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Re: New expansion, new animals...

Posted: Wed Oct 26, 2011 12:06 am
by Kalliope
Jessibelle wrote:Don't make me get the pokeballs out now.
Please keep your balls away from me. :/

Cunning pet dps also picks up when targets get lower in health, due to how some of the talents work. Ferocity pets are strong throughout.

Re: New expansion, new animals...

Posted: Wed Oct 26, 2011 12:48 am
by Lisaara
Kalliope wrote:
Jessibelle wrote:Don't make me get the pokeballs out now.
Please keep your balls away from me. :/

Cunning pet dps also picks up when targets get lower in health, due to how some of the talents work. Ferocity pets are strong throughout.
....you have no idea how wrong that line is right there.....XD

Yeah, that's also true and Tenacity...well they...don't have very much.

Re: New expansion, new animals...

Posted: Wed Oct 26, 2011 12:56 am
by Kalliope
Or maybe I do and that's why I said it that way. :P Regardless, I am not a Pokemon. ;)

Re: New expansion, new animals...

Posted: Wed Oct 26, 2011 12:57 am
by Lisaara
Kalliope wrote:Or maybe I do and that's why I said it that way. :P Regardless, I am not a Pokemon. ;)
Oh you're a cruel mistress. :P You and your mind games, woman.

Re: New expansion, new animals...

Posted: Wed Oct 26, 2011 1:11 am
by Worba
Kalliope wrote:Really? Cunning pets were, at least at one point, considered to be dps GAINS over ferocity pets.
I can't speak for raids, but in pugs ferocity > cunning at least in my experience. Every time I've used a cunning pet in one, without exception, it's resulted in a DPS drop as compared to ferocity.
Kalliope wrote:At the very least, spiders and monkeys are highly popular in PvP, so there's that.
Yes I know, that's why I said PVP'ers probably look at ferocity the same way PVE'ers look at cunning, e.g. generally, ferocity talents are better for PVE and cunning are better for PVP, so players on both sides tend to end up skipping a ton of pets they'd otherwise love to run with.

Re: New expansion, new animals...

Posted: Wed Oct 26, 2011 1:16 am
by Kalliope
@Jessibelle: :mrgreen:

And I know, Worba; I had initially been responding to this:
Sesamee wrote:This makes me wonder if any of the cunning pets will become more popular. Other than the ravager I can't think of any that are used often in pvp or pve. I mean even for pvp most of the time a ferocity pet is recommended, baring specific circumstances. I just recently discovered that Serpents are awesome! Can't wait to make my Volos a ferocity pet and bring him to an alt run!

Re: New expansion, new animals...

Posted: Wed Oct 26, 2011 1:21 am
by Worba
Ah. Thanks for the clarification. ^ ^

Re: New expansion, new animals...

Posted: Wed Oct 26, 2011 3:40 am
by Sesamee
Worba wrote: Yes I know, that's why I said PVP'ers probably look at ferocity the same way PVE'ers look at cunning, e.g. generally, ferocity talents are better for PVE and cunning are better for PVP, so players on both sides tend to end up skipping a ton of pets they'd otherwise love to run with.
I've heard if you pvp as BM to use a ferocity pet or spirit beast for the dps increase. MM pvp is more about control so I guess cunning pets would fit better with them. I'm no expert but that's what I've read and heard.

Re: New expansion, new animals...

Posted: Wed Oct 26, 2011 9:03 am
by Zuilu
You know, I don't care for more stable slots, BUT I really miss the function of being able to call a pet from a stable. It would be great if we could get that spell back and pick and choose things. If I had that spell, all of my pets would see so much more action.

Re: New expansion, new animals...

Posted: Wed Oct 26, 2011 9:48 am
by Worba
Zuilu wrote:You know, I don't care for more stable slots, BUT I really miss the function of being able to call a pet from a stable. It would be great if we could get that spell back and pick and choose things. If I had that spell, all of my pets would see so much more action.
While I don't support increasing the stable cap beyond 25, this is something I could get behind if implemented carefully - having to run back to a stable every time we want to change out any of our active slots is a pain and a deterrent to people actually getting full use out of their 25 stable slots.

Frankly the only good reason to even have active slots (as opposed to a single fully flexible slot linking back to the stables), is so that hunters don't "buff twist" during combat.

So I'd say yes, bring back the old Call Pet spell, make it not usable in combat (can't remember if it was previously like that), and give it either no CD or something very short like 2-3 minutes.

Especially if it had some sort of filter like "show me just the ferocity pets", and maybe also a randomizer, e.g. "give me a random pet from the current list".

Something like that would go a fair way toward reducing the number of unnamed and largely forgotten (outside of perhaps signature icons) pets sitting around collecting dust in people's stables.

Re: New expansion, new animals...

Posted: Wed Oct 26, 2011 10:30 am
by lilaughingwolf
More pet slots would be awsome but I can live with the ones I have (thought they are full..lol.) I have a serious pet tameing probblem but thats just me...lol.

New pet classes and pet kinds would be neat, so many prettys out there I'd love to tame. I think cranes would be neat because of the new area :) oh and yes please bring on the hydras :)

Re: New expansion, new animals...

Posted: Wed Oct 26, 2011 2:05 pm
by pengupuff
I like having a 25 pet limit since it keeps me from taming a billion pets that will never see the light of day. This way, all my pets can have some significance. I don't think we really NEED more stable slots, but if Blizz did expand our limit, I wouldn't throw a fit or anything.

I am really glad they're allowing us to choose our pets' trees, though. A lot of my favorite pets are tenacity, but I hardly ever use them because I'm paranoid about losing DPS.