Sukurachi wrote:I'm bothered by the very concept of the artifact weapons. Period.
It locks whatever spec you're playing into a very specific weapon.
For the last few expansions, for example, Wands have been almost entirely pointless - staves almost always had far better stats. And yet WoD had some of the most beautiful wand designs I'd seen in a while.
With Legion, they've reduced the chance of using a wand even more, making my Shadow Priest use a dagger, for example (an extremely un-priestly weapon, if you ask me).
I know that you're against the concept, but I don't see any other way that we could have "an artifact" without locking players into using that one type of weapon. That being said, I think having at least one bow/gun/crossbow, polearm/staff, and sword/mace variant for each of those types would be nice because of their similarity. As for the Shadow Priests, I personally couldn't think of a better tool for an borderline-insane, Old God-channeling cultist than a creepy sacrificial dagger with an eyeball on it.
Sukurachi wrote:Now my hunter will be stuck with a gun, and the colour/effects of my gun will rely on what activities I partake in - like PvP or raiding. Which means I MAY (read: "will almost definitely") end up stuck with a weapon look that I absolutely hate, since I don't raid, I don't PvP, I don't do battlegrounds and arenas.
All these "cool looks" for the artifact weapons are pointless if each specific look is locked to a single activity. For example, if the only way to get a blue gun is to do PvP, and the only way to get a red one is through raiding.
I know the Artifact is a bigger part of this expansion than previous weapons or armor sets, but otherwise how is this any different from every other expansion? If you never did any content outside of dungeons, then you were stuck with a comparatively limited choice of appearance. The coolest looking gear almost always came from raiding and PvP. Those activities you dislike have to provide incentives besides just seeing bigger numbers, you know.
Blizzard claimed that customizing your artifact would reflect the type of content you like to do. I'm sure there will be at least one artifact variant easily accessible by casual players, between the possibilities of dungeons, special questlines, reputations, professions, achievements, or raiding/PvP content with minimal time and effort involved like LFR or only a few levels into the new "Prestige Mode". And if you still aren't happy with the artifact appearance, there's always transmog. I'm sorry, but it's hard to feel sorry for you if you aren't going to participate in 50%+ of the game's main content and then complain that you're lacking rewards.
Sukurachi wrote:and besides, a gun and BM just doesn't fit, no matter how many dwarves and gnomes cheer and scream "finally!" Elves are not gun people. Tauren are not gun people.
I'm pretty sure that humans, worgen, orcs, and goblins all use guns regularly. Tauren hunters used to start with guns, though this may have changed at some point, and there are still plenty of gun-wielding Tauren. Though Elves may not use guns very often, I don't think the choice for an artifact should be based around one or two races.
Sukurachi wrote:And Nesingwary is not a hunter. He's an animal killer.
I'm sorry, but I couldn't help but chuckle at this part. I mean, seriously, just read it.
All fun aside, I realize that hunters in WoW are usually associated with animal companions, but even old Hemet has tamed a beast or two in his time - a Mammoth in Sholazar, and I seem to recall a turtle in the Valley of the Four Winds. Granted, his "beast mastery" seems to be more mastery over beasts than of/with them - personally, I think Rexxar would be a better BM representative - but you can't deny that Hemet is one of the most influential hunters in WoW.