8.1.5 - special NPCs retain names when tamed

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Wain
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8.1.5 - special NPCs retain names when tamed

#1 Unread post by Wain » Tue Feb 05, 2019 10:22 pm

In this new build, if you tame some special, named NPCs (possibly only rares at this stage?), they'll retain their original names when tamed, rather than take on a generic family name.

BUT unlike Hati you can rename them afterwards. (Hati can now be renamed too!)

One nicety of this system is that it will allow you to retain names that have characters that you can't use in renaming, like apostrophes:

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So far I've only noticed this change on rare NPCs, and I haven't tested older rares. Perhaps all named NPCs should do this, and I'm just checking if this is the intent. Are there any NPCs you feel should use this feature but currently don't? I'll start a list below.
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Re: 9.1.5 - named NPCs retain names when tamed

#2 Unread post by Valnaaros » Tue Feb 05, 2019 10:25 pm

Nice! I wouldn't use the feature myself, but a neat thing for those that like to keep the pet's original name :)

Also, I didn't know we were in the next xpac *points at title* ;D

Edit: Also, Hati can be renamed with this build :)

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Re: 9.1.5 - named NPCs retain names when tamed

#3 Unread post by Quiv » Tue Feb 05, 2019 10:30 pm

On one hand I'm kinda glad we can rename Hati. I like the name is retained when tamed, thats a cool touch, but taking that choice away felt bad to me.
Wain wrote:9.1.5
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Re: 8.1.5 - named NPCs retain names when tamed

#4 Unread post by Wain » Tue Feb 05, 2019 10:33 pm

Oops, fixed the title ;)
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Re: 8.1.5 - named NPCs retain names when tamed

#5 Unread post by Vephriel » Tue Feb 05, 2019 11:24 pm

Oh wow, that's a really neat change! Feels like they listen to some of the little suggestions that go around, I remember someone mentioning that (mainly in regards to Loque) very recently. I tend to give all of my pets unique names anyways but I'm happy to see this make it in as an option. :)

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Re: 8.1.5 - special NPCs retain names when tamed

#6 Unread post by WerebearGuy » Wed Feb 06, 2019 12:42 am

Nice, I can finally make my spirit beasts have their correct names. Drove me nuts, especially for pets with ' and -. It feels incredibly wrong to rename something with an established name, just like calling your teacher "mom" by accident.

...We CAN simply use a rename scroll on them to fix them, yes? Or at least some other means of removing nicknames and using the correct names? No way in hell am I going out and retaming 20+ pets, especially not Loque again. Even with the server hop method, it took me 3 days for my current Loque.

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Re: 8.1.5 - special NPCs retain names when tamed

#7 Unread post by Wain » Wed Feb 06, 2019 12:52 am

WerebearGuy wrote:Nice, I can finally make my spirit beasts have their correct names. Drove me nuts, especially for pets with ' and -. It feels incredibly wrong to rename something with an established name, just like calling your teacher "mom" by accident.

...We CAN simply use a rename scroll on them to fix them, yes? Or at least some other means of removing nicknames and using the correct names? No way in hell am I going out and retaming 20+ pets, especially not Loque again. Even with the server hop method, it took me 3 days for my current Loque.
I'm not sure. You still can't use apostrophes and spaces in names, so you can't give them their in-game names using the rename facility. If there was a way of setting an NPC to its default name maybe that would work.
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Re: 8.1.5 - special NPCs retain names when tamed

#8 Unread post by Teigan » Wed Feb 06, 2019 1:03 am

This is very exciting! I really love the idea of letting named beasts retain their identity! I too hope there will be a way to revert tamed beasts, since I don't want to retame Loque. However, if this is the case that you have to retame, my toons on Earthen Ring - alliance will be happy to help with the server hopping, should anyone need it. I can find Loque pretty quickly that way :)

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Re: 8.1.5 - special NPCs retain names when tamed

#9 Unread post by WerebearGuy » Wed Feb 06, 2019 1:53 am

Wain wrote: I'm not sure. You still can't use apostrophes and spaces in names, so you can't give them their in-game names using the rename facility. If there was a way of setting an NPC to its default name maybe that would work.
Yeah, that would be a wonderful feature. Considering Hunter is the only class getting any love at all since Beta for Azeroth started, there's hope for such a thing to become real. I really don't want to tame Loque yet again just to have the correct name.

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Re: 8.1.5 - special NPCs retain names when tamed

#10 Unread post by Qraljar » Wed Feb 06, 2019 2:05 am

Oh, this is cool.

I also like that you can rename Hati now. I am not fond of chipping away at Hati's identity, but I really do want to have the dark blue Hati and call him Skoll. :D
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Re: 8.1.5 - special NPCs retain names when tamed

#11 Unread post by Bowno » Wed Feb 06, 2019 5:56 pm

WerebearGuy wrote: No way in hell am I going out and retaming 20+ pets, especially not Loque again. Even with the server hop method, it took me 3 days for my current Loque.
If you DO have to rename them, I have found Loq on 9 different occasions simply being on Warmode. Nor usually on Sat or Sundays, but during the week. Times range between early ass in the morning, middle of the afternoon, to late in the night.
Most hunters just dont want to go out for him on WM I guess, in fear of being ganked while waiting. Understandable I guess... But it's currently the easiest way to find him :>

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Re: 8.1.5 - special NPCs retain names when tamed

#12 Unread post by WerebearGuy » Wed Feb 06, 2019 6:07 pm

Minor suggestion for the site; if this feature actually stays implemented, and isn't harshly neglected in that it applies to all named beasts, a page on the main site would be nice to find named pets. The Rare and Special section kind of feels old at this point too, but named beasts would be a nice addition.

EDIT:
Pets I've found that retain their name:
Sewer Beast
Lamepaw the Whimperer
Mother Fang
Snoot the Rooter
Grizzled Ben
Lightning Paw
Mahamba (Tested only because it was <The Water Spirit>, but it didn't keep that part)
Tsul'Kalu (assumed, wasn't up when I went there)

TL:DR, any rare beast with a name keeps the name, confirmed. Non-rares, such as Bhag'thera and King Bangalash don't keep their names. Gotta report those, or at least appeal for special named beasts to be tameable.

Note: I only looked for pets with more than a single word for a name since you can easily type single-word names already.

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Re: 8.1.5 - special NPCs retain names when tamed

#13 Unread post by Nazja » Sat Feb 09, 2019 6:04 am

Seems like I will have to tame Loque'nahak a third time, unless pets tamed before 8.1.5 that haven't been renamed yet default to their actual names too, instead of their family names.

Either way, this is really great for all the rares that have apostrophes in their names (and trolls, since most of these pets have ties to trolls or their religion).

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Re: 8.1.5 - special NPCs retain names when tamed

#14 Unread post by pop » Sat Feb 09, 2019 8:11 am

Reminds me of the time when tameable rares and elite used to retain their dragon frame after we tamed them.

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Re: 8.1.5 - special NPCs retain names when tamed

#15 Unread post by Tsukina » Sun Feb 10, 2019 9:30 am

I first apologize for my English as an automatic translator.

Anyone tried if that works with numbers? I refer to the mechanical feline P4-N73R4 (if I'm weird but in spite of having 5 sabertrons, in the end the one I carry with me is more common with mechanical cats).

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Re: 8.1.5 - special NPCs retain names when tamed

#16 Unread post by Quiv » Sun Feb 10, 2019 1:43 pm

Tsukina wrote:I first apologize for my English as an automatic translator.

Anyone tried if that works with numbers? I refer to the mechanical feline P4-N73R4 (if I'm weird but in spite of having 5 sabertrons, in the end the one I carry with me is more common with mechanical cats).
Yes, he keeps the numbers :D

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Re: 8.1.5 - special NPCs retain names when tamed

#17 Unread post by Tsukina » Sun Feb 10, 2019 2:36 pm

Quiv wrote:
Tsukina wrote:I first apologize for my English as an automatic translator.

Anyone tried if that works with numbers? I refer to the mechanical feline P4-N73R4 (if I'm weird but in spite of having 5 sabertrons, in the end the one I carry with me is more common with mechanical cats).
Yes, he keeps the numbers :D

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Thank you very much for checking, you have given me a joy, I know where to disconnect my hunt the day before 8.1.5 xd

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Re: 8.1.5 - special NPCs retain names when tamed

#18 Unread post by WerebearGuy » Sun Feb 10, 2019 3:36 pm

How many reports/suggestions on the PTR will it take to get them to consider keeping visual effects too? All this spoiling for Hunters is great, but it's basically time to just go nuts with what Hunters can have.

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Re: 8.1.5 - special NPCs retain names when tamed

#19 Unread post by pop » Sun Feb 10, 2019 8:37 pm

Is there a chance weaponized rabbot from New Tinkertown, the pink sentient mechano-strider. A-me-2 the mech gorilla, N. U. T. Z the mech squirrel, and mechanical axe beak from Draenor gets to keep their names?

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Re: 8.1.5 - special NPCs retain names when tamed

#20 Unread post by Bowno » Sun Feb 10, 2019 8:44 pm

Wait.. his name is p4?!

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