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Re: Midnight Alpha/Beta Thread

Posted: Sat Feb 28, 2026 3:35 am
by Mottik
So apparently the green spectral unicorn Spirit of Lake Elrendar is tameable. But friendly.
Has anyone found a way to make her neutral or hostile?

Re: Midnight Alpha/Beta Thread

Posted: Sat Feb 28, 2026 8:57 am
by WerebearGuy
It being tameable is likely because it was simply copied from another unicorn when being created, as there are many "template" NPCs in the database. There's many cases where this has happened in the past with other friendly beasts that are flagged. It isn't actually tameable in practice. Plus, it's a quest objective that would likely brick a quest if it was suddenly tamed, and we had that issue in Shadowlands before with the Nesting Valeshrieker.

Re: Midnight Alpha/Beta Thread

Posted: Mon Mar 02, 2026 4:35 am
by DannyGreen
Something kind of weird is. The only mandragora that isnt broken is the lightbloom one.
All the other mandragora's lower jaw clip on the middle head. But the lightbloom one doesn’t.

Re: Midnight Alpha/Beta Thread

Posted: Mon Mar 02, 2026 12:09 pm
by Valnaaros
DannyGreen wrote: Mon Mar 02, 2026 4:35 am Something kind of weird is. The only mandragora that isnt broken is the lightbloom one.
All the other mandragora's lower jaw clip on the middle head. But the lightbloom one doesn’t.
This has been an issue since Mandragora were first implemented. The Lightbloom version had the issue fixed, but the old ones have not.

Re: Midnight Alpha/Beta Thread

Posted: Mon Mar 02, 2026 5:14 pm
by WerebearGuy
So there's an amusing bug with Death Knights; they can put their ghoul in the stable. Problem is, since Death Knights don't have a Call Pet spell, their active pet slots and animal companion slot are, to nobody's surprise, locked. As a result, you can't take your ghoul out of the stable, and due to Blizzard's silly coding, the ghoul can't be summoned again. At all. You genuinely brick your character by doing this.

Don't know who the genius is that discovered this, but saw it posted on the Secret Finders discord. Source: https://x.com/allyparser/status/2028342978625015949

Re: Midnight Alpha/Beta Thread

Posted: Mon Mar 02, 2026 6:51 pm
by worgpower
Valnaaros wrote: Mon Mar 02, 2026 12:09 pm
DannyGreen wrote: Mon Mar 02, 2026 4:35 am Something kind of weird is. The only mandragora that isnt broken is the lightbloom one.
All the other mandragora's lower jaw clip on the middle head. But the lightbloom one doesn’t.
This has been an issue since Mandragora were first implemented. The Lightbloom version had the issue fixed, but the old ones have not.
The lightbloom mandragora is fixed because it actually uses a different and identical model, which doesn’t have the neck clipping, and if you noticed; the lightbloom mandragora’s leaves are rounder and smoother as opposed to the pointier jagged leaves on normal mandragoras, hence why I tamed the lightbloom mandragora, at least until normal ones are fixed

As for the ghoul I am dying of laughter. Either it’s a weird unintentional bug or maybe it could be a hint to having more minion looks and types that could be collected for the raise dead spell. That could convince me to play death knight just like how convinced I am to main a hunter forever

Re: Midnight Alpha/Beta Thread

Posted: Tue Mar 03, 2026 2:03 am
by Wain
During Alpha I did pass on the issues with the original mandragora and compared it to the new one in the hope that the artist(s) involved might be motivated to update the old one to match. Maybe it's just a different skeleton. But, no luck :(

The ghoul thing is hilarious.

Re: Midnight Alpha/Beta Thread

Posted: Tue Mar 03, 2026 4:31 pm
by Mottik
[/quote]
As for the ghoul I am dying of laughter. Either it’s a weird unintentional bug or maybe it could be a hint to having more minion looks and types that could be collected for the raise dead spell. That could convince me to play death knight just like how convinced I am to main a hunter forever
[/quote]

There's a glyph that switched the ghoul to a geist. I don't remember if there's other options.

Re: Midnight Alpha/Beta Thread

Posted: Tue Mar 03, 2026 10:29 pm
by worgpower
Mottik wrote: Tue Mar 03, 2026 4:31 pm
As for the ghoul I am dying of laughter. Either it’s a weird unintentional bug or maybe it could be a hint to having more minion looks and types that could be collected for the raise dead spell. That could convince me to play death knight just like how convinced I am to main a hunter forever
[/quote]

There's a glyph that switched the ghoul to a geist. I don't remember if there's other options.
[/quote]

The only other option aside from the Geist is the glyph of the skeleton. I use Geist on my DK, I see so many undead creatures I want to use on my dk, putting aside beasts, lots of cool ghoul models and other stuff

Re: Midnight Alpha/Beta Thread

Posted: Wed Mar 04, 2026 12:40 pm
by WerebearGuy
There's a minor error on the consumptor naming conventions. The Black & White and Brown consumptors have their names mixed up.
https://www.wow-petopia.com/look.php?id ... tor_orange = "Black & White"
https://www.wow-petopia.com/look.php?id=consumptor_red = "Brown"

Re: Midnight Alpha/Beta Thread

Posted: Wed Mar 04, 2026 9:00 pm
by Wain
WerebearGuy wrote: Wed Mar 04, 2026 12:40 pm There's a minor error on the consumptor naming conventions. The Black & White and Brown consumptors have their names mixed up.
https://www.wow-petopia.com/look.php?id ... tor_orange = "Black & White"
https://www.wow-petopia.com/look.php?id=consumptor_red = "Brown"
Oops! Thanks for catching that! Fixed now :)

Re: Midnight Alpha/Beta Thread

Posted: Wed Mar 04, 2026 10:22 pm
by worgpower
Not much of a hunter thing, but did anyone notice that the haranir wolverine also have taffy teeth, which is what dreamsabers had at the beginning. If I’d have it as a pet too it would bug me a lot

Re: Midnight Alpha/Beta Thread

Posted: Thu Mar 05, 2026 1:14 am
by Wain
What do you mean by taffy teeth? Wobbly/rubbery? If so, i didn't notice but ugh :/

Re: Midnight Alpha/Beta Thread

Posted: Thu Mar 05, 2026 3:00 am
by Bowno
'Taffy Teeth' usually refers to when the lower teeth share weights with the upper teeth, so they stretch instead of just being weighted to the lower jaw. I'm guessing that's whats happening here. It's happened a few times, which is so weird to me because that's something that is so easy to notice when working on the model D;

Re: Midnight Alpha/Beta Thread

Posted: Thu Mar 05, 2026 10:58 am
by Wain
Bowno wrote: Thu Mar 05, 2026 3:00 am 'Taffy Teeth' usually refers to when the lower teeth share weights with the upper teeth, so they stretch instead of just being weighted to the lower jaw. I'm guessing that's whats happening here. It's happened a few times, which is so weird to me because that's something that is so easy to notice when working on the model D;
Thanks! Of course! I should have thought of that. I've seen that plenty of times over the years but didn't realise that was the term for it.

Re: Midnight Alpha/Beta Thread

Posted: Thu Mar 05, 2026 12:30 pm
by worgpower
Needs a bit of dental grinding and then it could finally be useful in combat
IMG_0639.jpeg

Re: Midnight Alpha/Beta Thread

Posted: Thu Mar 05, 2026 2:39 pm
by WerebearGuy
Wrathshell Consumptor isn't listed on Petopia yet, and can be found in most delves as a nemesis type minion. I would HIGHLY advise against taming them though because it can brick that specific encounter. Out of curiosity, I trapped and tamed all of the worms in a specific group, and that actually did cause the nemesis group to be impossible to complete. Should probably go back on beta and report that as a bug. Maybe have them make these untameable just to avoid that. They don't have any unique colors, so it wouldn't be a loss.

EDIT: Barbtooth Bloodtracker is also tameable (Wowhead doesn't show it correctly), spawns under similar conditions, and could also brick a nemesis encounter. Yes, I purposely bricked myself again to test it.

EDIT 2: Razorshell Ravager, spawned by Nullaeus when he randomly invades your delve (why can he do this already lmao), can be tamed as well, and absolutely bricks the fight. The ravagers are spawned as a mechanic that you need to kill to get Nullaeus to leave his invincibility phase, but taming one will permanently lock him in that phase. Your only option is to die if you want his loot; feign death doesn't work.

EDIT 3: Found Wain... sort of. RIP. He may not be a beast that bricks a delve, but this was still funny enough to post.
Not pet related, but was funny to find.
Not pet related, but was funny to find.
WoWScrnShot_030526_143755.jpg (30.5 KiB) Viewed 3717 times

Re: Midnight Alpha/Beta Thread

Posted: Fri Mar 06, 2026 12:46 am
by worgpower
Oh wow that must be rare and awesome to find a player you know in a delve. As for the creatures in the delves, if they use a unique look to only that npc, it’s worth breaking the delve and resetting. Otherwise no need to tame them

Re: Midnight Alpha/Beta Thread

Posted: Fri Mar 06, 2026 4:12 am
by Baihu
So I was running around with the Inky Black Potion and comparing the Saptors.

Regular saptors have lovely glowy 'tendrils' (I know there's a proper plant term but I can't remember right now:
Saptor1.png
Saptor1.png (853.32 KiB) Viewed 3614 times
The Lightbloom ones have more areas that actually glow on the model and constantly have a sparkly sound effect. The sounds they make are also different, being louder and deeper and having diff intonations.
LightbloomSaptor.png
LightbloomSaptor.png (977.61 KiB) Viewed 3614 times

Re: Midnight Alpha/Beta Thread

Posted: Fri Mar 06, 2026 10:15 am
by WerebearGuy
worgpower wrote: Fri Mar 06, 2026 12:46 am Oh wow that must be rare and awesome to find a player you know in a delve. As for the creatures in the delves, if they use a unique look to only that npc, it’s worth breaking the delve and resetting. Otherwise no need to tame them
There's no NEED, sure. For me though, I like having unusual IDs tamed. I still have Nesting Valeshrieker on one of my alt hunters, and it's no longer tameable, for example. If these get fixed so they aren't tameable, then cool, that's three fun IDs. If they don't, then that's fine too, because they won't be back (probably) when season 2 happens since the minions change with the new nemesis of the season. I like saying I have pets that aren't available anymore, so this extremely niche scenario is my thing. I'm just finding stuff I (and nobody else apparently) never found on beta and reporting it, is all. Plus, these three weren't listed on Petopia when I posted, so there's still merit besides the amusement factor!

Baihu: I didn't notice the difference in audio. That's neat. The glowing bits are part of the saptors' charm, but the lightbloom one having unique sounds makes me appreciate it more.