Gimlion wrote:Personally, I believe any and all silithid models/beasts (Wasps, beetles, ants, Tanks etc) if made tamable, should be exotic. They are intelligent creatures, much along the lines of the Nerubians (technically, they are distant relatives to eachother)... Just not quite as advanced...
If they made Silithid Wasps exotic- the only tameable wasps would be Outlands model. This, is outrageous imo; and I am a BM hunter, so I can be outraged at such a ridiculous reasoning. Wasps are intelligent, period, but they are tameable by all matter of hunters live; Silithid wasps are no different.
And also they aren't that intelligent; Silithid are a
Hive Mind sort of creatures. All Silithid seem to be 'one with the hive', meaning outside of a few cases, such as the Exotic Silithid Tanks/Reavers, most of them are dimwitted/dullwitted/dumb as a dog with a blanket on its head.
Now while yes some are along the lines of Nerubians; you're confusing them with the later mobs in An'Quijari; IE the exotic Brain bugs and reavers- along with the non tameable models.
I personally don't see why Beetles, Wasps and Ants should not be tameable by all; Silithid Reavers/Tanks on the other hand are on a different class- since Blizz has clearly shown with the classification of Brainbugs, that these are higher class Silithid, therefore more dangerous, therefore need a stronger willed hunter-> Ergo Beast Master only pets.
So ur saying 2 different pets should have the same ability then?
Yes.
Serpents, Raptors share Rend. Ravagers, Worms share DPS+ increase, etc etc. All pets seem to double up on
Non Exotic abilities in some shape, fasion or form.
I think the old Tallstrider ability should have stayed the same (reduced chance to hit was cool), not sure why it was changed in the 1st place.
Because if Tallstriders were the only pet with a hit reduction; every hunter would roll a tallstrider as I am pretty sure the hit reduction did affect bosses... meaning, Tallstriders would be the pet hunters would be forced to bring to a raid- meaning another wolf/cat fiasco.
And most beetles do burrow/dig, its normally how they reproduce, they burrow in the ground/wood/flesh of dead things to lay their eggs. :geek:
Yes but that's not the same as worms; when one thinks of beetles they don't think of dirt and burrowing. When one thinks of a worm, they think of dirt and burrowing.
In my mind the latter is more a problem because they're already nearly the same, but your mileage may vary. It bothers me, too; in my mind beetles shouldn't be tenacity.
Strange, whenever I saw beetles/hoped for them to be tameable, I always saw them as a tenacity pet. Because well. They're like turtles. Fat and dumpy and an instant meat and shell shield, ready and rearing to go. Mean they don't really scream cunning or ferocity to be honest.
Edit: As you posted again before I could post.
Didn't realize Wind Serpents and Dragonhawks had the same ability (I dont really like either of them). But thats a good point, they should just change their tree, make one ferocity and one cunning in the case of the Wind Serpent/Dragonhawks and one tenacity and one cunning for the Beetle/Turtles. :geek:
No, no they shouldn't. Beetles are just fine where they are at; same with turtles. Perhaps Dragonhawks or Windserpents could be done to Ferocity, but again, cunning isn't so terrible for DPSing so it's not like it really matters <_>