Ranged weapons will have the stat budgets of two-handed weapons. You can treat them as two-handed weapons in most respects. That work hasn't been done yet.
Ranged weapons are not going to be compensated for the loss of stats from no longer having a melee weapon equipped simultaneously. This is because all ranged-weapon slot type things have gone away, so everyone is affected evenly. However, we also want your damage when you log in for the first time to be about the same as it is now, so overall your damage will be compensated in a sense.
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I think he was a bit confusing with the wording. Just like that sentence I just typed out is.
To try and make things clearer, ranged weapons will have the stats that we got from melee weapons, and everyone won't have the extra stats that used to be provided by the ranged slot. Also all classes are getting balanced for the stat loss.
Yeah, I hope so, the ones on the beta sofar are lacklusterCeravan wrote:I wonder if we'll get stronger ranged weapon "enchants" to make up for the loss of enchants like might agility.
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