Ideas for the Future of WoW
Posted: Sun Nov 11, 2012 5:43 am
Again hi there everyone, I know I just joined up and everything, but you seem like thew kind of people to bring new ideas and good conversations to, so I figure I'd post this here. I had originally posted this up on the wow forums, but it was quickly buried under everything else >.<
Link here: http://us.battle.net/wow/en/forum/topic ... 6?page=1#0
But anyway the title pretty much says what this post is about, I've been batting around a few ideas as to what left that blizz can do before they run out of content... Again these are JUST ideas I came up with, but a plee to blizz to use them. (If they do though, thats cool with me lol). But lets start off with the last two expansions I think there will be:
World of Warcraft: The Rising Tide
Premise: Basically Queen Azshara and the Old god in the sea would show up here, as well as Nepotulon being a key figure. All entered around a whole underwater continent, with Najatar at the center. I think it would be cool to have a whole expac underwater, but considering how many people actively avoid Vashj'ir, that may not be the best course of action... Again ideas people!
Level:90-95
New Races:
Horde: Hozen
Alliance: Jinyu
Neutral: Naga
The first two races may not be a super big surprise, considering how close they are tied into the story with both factions, its only natural that they'd eventually become playable. As for the Naga though, i imagine a scenario like that of the Klaxxi. Basically a rogue group notices, "Hey our queen here is a total nutbar", and goes off to join forces with the Alliance and Horde to bring her down. I'm sure the actual story reason would be much deeper than that, I could see it working.
World of Warcraft: The Last Stand
Premise: Titles a bit cliché, I know, but it makes sense. This would be like the end of the world that wrathion saw. Sargeras comes back to claim the only world that has defied him thus far. This could go in so many directions its not even funny. But mainly travel to other worlds, lost lore characters reappearing, you name it, this would be the place to put it.
Level:95-100
New Races:
Horde: Ogres
Alliance: Furbolgs
Neutral: None?
I feel like the first two again, make sense considering how tied in with the horde Ogres have always been, and likewise for the Furbolgs and the Night Elves. I couldn't really think of another neutral race here, but I believe between this one and the last idea, I think that cover all the races metzen wanted to put into wow (Don't quote me on that, cause I have no idea when I remember hearing him mention he wanted goblins, ogres, and naga as playble races... At a blizzcon probly).
Well as far as that goes, that about covers my ideas for future expansions. As the classes go though, I have a couple Ideas for them, as well as a new class idea (Probly not the most original though...). First off though, lets cover the original classes!
Fourth Specs!
Yeah yeah, I know what your thinking, "OMG we don't need any more specs", or "X class can't be Y role!". Again people just ideas, don't take it so seriously! >.< But I do feel like classes should be restricted into just one role, it feels so archaic, ya know? Anyway, here they are:
Death Knight: Enervation
Think like either a ranged caster class that throws around dark lightning, or a healer class that heals people with dark energy by stealing it from others... They'd use spell plate obviously, kinda like a necromancer in plate mail. Also: UNLIMITED POWER!!! (star wars referece).
Druid: None!
They already have a 4th spec... >.>
Hunter: Spirit Bond
Basically think of a hunter bonding his spirit (and body) with their pet to become a more bestial form of their given race and allowing them to tank(the pets gone, if that wasm't clear). The type of gear doesn't really have to change they just need another defense mechanic other than dodge and parry. I could see stagger working for them, failing that maybe something similar to blood shield for their mastery? Anyway, besides a few new models here and there, they could still fight from range in their new bestial forms; ranged laser claw slashes anyone(In place of using the standard ranged weapons to fight anyway)? That sounds wicked cool to me!
Mage: Blood
Blood mages have been skulking around the Warcraft universe for a really long time now. Circa Warcraft 3: Frozen Throne, or maybe even before that? I think its about time they they came out of hiding! This could either be another DPS spec or a Healing spec, depending on what way you want to go with it. Either way though I picture them having a smaller mana pool and a Blood Pressure Gauge. Blood spell obviously use blood, so using them would drop their blood bar, upon emptying it you can continue to use blood spells, but at the cost of health to do so. And that is where the mana bar could come in, either using it to restore the blood gauge or just cast other mage spells that would regen it, or maybe just use an evocation style move?
Monk: Firedancer
I feel like Chi-Ji (the crane) is the only celestial without a monk spec based on it, so here it is. I picture this monk staying back and casting spells, but doing some cool fire moves up close like that Scarlet monk in SM. This spec would probly use mana, just like the mistweaver, beyond that, theres not much more to it.
Paladin: Zealotry
Shock-a-din rejoice! Your ranged dps spec is here! I feel like this has been needed since back in BC, where I saw a few Shock-a-dins in action. Standard ranged caster kit though, with some awesome holy power spenders, like a holy nova or holy laser blast!
Priest Reaver
Another wanted spec, a holy DPS tree, just to have an alternative to being a shadow priest if ya really don't like DOTs like me...
Rogue: Swashbuckling
AKA Pirate tanking spec! A drunken rogue that may or may not use a hidden pistol and that drunkenly staggers around enemies while tanking! Go go Mastery: Grog! (As in when his mastery increases his drinks get stronger causing him to stagger more)
Shaman: Guardian
Spec name is the same as Druids' Tanking Spec, but it sounds good along side the other Shammy Specs. Basically, all the specs have an element tied to them, Elemental = Fire, Enhancement = Wind, Restoration = Water, so this spec would be tied to the earth element. This spec again wouldn't have to change gear, but maybe if they felt like making agility shields it would make more sense?(Agi Shields will come up later btw) If they did they could have block along side dodge and parry for the mastery spot.
Warlock: Demonic Fusion or Felsworn
In my head I imagine this working like Spirit Bond hunters(mentioned above), but with demons. The main blue prints for this spec are kinda in the game with the Glyph that locks can get, but I feel it really should be its own spec. A cloth tank? Yes please! Anyway, like with the hunter idwa, a few new models would be required for a few races to become demonic, but there are a few already in the game! Fel Orc and Fel Blood Elf, would fit the transformed look nicely. Also just imagine demon gnomes, or hell hound worgen! It'd be pretty boss!
Warrior: Skirmishing
This spec would be like a warrior moving in and out of close combat, using ranged attacks and charging in then jumping out after doing some damage. The regular auto-attacks would be just chucking their standard weapon(one two-hander, or two one handed melee weapons) at ranged generating rage and what not. The mobile nature of it sounds fun in pve, but incredibly annoying in pvp, at least though, it'd be a nice change from WARRIOR SMASH FACE!
Ok! if your still with me its almost over, I promise. So finally heres my new class idea:
The Bard
The story tellers, the historians, and the actors of Azeroth. They finally make their appearance center stage! After the april fools joke I felt kinds sore at blizz back in the day, but seeing that new dwarven bard out in twilight highlands gave me hope! I'll cover the nitty gritty here in a sec, but I feel like describing the aesthetics is kinda important too! each race should have their own unique animations and instruments, who gets what instrument though, I don't know. Maybe make the instruments changeable, so everyone can use everything? Granted these don't have to be gear, just an aesthetic part of the character. They could use other normal weapons and not require an extra slot. Anyway heres the break down:
Class: Bard
Armor: Mail
Weapons: Swords, Axes, Maces, Daggers, Fist Weapons, Staves, Pole Arms, and Shields.
Stats: Stamina and Agility or Intelligence depending on spec
Specs: Command, Dance, Music, and Song
Resources: Energy, Mana, and Rhythm
Command - A bard that fights up close and personal using a shield, harsh words, and battle commands to protect his allies from harm. Uses Energy and Rhythm. (Also uses AGI shields)
Dance - A bard that flows freely into and out of combat using his rhythmic movements to beat the ever living tar out of his foes. Uses Energy and Rhythm.
Music - A bard that stays at range and melts enemies' faces with awesome rifts! (Ranged Caster Type) Uses Mana and Rhythm.
Song - A bard that uses his soothing voice to calm and heal allies. Healer spec that uses Mana and Rhythm.
Notes on Rhythm:
I feel like Rhythm would be similar to combo points or chi, but instead it wouldn't be spent, but it would crescendo with every 4th ability used, ala every 4th beat. When the rhythm crescendos it would cause and extra effect or more damage depending on the ability, like a damage shield for a tank or and AoE burst heal from a healer. Its totally a work in progress, but i feel like it would be a fun system trying to crescendo various abilities in different situations.
And that, as they say is that my friends. Thanks for reading my insane babbling, feel free to comment suggest changes, or replacements, or otherwise!
Link here: http://us.battle.net/wow/en/forum/topic ... 6?page=1#0
But anyway the title pretty much says what this post is about, I've been batting around a few ideas as to what left that blizz can do before they run out of content... Again these are JUST ideas I came up with, but a plee to blizz to use them. (If they do though, thats cool with me lol). But lets start off with the last two expansions I think there will be:
World of Warcraft: The Rising Tide
Premise: Basically Queen Azshara and the Old god in the sea would show up here, as well as Nepotulon being a key figure. All entered around a whole underwater continent, with Najatar at the center. I think it would be cool to have a whole expac underwater, but considering how many people actively avoid Vashj'ir, that may not be the best course of action... Again ideas people!
Level:90-95
New Races:
Horde: Hozen
Alliance: Jinyu
Neutral: Naga
The first two races may not be a super big surprise, considering how close they are tied into the story with both factions, its only natural that they'd eventually become playable. As for the Naga though, i imagine a scenario like that of the Klaxxi. Basically a rogue group notices, "Hey our queen here is a total nutbar", and goes off to join forces with the Alliance and Horde to bring her down. I'm sure the actual story reason would be much deeper than that, I could see it working.
World of Warcraft: The Last Stand
Premise: Titles a bit cliché, I know, but it makes sense. This would be like the end of the world that wrathion saw. Sargeras comes back to claim the only world that has defied him thus far. This could go in so many directions its not even funny. But mainly travel to other worlds, lost lore characters reappearing, you name it, this would be the place to put it.
Level:95-100
New Races:
Horde: Ogres
Alliance: Furbolgs
Neutral: None?
I feel like the first two again, make sense considering how tied in with the horde Ogres have always been, and likewise for the Furbolgs and the Night Elves. I couldn't really think of another neutral race here, but I believe between this one and the last idea, I think that cover all the races metzen wanted to put into wow (Don't quote me on that, cause I have no idea when I remember hearing him mention he wanted goblins, ogres, and naga as playble races... At a blizzcon probly).
Well as far as that goes, that about covers my ideas for future expansions. As the classes go though, I have a couple Ideas for them, as well as a new class idea (Probly not the most original though...). First off though, lets cover the original classes!
Fourth Specs!
Yeah yeah, I know what your thinking, "OMG we don't need any more specs", or "X class can't be Y role!". Again people just ideas, don't take it so seriously! >.< But I do feel like classes should be restricted into just one role, it feels so archaic, ya know? Anyway, here they are:
Death Knight: Enervation
Think like either a ranged caster class that throws around dark lightning, or a healer class that heals people with dark energy by stealing it from others... They'd use spell plate obviously, kinda like a necromancer in plate mail. Also: UNLIMITED POWER!!! (star wars referece).
Druid: None!
They already have a 4th spec... >.>
Hunter: Spirit Bond
Basically think of a hunter bonding his spirit (and body) with their pet to become a more bestial form of their given race and allowing them to tank(the pets gone, if that wasm't clear). The type of gear doesn't really have to change they just need another defense mechanic other than dodge and parry. I could see stagger working for them, failing that maybe something similar to blood shield for their mastery? Anyway, besides a few new models here and there, they could still fight from range in their new bestial forms; ranged laser claw slashes anyone(In place of using the standard ranged weapons to fight anyway)? That sounds wicked cool to me!
Mage: Blood
Blood mages have been skulking around the Warcraft universe for a really long time now. Circa Warcraft 3: Frozen Throne, or maybe even before that? I think its about time they they came out of hiding! This could either be another DPS spec or a Healing spec, depending on what way you want to go with it. Either way though I picture them having a smaller mana pool and a Blood Pressure Gauge. Blood spell obviously use blood, so using them would drop their blood bar, upon emptying it you can continue to use blood spells, but at the cost of health to do so. And that is where the mana bar could come in, either using it to restore the blood gauge or just cast other mage spells that would regen it, or maybe just use an evocation style move?
Monk: Firedancer
I feel like Chi-Ji (the crane) is the only celestial without a monk spec based on it, so here it is. I picture this monk staying back and casting spells, but doing some cool fire moves up close like that Scarlet monk in SM. This spec would probly use mana, just like the mistweaver, beyond that, theres not much more to it.
Paladin: Zealotry
Shock-a-din rejoice! Your ranged dps spec is here! I feel like this has been needed since back in BC, where I saw a few Shock-a-dins in action. Standard ranged caster kit though, with some awesome holy power spenders, like a holy nova or holy laser blast!
Priest Reaver
Another wanted spec, a holy DPS tree, just to have an alternative to being a shadow priest if ya really don't like DOTs like me...
Rogue: Swashbuckling
AKA Pirate tanking spec! A drunken rogue that may or may not use a hidden pistol and that drunkenly staggers around enemies while tanking! Go go Mastery: Grog! (As in when his mastery increases his drinks get stronger causing him to stagger more)
Shaman: Guardian
Spec name is the same as Druids' Tanking Spec, but it sounds good along side the other Shammy Specs. Basically, all the specs have an element tied to them, Elemental = Fire, Enhancement = Wind, Restoration = Water, so this spec would be tied to the earth element. This spec again wouldn't have to change gear, but maybe if they felt like making agility shields it would make more sense?(Agi Shields will come up later btw) If they did they could have block along side dodge and parry for the mastery spot.
Warlock: Demonic Fusion or Felsworn
In my head I imagine this working like Spirit Bond hunters(mentioned above), but with demons. The main blue prints for this spec are kinda in the game with the Glyph that locks can get, but I feel it really should be its own spec. A cloth tank? Yes please! Anyway, like with the hunter idwa, a few new models would be required for a few races to become demonic, but there are a few already in the game! Fel Orc and Fel Blood Elf, would fit the transformed look nicely. Also just imagine demon gnomes, or hell hound worgen! It'd be pretty boss!
Warrior: Skirmishing
This spec would be like a warrior moving in and out of close combat, using ranged attacks and charging in then jumping out after doing some damage. The regular auto-attacks would be just chucking their standard weapon(one two-hander, or two one handed melee weapons) at ranged generating rage and what not. The mobile nature of it sounds fun in pve, but incredibly annoying in pvp, at least though, it'd be a nice change from WARRIOR SMASH FACE!
Ok! if your still with me its almost over, I promise. So finally heres my new class idea:
The Bard
The story tellers, the historians, and the actors of Azeroth. They finally make their appearance center stage! After the april fools joke I felt kinds sore at blizz back in the day, but seeing that new dwarven bard out in twilight highlands gave me hope! I'll cover the nitty gritty here in a sec, but I feel like describing the aesthetics is kinda important too! each race should have their own unique animations and instruments, who gets what instrument though, I don't know. Maybe make the instruments changeable, so everyone can use everything? Granted these don't have to be gear, just an aesthetic part of the character. They could use other normal weapons and not require an extra slot. Anyway heres the break down:
Class: Bard
Armor: Mail
Weapons: Swords, Axes, Maces, Daggers, Fist Weapons, Staves, Pole Arms, and Shields.
Stats: Stamina and Agility or Intelligence depending on spec
Specs: Command, Dance, Music, and Song
Resources: Energy, Mana, and Rhythm
Command - A bard that fights up close and personal using a shield, harsh words, and battle commands to protect his allies from harm. Uses Energy and Rhythm. (Also uses AGI shields)
Dance - A bard that flows freely into and out of combat using his rhythmic movements to beat the ever living tar out of his foes. Uses Energy and Rhythm.
Music - A bard that stays at range and melts enemies' faces with awesome rifts! (Ranged Caster Type) Uses Mana and Rhythm.
Song - A bard that uses his soothing voice to calm and heal allies. Healer spec that uses Mana and Rhythm.
Notes on Rhythm:
I feel like Rhythm would be similar to combo points or chi, but instead it wouldn't be spent, but it would crescendo with every 4th ability used, ala every 4th beat. When the rhythm crescendos it would cause and extra effect or more damage depending on the ability, like a damage shield for a tank or and AoE burst heal from a healer. Its totally a work in progress, but i feel like it would be a fun system trying to crescendo various abilities in different situations.
And that, as they say is that my friends. Thanks for reading my insane babbling, feel free to comment suggest changes, or replacements, or otherwise!