[suggestion] Some hunter-changing ideas
Posted: Wed Jul 13, 2011 9:36 am
Here are some suggestions that I think can help hunter's pvp as well as distinguishing the 3 discipline play style better.
General
Focus related
Steady Shot/Cobra Shot
-Instead of restoring focus after cast, the focus would be generated during casting, hence if an enemy is los or die during casting your hunter would still have some focus restored instead of nothing at all.
-Each consecutive use of Steady Shot/Cobra Shot would increase focus restored by 50% to the maximum of 32 focus restored.
Eg first shot 9, second would restore 14, and third would restore 21, 32.
Traps
-Freezing and Frost trap now do not share any cooldown
Trap Launcher
-Trap Launcher would not be effected by the global cooldown
-Trap launcher now works like call pet; a button with slots that can be used to store traps.
-So it is possible to macro eg. /cast trap launcher 1 etc.
Misc Skills
Deterrence
-New glyph; Glyph of Deterrence. Major Glyph.
-Glyph of Deterrence.:~ While under the effect of deterrence the hunter will generate 5% of life every 1 second. This effect can only happen every 90 seconds.
Disengage
-Disengage cd is now 20 seconds and the jump range is increased by 25%.
Widow Venom
-Widow Venom is now removed
Serpent Sting
-Serpent Sting now applies -10% heal debuff.
Raptor Strike
-Besides Damage, Raptor Strikes now also slows the target for 50% for 10 seconds.
-New Major Glyph; Glyph Of The Falcon Punch. Major Glyph
-Glyph Of The Falcon Punch:~Your Raptor Strike now also knocks back your target for 8 Yards. This effect can only happen every 110 seconds.
Wing Clip
-Wing Clip has now been removed.
Aspects
Aspect Of The Hawk
-This aspect has been reworked. This aspect now Increases flare’s radius, and decreases disengage cd by 5 seconds and increases Disengages jump range by 3 yards. It also grants the same ap like it is now.
Aspect of The Fox
-now also grants ap, the same as AOTH apart from its current bonus.
Aspect of The Wild
-Now it is renamed into Aspect of The Bear.
-besides resistance to nature damage, now also grants ap bonus and also increases deterrence duration by 1 second and
Aspect of The Cheetah
-Now works like shaman’s ghost and druid’s travel form.
-A ghostly aura in the form of the cheetah would appear increasing speed by 40%.
-Any ranged attack or special attack cast will cancel the effect.
-no more daze.
Aspect of the Pack
-Revamped and now work as Crusader’s aura.
Pets
-Dismiss pet can now be cast while on the move.
New Glyph suggestion
-Glyph of Hightail, Minor glyph. Your dismiss pet is now instant when out of combat.
-Master’s Call now cannot be spell steal or dispelled.
-Revive pet’s cast time now reduced to 3 seconds.
New spell Suggestion;
Unbreakable Bond
-Purchasable level 40 skill that instantly revive your pet to its full health with 3 minutes cd.
Pet's stances
Defensive Stance
-reworked. Besides attacking any that attack you or the pet, Now ALSO enables for the pet to automatically attack any hostile players or mobs that are within 3 yards. Think guard/watch dog.
-3 yards won’t be so op.
Assist Stance
-Besides assisting your attack, it would also attack any that attack you too. Just like old defensive stance.
Pet skills
Some normal pet shares pet talent with exotic pets of the same family making them inferior version of the current exotic and would be less desireable. Eg. Spirit Beast vs cat; both ferocity pets both provide agi/str buff.
Exotic Pets
Rhino
-exotic skill: Horn Toss, now reduced cd to 110 secs and now cost only 10 focus
-special skill:Stampede now provides –armor debuff.
Spirit Beast
-new special skill Arcane strike to replace Roar of Courage
-Arcane Strike is a magical damage debuff, same as dragonhawk’s breath.
Devilsaur
-Revamped.
-Monstrous Bite is now a special skill that increases physical damage debuff
-Ferocious Roar is now an exotic spell that fears the target for 8 seconds.
Silithid
-Venom Web Spray is replaced by ‘Choke Hold’
-Choke Hold is the same as crab’s pin.
Normal Pets
Bleed is useless for 2 of the 3 Hunter's talent trees, so the bleed debuffs are now removed from the pets and the debuff would be implemented in the mm tree.
-Hyena’s Tendon Rip now slows instead of bleed debuff
-Boar’s Gore now disorients like monkey’s fling.
-Fox is now appropriately a cunning pet with a new special skill “Decoy/Mislead’ that causes the fox to substitute itself with a tree stump that has x%hp when attacked. The stump taunts while the fox jumps behind the target.
Talents
Beast Mastery
-Killing streak now resets Kill Command cd and make it cause 0 focus
-The Beast Within and Bestial Wrath is now combined into 1 point skill named Beastial Wrath.
-Current The Beast Within spot would be replaced with the current “Beast Mastery”.
-New 31st skill; Pack Master.
-Pack Master allows the hunter to control two pets at one time by enabling the hunter to summon and command an exotic pet and a normal pet at any time. Each pet however would only be 75% as effective. If the hunter has only 1 pet out at one time, the pet would instead be 150% as effective making it stronger. Think of Fury Warriors’ Titan Grip vs Single Minded Fury.
-Ferocious inspiration also now increases pet's claw, bite and smack damage by 10%.
-Master of beast now also affects Snake Trap.
Survival
-Into the wilderness now increased agility by 12.5% up from 10%.
-Black Arrow now also receives 20% of the weapons damage and would have a new effect. The target affected by Black Arrow would receive 20% additional damage when it moves and this effect can only effect every 5 seconds.
-Black Arrow now doesn’t share the same cd as any fire traps.
-Counter attack is now removed and replaced with Widow Venom. Widow Venom allows the hunter to shoot serpent sting and cobra strike at point blank and enables 2 serpent stings from the hunter to affect same target. The second serpent sting would only be 50% of its damage.
Marksmanship
-True Shot aura also now increases ranged attack range by 3 yards and your steady Steady Shot now also would cause the pet to apply +30% bleed damage debuff called ‘Pierced Flesh’ which same as ‘mangle’, which last for 30 seconds.
-New Mastery; Searing Arrow
-Searing Arrow is a proc that has a chance of adding x% fire damage to the hunter’s Aimed Shot, Arcane Shot, Chimera Shot, Cobra Shot, Steady Shot and also auto shot. So no more wild quiver breaking ccs.
General
Focus related
Steady Shot/Cobra Shot
-Instead of restoring focus after cast, the focus would be generated during casting, hence if an enemy is los or die during casting your hunter would still have some focus restored instead of nothing at all.
-Each consecutive use of Steady Shot/Cobra Shot would increase focus restored by 50% to the maximum of 32 focus restored.
Eg first shot 9, second would restore 14, and third would restore 21, 32.
Traps
-Freezing and Frost trap now do not share any cooldown
Trap Launcher
-Trap Launcher would not be effected by the global cooldown
-Trap launcher now works like call pet; a button with slots that can be used to store traps.
-So it is possible to macro eg. /cast trap launcher 1 etc.
Misc Skills
Deterrence
-New glyph; Glyph of Deterrence. Major Glyph.
-Glyph of Deterrence.:~ While under the effect of deterrence the hunter will generate 5% of life every 1 second. This effect can only happen every 90 seconds.
Disengage
-Disengage cd is now 20 seconds and the jump range is increased by 25%.
Widow Venom
-Widow Venom is now removed
Serpent Sting
-Serpent Sting now applies -10% heal debuff.
Raptor Strike
-Besides Damage, Raptor Strikes now also slows the target for 50% for 10 seconds.
-New Major Glyph; Glyph Of The Falcon Punch. Major Glyph
-Glyph Of The Falcon Punch:~Your Raptor Strike now also knocks back your target for 8 Yards. This effect can only happen every 110 seconds.
Wing Clip
-Wing Clip has now been removed.
Aspects
Aspect Of The Hawk
-This aspect has been reworked. This aspect now Increases flare’s radius, and decreases disengage cd by 5 seconds and increases Disengages jump range by 3 yards. It also grants the same ap like it is now.
Aspect of The Fox
-now also grants ap, the same as AOTH apart from its current bonus.
Aspect of The Wild
-Now it is renamed into Aspect of The Bear.
-besides resistance to nature damage, now also grants ap bonus and also increases deterrence duration by 1 second and
Aspect of The Cheetah
-Now works like shaman’s ghost and druid’s travel form.
-A ghostly aura in the form of the cheetah would appear increasing speed by 40%.
-Any ranged attack or special attack cast will cancel the effect.
-no more daze.
Aspect of the Pack
-Revamped and now work as Crusader’s aura.
Pets
-Dismiss pet can now be cast while on the move.
New Glyph suggestion
-Glyph of Hightail, Minor glyph. Your dismiss pet is now instant when out of combat.
-Master’s Call now cannot be spell steal or dispelled.
-Revive pet’s cast time now reduced to 3 seconds.
New spell Suggestion;
Unbreakable Bond
-Purchasable level 40 skill that instantly revive your pet to its full health with 3 minutes cd.
Pet's stances
Defensive Stance
-reworked. Besides attacking any that attack you or the pet, Now ALSO enables for the pet to automatically attack any hostile players or mobs that are within 3 yards. Think guard/watch dog.
-3 yards won’t be so op.
Assist Stance
-Besides assisting your attack, it would also attack any that attack you too. Just like old defensive stance.
Pet skills
Some normal pet shares pet talent with exotic pets of the same family making them inferior version of the current exotic and would be less desireable. Eg. Spirit Beast vs cat; both ferocity pets both provide agi/str buff.
Exotic Pets
Rhino
-exotic skill: Horn Toss, now reduced cd to 110 secs and now cost only 10 focus
-special skill:Stampede now provides –armor debuff.
Spirit Beast
-new special skill Arcane strike to replace Roar of Courage
-Arcane Strike is a magical damage debuff, same as dragonhawk’s breath.
Devilsaur
-Revamped.
-Monstrous Bite is now a special skill that increases physical damage debuff
-Ferocious Roar is now an exotic spell that fears the target for 8 seconds.
Silithid
-Venom Web Spray is replaced by ‘Choke Hold’
-Choke Hold is the same as crab’s pin.
Normal Pets
Bleed is useless for 2 of the 3 Hunter's talent trees, so the bleed debuffs are now removed from the pets and the debuff would be implemented in the mm tree.
-Hyena’s Tendon Rip now slows instead of bleed debuff
-Boar’s Gore now disorients like monkey’s fling.
-Fox is now appropriately a cunning pet with a new special skill “Decoy/Mislead’ that causes the fox to substitute itself with a tree stump that has x%hp when attacked. The stump taunts while the fox jumps behind the target.
Talents
Beast Mastery
-Killing streak now resets Kill Command cd and make it cause 0 focus
-The Beast Within and Bestial Wrath is now combined into 1 point skill named Beastial Wrath.
-Current The Beast Within spot would be replaced with the current “Beast Mastery”.
-New 31st skill; Pack Master.
-Pack Master allows the hunter to control two pets at one time by enabling the hunter to summon and command an exotic pet and a normal pet at any time. Each pet however would only be 75% as effective. If the hunter has only 1 pet out at one time, the pet would instead be 150% as effective making it stronger. Think of Fury Warriors’ Titan Grip vs Single Minded Fury.
-Ferocious inspiration also now increases pet's claw, bite and smack damage by 10%.
-Master of beast now also affects Snake Trap.
Survival
-Into the wilderness now increased agility by 12.5% up from 10%.
-Black Arrow now also receives 20% of the weapons damage and would have a new effect. The target affected by Black Arrow would receive 20% additional damage when it moves and this effect can only effect every 5 seconds.
-Black Arrow now doesn’t share the same cd as any fire traps.
-Counter attack is now removed and replaced with Widow Venom. Widow Venom allows the hunter to shoot serpent sting and cobra strike at point blank and enables 2 serpent stings from the hunter to affect same target. The second serpent sting would only be 50% of its damage.
Marksmanship
-True Shot aura also now increases ranged attack range by 3 yards and your steady Steady Shot now also would cause the pet to apply +30% bleed damage debuff called ‘Pierced Flesh’ which same as ‘mangle’, which last for 30 seconds.
-New Mastery; Searing Arrow
-Searing Arrow is a proc that has a chance of adding x% fire damage to the hunter’s Aimed Shot, Arcane Shot, Chimera Shot, Cobra Shot, Steady Shot and also auto shot. So no more wild quiver breaking ccs.