Ideas for the Future of WoW
Ideas for the Future of WoW
Again hi there everyone, I know I just joined up and everything, but you seem like thew kind of people to bring new ideas and good conversations to, so I figure I'd post this here. I had originally posted this up on the wow forums, but it was quickly buried under everything else >.<
Link here: http://us.battle.net/wow/en/forum/topic ... 6?page=1#0
But anyway the title pretty much says what this post is about, I've been batting around a few ideas as to what left that blizz can do before they run out of content... Again these are JUST ideas I came up with, but a plee to blizz to use them. (If they do though, thats cool with me lol). But lets start off with the last two expansions I think there will be:
World of Warcraft: The Rising Tide
Premise: Basically Queen Azshara and the Old god in the sea would show up here, as well as Nepotulon being a key figure. All entered around a whole underwater continent, with Najatar at the center. I think it would be cool to have a whole expac underwater, but considering how many people actively avoid Vashj'ir, that may not be the best course of action... Again ideas people!
Level:90-95
New Races:
Horde: Hozen
Alliance: Jinyu
Neutral: Naga
The first two races may not be a super big surprise, considering how close they are tied into the story with both factions, its only natural that they'd eventually become playable. As for the Naga though, i imagine a scenario like that of the Klaxxi. Basically a rogue group notices, "Hey our queen here is a total nutbar", and goes off to join forces with the Alliance and Horde to bring her down. I'm sure the actual story reason would be much deeper than that, I could see it working.
World of Warcraft: The Last Stand
Premise: Titles a bit cliché, I know, but it makes sense. This would be like the end of the world that wrathion saw. Sargeras comes back to claim the only world that has defied him thus far. This could go in so many directions its not even funny. But mainly travel to other worlds, lost lore characters reappearing, you name it, this would be the place to put it.
Level:95-100
New Races:
Horde: Ogres
Alliance: Furbolgs
Neutral: None?
I feel like the first two again, make sense considering how tied in with the horde Ogres have always been, and likewise for the Furbolgs and the Night Elves. I couldn't really think of another neutral race here, but I believe between this one and the last idea, I think that cover all the races metzen wanted to put into wow (Don't quote me on that, cause I have no idea when I remember hearing him mention he wanted goblins, ogres, and naga as playble races... At a blizzcon probly).
Well as far as that goes, that about covers my ideas for future expansions. As the classes go though, I have a couple Ideas for them, as well as a new class idea (Probly not the most original though...). First off though, lets cover the original classes!
Fourth Specs!
Yeah yeah, I know what your thinking, "OMG we don't need any more specs", or "X class can't be Y role!". Again people just ideas, don't take it so seriously! >.< But I do feel like classes should be restricted into just one role, it feels so archaic, ya know? Anyway, here they are:
Death Knight: Enervation
Think like either a ranged caster class that throws around dark lightning, or a healer class that heals people with dark energy by stealing it from others... They'd use spell plate obviously, kinda like a necromancer in plate mail. Also: UNLIMITED POWER!!! (star wars referece).
Druid: None!
They already have a 4th spec... >.>
Hunter: Spirit Bond
Basically think of a hunter bonding his spirit (and body) with their pet to become a more bestial form of their given race and allowing them to tank(the pets gone, if that wasm't clear). The type of gear doesn't really have to change they just need another defense mechanic other than dodge and parry. I could see stagger working for them, failing that maybe something similar to blood shield for their mastery? Anyway, besides a few new models here and there, they could still fight from range in their new bestial forms; ranged laser claw slashes anyone(In place of using the standard ranged weapons to fight anyway)? That sounds wicked cool to me!
Mage: Blood
Blood mages have been skulking around the Warcraft universe for a really long time now. Circa Warcraft 3: Frozen Throne, or maybe even before that? I think its about time they they came out of hiding! This could either be another DPS spec or a Healing spec, depending on what way you want to go with it. Either way though I picture them having a smaller mana pool and a Blood Pressure Gauge. Blood spell obviously use blood, so using them would drop their blood bar, upon emptying it you can continue to use blood spells, but at the cost of health to do so. And that is where the mana bar could come in, either using it to restore the blood gauge or just cast other mage spells that would regen it, or maybe just use an evocation style move?
Monk: Firedancer
I feel like Chi-Ji (the crane) is the only celestial without a monk spec based on it, so here it is. I picture this monk staying back and casting spells, but doing some cool fire moves up close like that Scarlet monk in SM. This spec would probly use mana, just like the mistweaver, beyond that, theres not much more to it.
Paladin: Zealotry
Shock-a-din rejoice! Your ranged dps spec is here! I feel like this has been needed since back in BC, where I saw a few Shock-a-dins in action. Standard ranged caster kit though, with some awesome holy power spenders, like a holy nova or holy laser blast!
Priest Reaver
Another wanted spec, a holy DPS tree, just to have an alternative to being a shadow priest if ya really don't like DOTs like me...
Rogue: Swashbuckling
AKA Pirate tanking spec! A drunken rogue that may or may not use a hidden pistol and that drunkenly staggers around enemies while tanking! Go go Mastery: Grog! (As in when his mastery increases his drinks get stronger causing him to stagger more)
Shaman: Guardian
Spec name is the same as Druids' Tanking Spec, but it sounds good along side the other Shammy Specs. Basically, all the specs have an element tied to them, Elemental = Fire, Enhancement = Wind, Restoration = Water, so this spec would be tied to the earth element. This spec again wouldn't have to change gear, but maybe if they felt like making agility shields it would make more sense?(Agi Shields will come up later btw) If they did they could have block along side dodge and parry for the mastery spot.
Warlock: Demonic Fusion or Felsworn
In my head I imagine this working like Spirit Bond hunters(mentioned above), but with demons. The main blue prints for this spec are kinda in the game with the Glyph that locks can get, but I feel it really should be its own spec. A cloth tank? Yes please! Anyway, like with the hunter idwa, a few new models would be required for a few races to become demonic, but there are a few already in the game! Fel Orc and Fel Blood Elf, would fit the transformed look nicely. Also just imagine demon gnomes, or hell hound worgen! It'd be pretty boss!
Warrior: Skirmishing
This spec would be like a warrior moving in and out of close combat, using ranged attacks and charging in then jumping out after doing some damage. The regular auto-attacks would be just chucking their standard weapon(one two-hander, or two one handed melee weapons) at ranged generating rage and what not. The mobile nature of it sounds fun in pve, but incredibly annoying in pvp, at least though, it'd be a nice change from WARRIOR SMASH FACE!
Ok! if your still with me its almost over, I promise. So finally heres my new class idea:
The Bard
The story tellers, the historians, and the actors of Azeroth. They finally make their appearance center stage! After the april fools joke I felt kinds sore at blizz back in the day, but seeing that new dwarven bard out in twilight highlands gave me hope! I'll cover the nitty gritty here in a sec, but I feel like describing the aesthetics is kinda important too! each race should have their own unique animations and instruments, who gets what instrument though, I don't know. Maybe make the instruments changeable, so everyone can use everything? Granted these don't have to be gear, just an aesthetic part of the character. They could use other normal weapons and not require an extra slot. Anyway heres the break down:
Class: Bard
Armor: Mail
Weapons: Swords, Axes, Maces, Daggers, Fist Weapons, Staves, Pole Arms, and Shields.
Stats: Stamina and Agility or Intelligence depending on spec
Specs: Command, Dance, Music, and Song
Resources: Energy, Mana, and Rhythm
Command - A bard that fights up close and personal using a shield, harsh words, and battle commands to protect his allies from harm. Uses Energy and Rhythm. (Also uses AGI shields)
Dance - A bard that flows freely into and out of combat using his rhythmic movements to beat the ever living tar out of his foes. Uses Energy and Rhythm.
Music - A bard that stays at range and melts enemies' faces with awesome rifts! (Ranged Caster Type) Uses Mana and Rhythm.
Song - A bard that uses his soothing voice to calm and heal allies. Healer spec that uses Mana and Rhythm.
Notes on Rhythm:
I feel like Rhythm would be similar to combo points or chi, but instead it wouldn't be spent, but it would crescendo with every 4th ability used, ala every 4th beat. When the rhythm crescendos it would cause and extra effect or more damage depending on the ability, like a damage shield for a tank or and AoE burst heal from a healer. Its totally a work in progress, but i feel like it would be a fun system trying to crescendo various abilities in different situations.
And that, as they say is that my friends. Thanks for reading my insane babbling, feel free to comment suggest changes, or replacements, or otherwise!
Link here: http://us.battle.net/wow/en/forum/topic ... 6?page=1#0
But anyway the title pretty much says what this post is about, I've been batting around a few ideas as to what left that blizz can do before they run out of content... Again these are JUST ideas I came up with, but a plee to blizz to use them. (If they do though, thats cool with me lol). But lets start off with the last two expansions I think there will be:
World of Warcraft: The Rising Tide
Premise: Basically Queen Azshara and the Old god in the sea would show up here, as well as Nepotulon being a key figure. All entered around a whole underwater continent, with Najatar at the center. I think it would be cool to have a whole expac underwater, but considering how many people actively avoid Vashj'ir, that may not be the best course of action... Again ideas people!
Level:90-95
New Races:
Horde: Hozen
Alliance: Jinyu
Neutral: Naga
The first two races may not be a super big surprise, considering how close they are tied into the story with both factions, its only natural that they'd eventually become playable. As for the Naga though, i imagine a scenario like that of the Klaxxi. Basically a rogue group notices, "Hey our queen here is a total nutbar", and goes off to join forces with the Alliance and Horde to bring her down. I'm sure the actual story reason would be much deeper than that, I could see it working.
World of Warcraft: The Last Stand
Premise: Titles a bit cliché, I know, but it makes sense. This would be like the end of the world that wrathion saw. Sargeras comes back to claim the only world that has defied him thus far. This could go in so many directions its not even funny. But mainly travel to other worlds, lost lore characters reappearing, you name it, this would be the place to put it.
Level:95-100
New Races:
Horde: Ogres
Alliance: Furbolgs
Neutral: None?
I feel like the first two again, make sense considering how tied in with the horde Ogres have always been, and likewise for the Furbolgs and the Night Elves. I couldn't really think of another neutral race here, but I believe between this one and the last idea, I think that cover all the races metzen wanted to put into wow (Don't quote me on that, cause I have no idea when I remember hearing him mention he wanted goblins, ogres, and naga as playble races... At a blizzcon probly).
Well as far as that goes, that about covers my ideas for future expansions. As the classes go though, I have a couple Ideas for them, as well as a new class idea (Probly not the most original though...). First off though, lets cover the original classes!
Fourth Specs!
Yeah yeah, I know what your thinking, "OMG we don't need any more specs", or "X class can't be Y role!". Again people just ideas, don't take it so seriously! >.< But I do feel like classes should be restricted into just one role, it feels so archaic, ya know? Anyway, here they are:
Death Knight: Enervation
Think like either a ranged caster class that throws around dark lightning, or a healer class that heals people with dark energy by stealing it from others... They'd use spell plate obviously, kinda like a necromancer in plate mail. Also: UNLIMITED POWER!!! (star wars referece).
Druid: None!
They already have a 4th spec... >.>
Hunter: Spirit Bond
Basically think of a hunter bonding his spirit (and body) with their pet to become a more bestial form of their given race and allowing them to tank(the pets gone, if that wasm't clear). The type of gear doesn't really have to change they just need another defense mechanic other than dodge and parry. I could see stagger working for them, failing that maybe something similar to blood shield for their mastery? Anyway, besides a few new models here and there, they could still fight from range in their new bestial forms; ranged laser claw slashes anyone(In place of using the standard ranged weapons to fight anyway)? That sounds wicked cool to me!
Mage: Blood
Blood mages have been skulking around the Warcraft universe for a really long time now. Circa Warcraft 3: Frozen Throne, or maybe even before that? I think its about time they they came out of hiding! This could either be another DPS spec or a Healing spec, depending on what way you want to go with it. Either way though I picture them having a smaller mana pool and a Blood Pressure Gauge. Blood spell obviously use blood, so using them would drop their blood bar, upon emptying it you can continue to use blood spells, but at the cost of health to do so. And that is where the mana bar could come in, either using it to restore the blood gauge or just cast other mage spells that would regen it, or maybe just use an evocation style move?
Monk: Firedancer
I feel like Chi-Ji (the crane) is the only celestial without a monk spec based on it, so here it is. I picture this monk staying back and casting spells, but doing some cool fire moves up close like that Scarlet monk in SM. This spec would probly use mana, just like the mistweaver, beyond that, theres not much more to it.
Paladin: Zealotry
Shock-a-din rejoice! Your ranged dps spec is here! I feel like this has been needed since back in BC, where I saw a few Shock-a-dins in action. Standard ranged caster kit though, with some awesome holy power spenders, like a holy nova or holy laser blast!
Priest Reaver
Another wanted spec, a holy DPS tree, just to have an alternative to being a shadow priest if ya really don't like DOTs like me...
Rogue: Swashbuckling
AKA Pirate tanking spec! A drunken rogue that may or may not use a hidden pistol and that drunkenly staggers around enemies while tanking! Go go Mastery: Grog! (As in when his mastery increases his drinks get stronger causing him to stagger more)
Shaman: Guardian
Spec name is the same as Druids' Tanking Spec, but it sounds good along side the other Shammy Specs. Basically, all the specs have an element tied to them, Elemental = Fire, Enhancement = Wind, Restoration = Water, so this spec would be tied to the earth element. This spec again wouldn't have to change gear, but maybe if they felt like making agility shields it would make more sense?(Agi Shields will come up later btw) If they did they could have block along side dodge and parry for the mastery spot.
Warlock: Demonic Fusion or Felsworn
In my head I imagine this working like Spirit Bond hunters(mentioned above), but with demons. The main blue prints for this spec are kinda in the game with the Glyph that locks can get, but I feel it really should be its own spec. A cloth tank? Yes please! Anyway, like with the hunter idwa, a few new models would be required for a few races to become demonic, but there are a few already in the game! Fel Orc and Fel Blood Elf, would fit the transformed look nicely. Also just imagine demon gnomes, or hell hound worgen! It'd be pretty boss!
Warrior: Skirmishing
This spec would be like a warrior moving in and out of close combat, using ranged attacks and charging in then jumping out after doing some damage. The regular auto-attacks would be just chucking their standard weapon(one two-hander, or two one handed melee weapons) at ranged generating rage and what not. The mobile nature of it sounds fun in pve, but incredibly annoying in pvp, at least though, it'd be a nice change from WARRIOR SMASH FACE!
Ok! if your still with me its almost over, I promise. So finally heres my new class idea:
The Bard
The story tellers, the historians, and the actors of Azeroth. They finally make their appearance center stage! After the april fools joke I felt kinds sore at blizz back in the day, but seeing that new dwarven bard out in twilight highlands gave me hope! I'll cover the nitty gritty here in a sec, but I feel like describing the aesthetics is kinda important too! each race should have their own unique animations and instruments, who gets what instrument though, I don't know. Maybe make the instruments changeable, so everyone can use everything? Granted these don't have to be gear, just an aesthetic part of the character. They could use other normal weapons and not require an extra slot. Anyway heres the break down:
Class: Bard
Armor: Mail
Weapons: Swords, Axes, Maces, Daggers, Fist Weapons, Staves, Pole Arms, and Shields.
Stats: Stamina and Agility or Intelligence depending on spec
Specs: Command, Dance, Music, and Song
Resources: Energy, Mana, and Rhythm
Command - A bard that fights up close and personal using a shield, harsh words, and battle commands to protect his allies from harm. Uses Energy and Rhythm. (Also uses AGI shields)
Dance - A bard that flows freely into and out of combat using his rhythmic movements to beat the ever living tar out of his foes. Uses Energy and Rhythm.
Music - A bard that stays at range and melts enemies' faces with awesome rifts! (Ranged Caster Type) Uses Mana and Rhythm.
Song - A bard that uses his soothing voice to calm and heal allies. Healer spec that uses Mana and Rhythm.
Notes on Rhythm:
I feel like Rhythm would be similar to combo points or chi, but instead it wouldn't be spent, but it would crescendo with every 4th ability used, ala every 4th beat. When the rhythm crescendos it would cause and extra effect or more damage depending on the ability, like a damage shield for a tank or and AoE burst heal from a healer. Its totally a work in progress, but i feel like it would be a fun system trying to crescendo various abilities in different situations.
And that, as they say is that my friends. Thanks for reading my insane babbling, feel free to comment suggest changes, or replacements, or otherwise!
- Mozag
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Re: Ideas for the Future of WoW
I'd LOVE naga to be playable. It's probably the race I have most wanted (along with Vrykul) since I saw them, and I am really crossing my fingers that some day they give us a more "neutral" race of them to play, although I appreciate that things like mounts and gear can be a little bit of an issue. Still, where there's a will, there's a way. 
I rather like a lot of these ideas, and am actually very keen on the fourth spec suggestion. I personally never use dual spec and love alts, so it would be heaven for me to have a reason to create a lot more characters, so I can have one of each spec. And I would really enjoy a bard as well!
I don't know how realistic these ideas are, regarding the playable races, but they do make sense. However, Blizzard have a history of attempting to make females of all races attractive and I don't really know how they would manage that with, say a Hozen or an Ogre. Then again, who'd have thought that the pandas could be so darn adorable!
Just one more suggestion from me: please give us Gnome hunters! I hate that they're the only race that can't be them, and it really doesn't make much sense as to why not.
Unfortunately I can't post on the US forums, but here's a thumbs up anyway.

I rather like a lot of these ideas, and am actually very keen on the fourth spec suggestion. I personally never use dual spec and love alts, so it would be heaven for me to have a reason to create a lot more characters, so I can have one of each spec. And I would really enjoy a bard as well!
I don't know how realistic these ideas are, regarding the playable races, but they do make sense. However, Blizzard have a history of attempting to make females of all races attractive and I don't really know how they would manage that with, say a Hozen or an Ogre. Then again, who'd have thought that the pandas could be so darn adorable!
Just one more suggestion from me: please give us Gnome hunters! I hate that they're the only race that can't be them, and it really doesn't make much sense as to why not.
Unfortunately I can't post on the US forums, but here's a thumbs up anyway.
Re: Ideas for the Future of WoW
I knew I forgot something! As far as the races go I had a few ideas set aside for reasons for them, but these are what I'd eventually like to see:Mozag wrote:Just one more suggestion from me: please give us Gnome hunters!
Alliance:
Draenei: Druid, Rogue, Warlock
I never really understood how the Broken can be rogues and warlock but the draenei can't. I'd like the broken models to be availible at some point, but I'd like the rogue and warlock classes to be available to both. For warlocks theres always gonna be those who walk the darker path, even if it doomed their race in the first place. Rogues are the same deal, anyone can be a shadey, back-stabbing, stabby-stabby type, also as for the hooves clopping thing, a good set of leather boots could fix that. As for the Druids, they have spent so long with the night elves, I'm surprised they haven't crossed the shaman to druid nature magic line. Also I think its the best counter to Blood Elf druids.
Dwarf: -
I think Dwarves are okay with the classes that have... Cause bearded animals may just be a step too far...
Gnome: Hunter, Paladin
Gnomes have long been underestimated in their class diversity, but they have already taken the first steps to moving farther. They have Gnome snipers or sharp shooters all over the place, why can't they just build a mechanical pet to run around with? Or even just walk out into the woods? Also in cataclysm gnomes became priests, and I mean how far is a priest away from a paladin? Some heavy armor and a shield... Also Lightforged Mechno-strider anyone?
Human: -
Humans seem to be in a good spot as well, I don't see them shifting away from the light, so shamanism or druidism might be out of the question. But then again worgen were humans who had primitive nature magic and eventually turned it into druidism. So we shall see!
Night Elf: Shaman
Here as well, an extended interaction with another race, the Draenei in this case, should lead them to drawing some parallels between druidism and shamanism.
Worgen: Monk, Paladin
When Gilneas sealed itself away, I imagine that not everyone lost faith, cause I mean they do have a giant Cathedral in the middle of the city for crying out loud... As for monks, still have no idea as to why they weren't included in the monk class, probly just blizz not wanting to adjust their newest models...
Horde:
Blood Elf: Druid
Okay this one is easy; There is one in the game. We killed him and took his research notes. How much more do ya need?
Goblin: Monk
See worgen monk reason.
Orc: Priest
Orcs are the only race who don't have priests yet, but they have ample sources to learn from, considering everyone else can be one! >.<
Tauren: Mage, Rogue
There are a few reasons as to why tauren can be these, but mainly, blame the Grimtotem. They have rogue and mages, and they all seem perfectly capable of doing it. Also the twilight hammer.
Troll: -
Trolls are also in a good spot, troll paladins, just don't make a lot of sense...
Undead: Paladin
Oddly, these also exist in the game! The Fallen Crusaders in Icecrown are exactly this, Undead Paladins! Granted they may use dark energy, but consider this; Many paladins died in the third war -> Val'kyr raised fallen crusaders in Northrend -> Val'kyr come back to eastern kindoms with Sylvanas -> Ergo Val'kyr raise undead paladins in Death Knell!
Neutral:
Pandaren: Death Knight
As far as why these should be in the game, Pandaren have been on both continents before the Arthas ever took up the Helm of Kel'Thuzad, granted they were very few in number, but they were there. Arthas even saw one in Warcraft 3, and Maiev saw one in kalimdor in the frozen throne.
Thanks for reminding me of that!
- Bonita
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Re: Ideas for the Future of WoW
I love the idea of anything to do with Naga. 

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- Nikrosnil
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Re: Ideas for the Future of WoW
I'd LOVE for Dryads to be a playable race! In addition, it would be awesome to be able to play Naga.
MAKE BLOOD ELF DRUIDS HAPPEN. <3
MAKE BLOOD ELF DRUIDS HAPPEN. <3
- Kayb
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Re: Ideas for the Future of WoW
Sorry to be a kill joy, but I disagree with all those new class options except for maybe one.
Check out some arty stuff?
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- Silivren
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Re: Ideas for the Future of WoW
I actually think WoW should hire you. xD Maybe I'd play again if things got more intersting. I always wanted a Draenei warlock and like you said there are ALWAYS those who walk aa darker path. I'd be willing to be not all draenei turn towards the light.
- Lisaara
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Re: Ideas for the Future of WoW
I disagree on Draenei being Warlocks at all. I recommend reading their lore to figure out why.
Blizz has their reasons and the Broken 'warlocks' are the ones you fight, not friendly Broken warlocks. Draenei don't trust races easily that have warlocks in their ranks either. It's the same fel energies that the Orcs that slaughtered most of them were corrupted with. Draenei are all about the Light. They're so easily corrupted by dark energies.
Tauren rogues or Draenei rogues wouldn't work either. Too big. Too heavy. They're over 300lbs of muscle....even Pandaren aren't that heavy, or hooved. XD
Draenei Druids? Ehhhhh......I don't really like that. Sure they can be shammies but druidic magic and elemental magic is two different kinds, imho. Plus again...easily corrupt and controlling your animal form is essential as a druid, plus if any 'druid draenei' step into the nightmare, we're in deep doody. But it's not saying it's impossible. It could happen if the draenei can control themselves.
Gnome Hunter is a good idea. :3 Gnome pally? Noooo. Can't see that. They're way too mechanically inclined to really give two gizmos about the Light or it's teachings.
Worgen and Goblin Monks...ah this one again. Blizz already explained why it will never be and I agree with it. Worgens are too conflicted with their curse so no inner balance and Goblins are too concerned with material gain(including shamans. They dont care about the elements. They're just using them for their own gain.).
Night Elf Shamans.....mmm...it's a stretch but I don't view it as impossible.
Blood Elf Druids...tis a stretch but hey they can be monks and there is one in the game so why not?
Orc Priests I don't see an issue with.
Undead Paladins....no. I gotta put a big N.O. on that one, I'm afraid. Why? Well them being priests is a stretch and by lore, Undead Priests are in A LOT of pain because the Light hurts them. Only reason they do it is they cling to their humanity. Being a Paladin would outright kill them. Also the Fallen Crusaders aren't the Forsaken.
They're mindless drones so those don't count, imho.
Tauren Mage....mmm...it's a stretch since they like more primal magics, being a nomadic race. But doable all the same.
Pandaren DKs....no no no and no. Arthas and Maiev saw ONE, which likely was Chen Stormstout since he was the only one around at the time. The DKs we play are ones AFTER Arthas became the Lich King and was making them for his army, which at that point, there were no Pandaren on Kalimdor/EK(Chen went back home). The worgen ones are from Arugal. Lore wise, this would butcher it in my opinion.
This is just my two cents on it all, as well as input from my fiance sitting next to me. We both have similar views and I typed them as he and I discussed.

Tauren rogues or Draenei rogues wouldn't work either. Too big. Too heavy. They're over 300lbs of muscle....even Pandaren aren't that heavy, or hooved. XD
Draenei Druids? Ehhhhh......I don't really like that. Sure they can be shammies but druidic magic and elemental magic is two different kinds, imho. Plus again...easily corrupt and controlling your animal form is essential as a druid, plus if any 'druid draenei' step into the nightmare, we're in deep doody. But it's not saying it's impossible. It could happen if the draenei can control themselves.
Gnome Hunter is a good idea. :3 Gnome pally? Noooo. Can't see that. They're way too mechanically inclined to really give two gizmos about the Light or it's teachings.
Worgen and Goblin Monks...ah this one again. Blizz already explained why it will never be and I agree with it. Worgens are too conflicted with their curse so no inner balance and Goblins are too concerned with material gain(including shamans. They dont care about the elements. They're just using them for their own gain.).
Night Elf Shamans.....mmm...it's a stretch but I don't view it as impossible.
Blood Elf Druids...tis a stretch but hey they can be monks and there is one in the game so why not?
Orc Priests I don't see an issue with.
Undead Paladins....no. I gotta put a big N.O. on that one, I'm afraid. Why? Well them being priests is a stretch and by lore, Undead Priests are in A LOT of pain because the Light hurts them. Only reason they do it is they cling to their humanity. Being a Paladin would outright kill them. Also the Fallen Crusaders aren't the Forsaken.

Tauren Mage....mmm...it's a stretch since they like more primal magics, being a nomadic race. But doable all the same.
Pandaren DKs....no no no and no. Arthas and Maiev saw ONE, which likely was Chen Stormstout since he was the only one around at the time. The DKs we play are ones AFTER Arthas became the Lich King and was making them for his army, which at that point, there were no Pandaren on Kalimdor/EK(Chen went back home). The worgen ones are from Arugal. Lore wise, this would butcher it in my opinion.
This is just my two cents on it all, as well as input from my fiance sitting next to me. We both have similar views and I typed them as he and I discussed.

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Re: Ideas for the Future of WoW
I understand the lore. My point is lore doesnt really matter anymore at all. If they can retcon the Worgen into something stupid then they can retcon anything. If a draenei can be a shadow priest and embrace darkness they can be a warlock. You cant group the entire race as a whole, there will always be exceptions.
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Re: Ideas for the Future of WoW
Except usually those exceptions make sense and are evil people. Can't class heros with the villains. They're separate categories. Twisting the Light is different than Fel Energy as well. Lore always matters(hence why not every race is a druid) and I like the new worgen lore. It makes sense compared to the alien theories we had before. Blizz can retcon it as they see fit, this is true however based on current lore, my points still stand strong. 
Not every race is going to get to be a certain class just cause we like said race and we like this said class. Players are the majority, not the special exceptions(which are usually villains). If we counted exceptions, then we'd be able to be Demon Hunters, Shadow Hunters, and other hybrid classes in the game.

Not every race is going to get to be a certain class just cause we like said race and we like this said class. Players are the majority, not the special exceptions(which are usually villains). If we counted exceptions, then we'd be able to be Demon Hunters, Shadow Hunters, and other hybrid classes in the game.
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Re: Ideas for the Future of WoW
Aren't Draeni shadow priests, as far as officially goes, there only due to gameplay mechanic? Lore wise, they don't actually exist as a part of the Alliance?
Likewise for Forsaken holy priests?
I do like the idea that one day Hozen and Jinyu become playable, but they would both need some tweaking before that happened. I'd rather first they added races like Ogres and Kobolds etc etc as playable before adding those newer races. Jinyu could work in the undersea expansion you've described, but Hozen don't really fit. As for playable Naga? Never gonna happen. Seriously, I just don't think they'll ever do it.
I don't think we need anymore specs added to the classes either, they're fine. As for extra classes themselves, I could maybe agree with Night Elf shamans. Druidic Draeni is pushing it, but not impossible. They do like to hang with their Nelfy chums a bit. I don't agree with the other options you've put forward though.
Likewise for Forsaken holy priests?
I do like the idea that one day Hozen and Jinyu become playable, but they would both need some tweaking before that happened. I'd rather first they added races like Ogres and Kobolds etc etc as playable before adding those newer races. Jinyu could work in the undersea expansion you've described, but Hozen don't really fit. As for playable Naga? Never gonna happen. Seriously, I just don't think they'll ever do it.
I don't think we need anymore specs added to the classes either, they're fine. As for extra classes themselves, I could maybe agree with Night Elf shamans. Druidic Draeni is pushing it, but not impossible. They do like to hang with their Nelfy chums a bit. I don't agree with the other options you've put forward though.
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Re: Ideas for the Future of WoW
I think so, now that I think back on it.Goldfish Stalker wrote:Aren't Draeni shadow priests, as far as officially goes, there only due to gameplay mechanic? Lore wise, they don't actually exist as a part of the Alliance?
Likewise for Forsaken holy priests?
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Re: Ideas for the Future of WoW
See now thats stupid and proves Blizzard doesnt think things through. According to lore they dont exist but they're clearly RIGHT THERE. My point still stands if you can retcon Worgen lore you can retcon ANYTHING. I think draenei lock's should exist. Thats my opinion. The OP was making WoW more exciting which I love EVERYTHING he posted. And I beg to differ on the "Evil" people part. Draenei Death Knight's, the light doesn't really have anything to do with them. They were evil and now they're good. If draenei can welcome DEAD draenei back into their ranks with open arms I see no reason why they couldnt with draenei who have embraced shadow magic.
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Re: Ideas for the Future of WoW
As far as the gameplay mechanic versus lore thing goes, its not like they can deny certain races having access o particular specs of particular classes.
Having something 'right there' in the game doesn't mean has to be lore either. Otherwise some 10million or so + adventures are the ones who saved Azeroth's butt over and over, not the likes of Thrall etc etc
Having something 'right there' in the game doesn't mean has to be lore either. Otherwise some 10million or so + adventures are the ones who saved Azeroth's butt over and over, not the likes of Thrall etc etc
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Re: Ideas for the Future of WoW
DKs of any kind are welcomed back because Varian said so. What he says goes. But that doesn't say anything about trust and DKs are usually paladins or warriors raised from the dead and forced to do the Lich King's bidding....who was evil when he did so.
Anywho, you're free to have an opinion but I'm just pointing out the fact certain races have certain classes due to lore and some stuff exists merely for game mechanics.
That's all.
And yes, Kayb. That's a good point. You said it a bit better than I.
Anywho, you're free to have an opinion but I'm just pointing out the fact certain races have certain classes due to lore and some stuff exists merely for game mechanics.

And yes, Kayb. That's a good point. You said it a bit better than I.
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Re: Ideas for the Future of WoW
Vulpixen wrote:I understand the lore. My point is lore doesnt really matter anymore at all. If they can retcon the Worgen into something stupid then they can retcon anything.
Have you read the comic about the new lore? It's pretty crap. Nearly as bad as the worgen voice actors XD
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Re: Ideas for the Future of WoW
Ha! so true!cowmuflage wrote:Have you read the comic about the new lore? It's pretty crap. Nearly as bad as the worgen voice actors XD
But on topic through; I appreciate everyone putting in opinions and actually reading it. As far as with what Junrei said (she also put it up on the offical forums, thanks for that btw), I've read quite extensively into the lore of the Draenei, from their time on Argus to present time. And how some of them gave them selves over to Sargeras to become the evil eredar we know today, most of which are warlocks. Now fast forward to BC era there are broken warlocks in a few different places, but there maybe one or too draenei that are warlocks, or have warlock like abilities, one of which is this NPC:http://www.wowhead.com/npc=21242#abilities , there is also a shadow priest http://www.wowhead.com/npc=21285#abilities . This may not be super big proof that they would help anyone other than themselves, but they do exist.
Also, I really don't want to sound like an ass right here, but I'm not really sure where you got that the draenei were easily corrupted... As a people I don't think they were naturally cowed into joining the legion. In fact a great deal of them were mislead into believing it was some kind of gift, but there were others such as Archimonde and Kil'Jaden that went right for it. Failing the misleading part, even more were strong armed into it, either join or die as I recall. It all comes down to choice, the people that left to become exiles, becoming the Draenei, chose to do that when Velen offered them a way out. So my point of view is that a few might be spiteful of being defeated by the Burning Legion, and may seek to fight fire with fire by breaking a demon and forcing to to attack its brethren. Or at least its a thought.
As far as the rogue thing goes, bigger thing have been rogues, for instance; http://www.wowwiki.com/Dagg%27um_Ty%27gor . As far as the hooves, they can be covered to reduce noise, and Tauren ones again exist; http://www.wowhead.com/npc=11911#abilities , and I'm pretty sure I've seen a draenei one somewhere... Also, I'm sure we want the stealth and such associated mechanics to be accurate and realistic, but I don't think we play for realism, ya know?
As far as the gnomes go, isn't being the priest nearly the same thing as being a paladin? Following the light and such? And gnome "Medics" aren't really that convincing of an alternative as to why they have priests.
As far as the monk thing, I probly agree with you about the goblins, but a worgen monk may make sense in the fact that he/she might want to find that inner peace that monks to have, and in that process attaining balance within themselves. Who knows though, there may be one or two goblins that may seek balance in their lives and seek out life as a monk. Exceptions always exist.
Moving to undead paladins, these are the ones I was referring to; http://www.wowhead.com/npc=30202#abilities . Okay again with the priest bits, they are using holy magic, but they can also use shadow magic yes? This variation of undead paladin uses dark energy to execute attacks that mock his former light. But how dis they get that energy? Val'Kyr. And now that Sylvanas has a few, the same method can be employed to resurrect forsaken paladins that use the same dark energies. Or at least thats the general train of thought.
As far as the panda thing, I admit, I did have to stretch to make sense out of that one... But its just a thought that maybe one or two, left the wander isle, got killed, and then scooped up by a corpse wagon or something.
Also, I just put up there new race class combos on the official forums, cause I believe the thing you posted was aimed at that Junrei >.<
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Re: Ideas for the Future of WoW
Yes I havecowmuflage wrote:Vulpixen wrote:I understand the lore. My point is lore doesnt really matter anymore at all. If they can retcon the Worgen into something stupid then they can retcon anything.
Have you read the comic about the new lore? It's pretty crap. Nearly as bad as the worgen voice actors XD

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Re: Ideas for the Future of WoW
Glad you took the time to read what I said. My disagreements weren't meant to come off as being mean or nothin. Just personal opinions since I'm a big lore junkie. And no problem! I still gave it a thumbs up cause I do like some of the stuff you said and it'd be worthwhile for the blues to look at. ^_^
(I just woke up so forgive me if any of this sounds bleh....XD)
Draenei are easily corruptible. If you watch Akama's trailer for the Black Temple, you can see how being exposed to the fel magics turned him from a draenei into the broken. I think Blizz had something that explained that a long time ago. But as Kayb(I believe) said, just cause NPCs can doesn't mean we will or should have hundreds or thousands of players doing it(There's NPCs that can use Volley, for example.).
As for rogues, it's not so much about realism as it is making sense. The only rogues close to the draenei are the Broken but they don't have hooves and are much smaller. I've never seen a stealthy tauren rogue. And all in all, not every race needs to have a rogue class.
Priesthood and the Paladin teachings are similar in some aspects but not the same. Paladins are 100% holy. Priests, not so much(hence the Shadow Priest). Heck for the longest time, only humans could be Paladins. It's not an order just anyone and everyone can join and it takes a lot of dedication to the Light. Gnomes just aren't that interested. Priesthood provides a bit of flexibility.
As for worgen monks, it's just what Blizz has said on the matter and I agree with them. The worgen are just always at war with themselves. If there was one single NPC that became a monk, that'd be cool. But to have hundreds of worgen monks running around? It just seems a bit odd.
I suppose of Paladin's did use dark energy, sure but alas...they don't and I doubt they'd make an exception for undead. A dark paladin is a cool idea though.
DK Pandarens, Yeah....also I did some digging and showed this to some other friends...Arthas never ran into any Pandaren. Maiev saw one but it was brief(It wasn't Chen. It was a different dude). I don't even think she spoke to him. But trust me, I kinda hoped they would be(I love Pandaren!) but then from a lore perspective, it just wouldn't make a lick of sense.
(If you want, I can copy paste what my friend Daniel thought of this.)
Also just on the races and expansions, I liked the expansion idea, though I hope the Emerald Dream gets in there somewhere.
I definitely see Hozen/Jinyu and Ogres/Furbolgs. They're what people have wanted for ages. Though Naga? They wouldn't be neutral. They'd likely be with the Horde. They're hated by the Night Elves especially and have a record for helping the Blood Elves(even more than just Kael'Thas). So maybe for the Emerald Dream expansion...
Horde: Naga
Alliance: Dryads/Son's of Cenarius
(I just woke up so forgive me if any of this sounds bleh....XD)
Draenei are easily corruptible. If you watch Akama's trailer for the Black Temple, you can see how being exposed to the fel magics turned him from a draenei into the broken. I think Blizz had something that explained that a long time ago. But as Kayb(I believe) said, just cause NPCs can doesn't mean we will or should have hundreds or thousands of players doing it(There's NPCs that can use Volley, for example.).
As for rogues, it's not so much about realism as it is making sense. The only rogues close to the draenei are the Broken but they don't have hooves and are much smaller. I've never seen a stealthy tauren rogue. And all in all, not every race needs to have a rogue class.
Priesthood and the Paladin teachings are similar in some aspects but not the same. Paladins are 100% holy. Priests, not so much(hence the Shadow Priest). Heck for the longest time, only humans could be Paladins. It's not an order just anyone and everyone can join and it takes a lot of dedication to the Light. Gnomes just aren't that interested. Priesthood provides a bit of flexibility.
As for worgen monks, it's just what Blizz has said on the matter and I agree with them. The worgen are just always at war with themselves. If there was one single NPC that became a monk, that'd be cool. But to have hundreds of worgen monks running around? It just seems a bit odd.
I suppose of Paladin's did use dark energy, sure but alas...they don't and I doubt they'd make an exception for undead. A dark paladin is a cool idea though.
DK Pandarens, Yeah....also I did some digging and showed this to some other friends...Arthas never ran into any Pandaren. Maiev saw one but it was brief(It wasn't Chen. It was a different dude). I don't even think she spoke to him. But trust me, I kinda hoped they would be(I love Pandaren!) but then from a lore perspective, it just wouldn't make a lick of sense.
(If you want, I can copy paste what my friend Daniel thought of this.)
Also just on the races and expansions, I liked the expansion idea, though I hope the Emerald Dream gets in there somewhere.
I definitely see Hozen/Jinyu and Ogres/Furbolgs. They're what people have wanted for ages. Though Naga? They wouldn't be neutral. They'd likely be with the Horde. They're hated by the Night Elves especially and have a record for helping the Blood Elves(even more than just Kael'Thas). So maybe for the Emerald Dream expansion...
Horde: Naga
Alliance: Dryads/Son's of Cenarius
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Re: Ideas for the Future of WoW
I think that this would make perfect sense, adding Naga as a horde race and Dryads as an alliance race. I can't see the Naga joining the alliance, nor can I see Dryads allying with the Horde.
I've been wishing for Dryads as a playable race for years now, before we knew about the Goblins and Worgen being the new playable races, I was hoping that they would pick the Dryads.
It wouldn't be too hard to imagine ways to make armour still work on them. Dryads robes would adapt to the shape of a throw, or armour that looks almost like a saddle.
I've been wishing for Dryads as a playable race for years now, before we knew about the Goblins and Worgen being the new playable races, I was hoping that they would pick the Dryads.
It wouldn't be too hard to imagine ways to make armour still work on them. Dryads robes would adapt to the shape of a throw, or armour that looks almost like a saddle.