5.2 bestiary

For discussion of the upcoming 5.2 patch, and any finds on the PTR.
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Wain
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5.2 bestiary

#1 Unread post by Wain » Fri Feb 08, 2013 6:27 am

The following is a list of all the beasts from 5.2 that I've noted are either (i) tameable, or (ii) untameable, but from tameable families.

This is different from Kalli's list in that it only documents what's going into the Petopia database and covers boring new tameables (and untameables) as well as interesting ones.

Please let me know if anything's missing. If you test a beast as tameable, please actually try to tame it. It could be flagged but in practice give the "already controlled" message.

Thanks :)


Spirit Beasts

ImageGumi
ID: 69943
Look: spectralporcupine
Level 90 Elite
Kun-Lai Summit
Must be reduced to 20% health before taming. Hits very hard, so kiting is probably necessary. Runs fast so Aspect of the Cheetah could be useful. Scatter Shot and Entangling Roots do NOT work.


ImageHutia
ID: 69946
Look: spectralporcupinegreen
Level 90 Elite
Jade Forest
Must be reduced to 20% health before taming. Hits very hard, so kiting is probably necessary. Casts an interruptable heal while moving. Scatter Shot, Silencing Shot, and Entangling Roots work.


ImageDegu
ID: 69947
Look: spectralporcupinered
Level 90 Elite
Krasarang Wilds
Must be reduced to 20% health before taming. Hits very hard, so kiting is probably necessary. Can be deadly if you are too far or too close, so needs to be kited at just the right distance. Scatter Shot and Entangling Roots do NOT work.


Devilsaurs

ImageYoung Primal Devilsaur
ID: 70004
Look: zandalaridevilsaur_blue
Level 90 Elite
Isle of Giants


ImagePrimal Devilsaur
ID: 69991
Look: zandalaridevilsaur_blue
Level 91 Elite
Isle of Giants
NOT TAMEABLE - Flagged tameable, but level currently too high.


ImageZandalari Fleshrender
ID: 70422
Look: zandalaridevilsaur_blue
Level 90
Isle of Thunder


ImageYoung Primal Devilsaur
ID: 69993
Look: zandalaridevilsaur_brown
Level 90 Elite
Isle of Giants


ImagePrimal Devilsaur
ID: 70011
Look: zandalaridevilsaur_brown
Level 91 Elite
Isle of Giants
NOT TAMEABLE - Flagged tameable, but level currently too high.


ImageYoung Primal Devilsaur
ID: 70005
Look: zandalaridevilsaur_dark
Level 90 Elite
Isle of Giants


ImagePrimal Devilsaur
ID: 70008
Look: zandalaridevilsaur_dark
Level 91 Elite
Isle of Giants
NOT TAMEABLE - Flagged tameable, but level currently too high.


ImageMighty Devilsaur
ID: 69406
Look: zandalaridevilsaur_dark
Level 90 Elite
Isle of Thunder
NOT TAMEABLE


ImageBloodrender Devilsaur
ID: 69148
Look: zandalaridevilsaur_dark
Level 90 Elite
Isle of Thunder
Troll rider despawns upon taming.


ImageYoung Primal Devilsaur
ID: 70006
Look: zandalaridevilsaur_green
Level 90 Elite
Isle of Giants


ImagePrimal Devilsaur
ID: 70009
Look: zandalaridevilsaur_green
Level 91 Elite
Isle of Giants
NOT TAMEABLE - Flagged tameable, but level currently too high.


ImageYoung Primal Devilsaur
ID: 70007
Look: zandalaridevilsaur_pale
Level 90 Elite
Isle of Giants


ImagePrimal Devilsaur
ID: 70010
Look: zandalaridevilsaur_pale
Level 91 Elite
Isle of Giants
NOT TAMEABLE - Flagged tameable, but level currently too high.


Direhorns

ImagePrimal Direhorn Hatchling
ID: 69992
Look: triceratopsblue
Level 90 Elite
Isle of Giants


ImagePrimal Direhorn
ID: 69983
Look: triceratopsblue
Level 91 Elite
Isle of Giants
NOT TAMEABLE - Flagged tameable, but level currently too high.


ImagePrimal Direhorn Hatchling
ID: 70012
Look: triceratopsgreen
Level 90 Elite
Isle of Giants


ImagePrimal Direhorn
ID: 70016
Look: triceratopsgreen
Level 91 Elite
Isle of Giants
NOT TAMEABLE - Flagged tameable, but level currently too high.


ImagePrimal Direhorn Hatchling
ID: 70013
Look: triceratopsorange
Level 90 Elite
Isle of Giants


ImagePrimal Direhorn
ID: 70017
Look: triceratopsorange
Level 91 Elite
Isle of Giants
NOT TAMEABLE - Flagged tameable, but level currently too high.


ImagePrimal Direhorn Hatchling
ID: 70014
Look: triceratopsred
Level 90 Elite
Isle of Giants


ImagePrimal Direhorn
ID: 70018
Look: triceratopsred
Level 91 Elite
Isle of Giants
NOT TAMEABLE - Flagged tameable, but level currently too high.


ImageLoa-Infused Bloodhorn
ID: 69193
Look: triceratopsred
Level 90 Elite
Isle of Thunder
NOT TAMEABLE


ImagePrimal Direhorn Hatchling
ID: 70015
Look: triceratopswhite
Level 90 Elite
Isle of Giants


ImageHatchling Direhorn
ID: 69246
Look: triceratopswhite
Level 90 Elite
Isle of Thunder


ImagePrimal Direhorn
ID: 70019
Look: triceratopswhite
Level 91 Elite
Isle of Giants
NOT TAMEABLE - Flagged tameable, but level currently too high.


ImageImageImageDirehorn
ID: 70493
Look: triceratopsorange, triceratopsred, triceratopswhite
Level 90
Isle of Thunder


ImageImageImageImageAdolescent Direhorn
ID: 67576
Look: triceratopsblue, triceratopsgreen, triceratopsorange, triceratopswhite (haven't seen it in red but please let me know if it exists)
Level 90 Elite
Isle of Thunder


ImageImageImageImageStunted Direhorn
ID: 70059
Look: triceratopsblue, triceratopsgreen, triceratopsorange, triceratopsred
Level 90
Isle of Giants
NOT TAMEABLE - Friendly and caged.


Turtles

ImageSlateshell Wanderer
ID: 67703
Look: dragonturtleblueglow
Level 90
Isle of Thunder (Diremoor)


ImageSlateshell Ancient
ID: 67763
Look: dragonturtleepicblueglow
Level 90
Isle of Thunder (Diremoor)


ImageGoda
ID: 69998
Look: dragonturtleepicblueglow
Level 92 Rare Elite
Isle of Thunder (Diremoor)
NOT TAMEABLE - Flagged tameable, but level currently too high.


Crabs

ImageImageLuminescent Crawler
ID: 69384
Look: deepseacrabbiolucentblue, deepseacrabbiolucentpurple
Level 90
Isle of Thunder


Raptors

ImageMaturing Raptor
ID: 69183
Look: ridingraptorskinobsidian
Level 90
Isle of Thunder
NOT TAMEABLE


ImageShaol'mara Raptor
ID: 70289
Look: raptorskinviolet
Level 90
Isle of Thunder
NOT TAMEABLE


ImageZeb'tula Raptor
ID: 69540
Look: raptorskinviolet
Level 90
Isle of Thunder
NOT TAMEABLE


ImageTamed Bladetalon
ID: 69180
Look: pvpridingraptorskingreen
Level 90
Isle of Thunder
NOT TAMEABLE
Ridden by Zandalari Beastlords.


ImageLoa-Infused Bladetalon
ID: 69306
Look: pvpridingraptorskinblack
Level 90
Isle of Thunder
NOT TAMEABLE
Ridden by Loa Speakers.


Goats

Image ImageImageFatty Goat
ID: 69523
Look: goatblack, goatblackspots, goatwhite
Level 90
Isle of Thunder


Carrion Birds

ImageDark-Eye Raven
ID: 69349
Look: raven
Level 90
Isle of Thunder (Conqueror's Terrace)
Flees when attacked. You'll need to freeze it in place first.


Birds of Prey

ImageEagle
ID: 70191
Look: browneagle
Level 90
Isle of Thunder
NOT TAMEABLE


ImageEagle
ID: 70195
Look: snowyeagle
Level 90
Isle of Thunder
NOT TAMEABLE


Basilisks

ImageIhgaluk Basilisk <Skumblade Shortfang's Pet>
ID: 69358
Look: basiliskskinburgundyorange_blue
Level 90
Isle of Thunder (Ihgaluk Crag)
NOT TAMEABLE - "Already controlled"


Dragonhawks

ImageSunreaver Dragonhawk
ID: 67676
Look: dragonhawkskin03
Level 90
Townlong Steppes (Shado-Pan Garrison)
NOT TAMEABLE


Worms

I've only included these larvae because of the two examples that are currently tameable even though that will end with 5.2. They'll still have to remain in the database:

ImageImageImageImageFetid Bloodworm
ID: 69242
Look: larvaskindarkpurple, larvaskindarkred, larvaskinoutland, larvaskinoutlandpurple
Level 90
Isle of Thunder (Ihgaluk Crag)
NOT TAMEABLE
Spawn when Fetid Meat Piles attacked.
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Re: 5.2 bestiary

#2 Unread post by Wain » Sat Feb 09, 2013 1:02 pm

Updated:

- Sandsnipe Crabs were renamed Luminescent Crawlers and changed colours to deepseacrabbiolucentblue and deepseacrabbiolucentpurple
- added Shaol'mara and Zeb'tula Raptors, which were humanoids in the last patch. Now beasts, but untameable
- added Bloodrender Devilsaur, which is tameable
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Re: 5.2 bestiary

#3 Unread post by Wain » Thu Feb 14, 2013 10:56 pm

I've only found one thing to add in the latest patch: the Zandalari Fleshrender (blue devilsaur), which is tameable and can be found close to the shore on a couple of places on the island, with a group of Zandalari. It has a quest mark on its portrait but I'm not sure what quest it's for.
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Re: 5.2 bestiary

#4 Unread post by Kalliope » Thu Feb 14, 2013 11:35 pm

Wain wrote:I've only found one thing to add in the latest patch: the Zandalari Fleshrender (blue devilsaur), which is tameable and can be found close to the shore on a couple of places on the island, with a group of Zandalari. It has a quest mark on its portrait but I'm not sure what quest it's for.
I saw those guys too - I'm not sure what they're for either. Did you have phasing issues with them too?

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Re: 5.2 bestiary

#5 Unread post by Wain » Thu Feb 14, 2013 11:39 pm

Kalliope wrote:
Wain wrote:I've only found one thing to add in the latest patch: the Zandalari Fleshrender (blue devilsaur), which is tameable and can be found close to the shore on a couple of places on the island, with a group of Zandalari. It has a quest mark on its portrait but I'm not sure what quest it's for.
I saw those guys too - I'm not sure what they're for either. Did you have phasing issues with them too?
One of them but not the other.

The group over by Shaol'mara was phased from close, but I could see it by further back. I pulled it by sending a pet in. The other one was over on the kind of inlet shore between the citadel to the east/north and the Sunreavers area off to the west. That didn't seem to be phased.
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Re: 5.2 bestiary

#6 Unread post by Kalliope » Thu Feb 14, 2013 11:43 pm

Wain wrote:
Kalliope wrote:
Wain wrote:I've only found one thing to add in the latest patch: the Zandalari Fleshrender (blue devilsaur), which is tameable and can be found close to the shore on a couple of places on the island, with a group of Zandalari. It has a quest mark on its portrait but I'm not sure what quest it's for.
I saw those guys too - I'm not sure what they're for either. Did you have phasing issues with them too?
One of them but not the other.

The group over by Shaol'mara was phased from close, but I could see it by further back. I pulled it by sending a pet in. The other one was over on the kind of inlet shore between the citadel to the east/north and the Sunreavers area off to the west. That didn't seem to be phased.
*nod* Same thing I had. Guess it just depends on zoning! :D

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Re: 5.2 bestiary

#7 Unread post by Wain » Fri Feb 15, 2013 9:14 am

There are also now little Stunted Direhorns (id 70059) in cages (and one hiding under a table!) in Troll camps in the south-east of the Isle of Giants. They are level 90, flagged tameable, and come in a range of colours. I saw every colour except white, and I wouldn't be surprised if they come in that colour too.

However they're also all friendly. I wonder what they're for.

These aren't the same as the delayed battle pet of the same name. These are beasts and have a different ID to the pet.
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Re: 5.2 bestiary

#8 Unread post by GormanGhaste » Fri Feb 15, 2013 9:52 am

Maybe they will become tameable and be tiny (for direhorns) when tamed!
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Re: 5.2 bestiary

#9 Unread post by Danielfboone » Sat Feb 16, 2013 12:28 am

The pics just reinforce my decision to switch from my original intention of taming a blue Direhorn to now going after an orange one. In my opinion neither blue model looks realistic but if you're not going for realism you should go more over the top like the original much brighter and colorful blue skin did. The new one is just too subdued and dark to me. The orange one looks pretty realistic and there is also the fact that the Alliance mount will be pretty much the same color. That seals the deal for me.
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Re: 5.2 bestiary

#10 Unread post by Wain » Sat Feb 16, 2013 1:33 am

Danielfboone wrote:The orange one looks pretty realistic and there is also the fact that the Alliance mount will be pretty much the same color. That seals the deal for me.
I agree. For me, I think the original blue direhorn was the saddest loss when they changed. I thought it was really beautiful. As for the mount, though, I thought last reports were that the Alliance one was the clay orange-brown (which made no sense). But maybe they fixed that to blue.
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Re: 5.2 bestiary

#11 Unread post by Danielfboone » Sat Feb 16, 2013 9:30 am

Wain wrote:
Danielfboone wrote:The orange one looks pretty realistic and there is also the fact that the Alliance mount will be pretty much the same color. That seals the deal for me.
I agree. For me, I think the original blue direhorn was the saddest loss when they changed. I thought it was really beautiful. As for the mount, though, I thought last reports were that the Alliance one was the clay orange-brown (which made no sense). But maybe they fixed that to blue.
No, I meant that the Alliance mount is "golden" and would match up with the orange Direhorn.
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Re: 5.2 bestiary

#12 Unread post by Wain » Sat Feb 16, 2013 9:48 am

Ah sorry, yeah, I misread.
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Re: 5.2 bestiary

#13 Unread post by GormanGhaste » Thu Feb 21, 2013 9:27 pm

So the new python models are only used for mini-pets right now, no beasts?
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Re: 5.2 bestiary

#14 Unread post by Wain » Thu Feb 21, 2013 9:28 pm

GormanGhaste wrote:So the new python models are only used for mini-pets right now, no beasts?
So far just one battle pet NPC on Isle of Thunder.
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Re: 5.2 bestiary

#15 Unread post by Wain » Fri Feb 22, 2013 3:26 am

Only one update with the latest patch so far. A red or brown direhorn called "Direhorn". Go figure. They're up in the Stormsea Landing area, which is now open, and are flagged as tameable (can't test for certain as I don't have the taming technique).

There were only three I could see, so I'm not yet sure if it comes in other colours.

UPDATE: brown and red, not just red.
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Re: 5.2 bestiary

#16 Unread post by Wain » Tue Feb 26, 2013 9:57 am

"Direhorn" also comes in white. Not very exciting, but just updating.
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Re: 5.2 bestiary

#17 Unread post by Zangor » Tue Feb 26, 2013 11:25 pm

tis a shame that the raptor mounts are still untameable. the black one looks so good!

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