little. epic pet movie.
plus, they wouldnt be like AotD, our pets arent mindless like mirror image or undead zombies. our pets are sentient like those in the movie. blizz can make it so they will be controlled as one unit, how hard is it to press ctrl+1? they'll only do basic attacks or just white attacks, maybe 50% or 25% dmg. plus its 15sec every 10mins.
pve: our best fight is probably H Festergut25, topping out around 14K dps as MM, yet we're still not in the top 5 with other classes doing over 15K dps. i did one raid as BM after 4.0.1 came out, topped out at 13K as BM with King Krush on H Festergut25.
pvp: do pets even get resilence? dont they usually just kill the hunter and dont even worry about the pet?
Re: An idea that I had for my BM hunter.
I did but a movie =/= game.Nightsights wrote:circus master??? /facepalm
have you not watched the Beastmaster before? i must have seen it a dozen time when i was little. epic pet movie.
And I still see it as a circus master sort of card.
I think you UTTERLY missed my point. AotD zombies can be KILLED; I dislike seeing my pets killed as it is and seeing multiples able to be facerolled would not go well with me; it would distress me horribly. I don't like seeing my pets smish; and yes it would be hard to control because what happens when you have 4 big pets and a small pet- something aggros the small pet, it gets pulled- would the small pet then pull the other pets because it was so easily overlooked? Or hell in general what would happen if ONE pet was aggroed by something. it's so easy for something like this to turn into a REAL nightmare for some dungeons.plus, they wouldnt be like AotD, our pets arent mindless like mirror image or undead zombies. our pets are sentient like those in the movie. blizz can make it so they will be controlled as one unit, how hard is it to press ctrl+1? they'll only do basic attacks or just white attacks, maybe 50% or 25% dmg. plus its 15sec every 10mins.
pve: our best fight is probably H Festergut25, topping out around 14K dps as MM, yet we're still not in the top 5 with other classes doing over 15K dps. i did one raid as BM after 4.0.1 came out, topped out at 13K as BM with King Krush on H Festergut25.
And you do understand that this would not solve our DPS worries. Right? A 10 minute CD isn't going to boost our DPS. Really. It ain't. I facerolled the charts on normal dungeons on my DK, out dpsing and accidentally out threatting decent geared players. So the fact of the point is, it is NOT a long cooldown we are missing, holding us back, it's blizzard/the players themselves.
Pets can be be slaughtered if focused on by end game- raid or pvp gear content, players. 1v1 it's a little harder, if you're both equally geared.pvp: do pets even get resilence? dont they usually just kill the hunter and dont even worry about the pet?
And yes I still stand by the fact this would be more of a circus master talent. Rexxar is far different from BM hunters. He's a real beast master. Afaik he can like speak with his animals- hell one of his pets is actually a wind rider. Until we can actually tame a wind rider like Rexxar seemingly has, we aren't real true beast masters up to his snuff.
What would be more DPS boosting; an attack used once every 15 seconds or when enough focus available- since arcane shot is not that important to pewpew and we could fallback to Cobra Shot to keep SS up; or an attack like army of the dead with a 10 minute CD that's really either A: for initial burst, B: for ohshit moments or C: for overwhelming a target 1v1 pvp.
Edit: Also, a talent such as this would FORCE hunters to most likely stack -all- their slots with ferocity pets. Since Ferocity would hit more than cunning, or atleast tenacity.
- Nightsights
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Re: An idea that I had for my BM hunter.
/agree with not liking my pets dying.
- Cialbi
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Re: An idea that I had for my BM hunter.
A workaround could be to have wild beasts summoned to temporarily bolster you, but which eventually leave since you cannot maintain control over all of them. It would appeal to the druidic side of hunters, which I would imagine to be a bigger influence on beast masters than marksmen or survivalists. It would essentially be the same idea, but you don't have the potential for a wall of devilsaurs, rhinos, brain bugs and/or jumbo wasps blocking everyone's view. That, and none of the pets that you recognize and love will get killed in a Whirlwind except the one you have out.Vephriel wrote:I agree.Worba wrote:I dunno - to me, the idea of temporarily summoning 2+ of your pets seems more like a pack thing, which is very "beasty", e.g. whilst MM and SV hunters lack the skill and sheer dominating force of spirit to control more than one pet at a time, a beast master almost by definition would (or should) be able to break past those limitations at some point in his/her career; case in point the original beast master, Rexxar.
And it wouldn't be OP, the summoned pets would definitely just be 'shades' of their originals....not full attack power from each. Really it's more of a cool visual, and I love the idea. Just not sure how complicated the coding would be to choose the right pets to appear from your active slots.
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