Crappy Groups

Makoes
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Re: Crappy Groups

Unread post by Makoes »

I had a near crappy group. I am leveling my Shaman, she went from 1-80 as pure resto so, after 3mnths of neglect, I am getting back into the swing of healing and getting use to the changes made in the expansion. We get Vortex Pinnicle, and the first sign of trouble is when the tank goes charging right into the first mob, no CC, no ready? No communication...so I am running as fast as I can to throw heals on him, and we manage to survive, by this time 2 of the 3 dps have caught up. Tanks goes charging into the next mob, ok, full groups here. I CC the elemental in the back...lock breaks it, I try again, ok good. Heal heal...ok, we get past that. 3-4th mobs same as first 2. After the 4th mob I call out Mana. Tank still goes charging into the 5th mob, whatever, I am far enough back sitting drinking water and watching his health go down. He dies, my mana is now full, I go in and heal the dps as we get the mobs down. We live easily. I carefully sit down and drink more water and remark "I said mana" other dps replies "Exactly" I let the tank lay there for a few more moments and then rez him. He leaves group.
Next tank we get is kinda squishy, but otherwise nice enough and actully lets me get mana. We finish the dungeon.

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Re: Crappy Groups

Unread post by Cialbi »

What? Tanks not getting treated like royalty? PREPOSTEROUS!

Good thing that Macho Tank didn't try to votekick you for not being able to compensate for his faults.
AKA Nazthandol, in <Petopians> (US)

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Re: Crappy Groups

Unread post by Comett »

I love this thread and it needs a bump so I shall continue to contribute!

So my priest is 85 now, and I've run her through some normals and she has pretty much any gear she can get through normals now (give or take a piece or two), and I bought her some epics, so she should be able to handle healing a heroic. Last night I did one with my bf tanking (Tol'vir... nasty) and despite a few deaths we managed ok, even without CC (e__e). So today I innocently thought I'd attempt a pug, because it's very limiting at the moment exactly how often I can run with guildies, heh.

I got into a half guild run (tank and rdps), with two others from a diff guild (2 melee dps). It was Stonecore. Managed the first pulls, got to the boss, and I thought, omg. Exactly how much damage are they able to take?? The rdps was great on the ads but the two melee seemed to dance in the crystals and it was just impossible to keep them up, then when the boss went underground. When we wiped because they all got hit, the two melee dps ninja "dc'd" (aka logged) so were kicked and two more melee dps pugs came in. They were much better and we did get the boss down after that. More deaths on trash because dps refused to jump when the rock guys did the shatter move, and refused to kill the little crystal things that spawn and blow up. Get to the second boss (finally). No one hid from the crystal storm. They only RARELY moved from the lava pools. And the DPS (excluding one, the DK) were minimal bordering on shitty.

...

Seriously guys. I don't even know many really geared healers who can heal through all of the above, yet alone one who obviously *can* handle a heroic but only just. I mean yikes. So much emphasis on the tank or healer being bad, but the dps being bad can hurt too! >_<

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Mychelle
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Re: Crappy Groups

Unread post by Mychelle »

So, two "tanks" and a Enhancement shaman walk into a Lowbie dungeon...anyone wanna guess who's actually tanking?
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Re: Crappy Groups

Unread post by Comett »

Mychelle wrote:So, two "tanks" and a Enhancement shaman walk into a Lowbie dungeon...anyone wanna guess who's actually tanking?
Rofl XD

~~

My own story for today (I need to stop pugging arghh). I decided to do a random heroic on my alt hunter Tezz. I'm the first to admit she's not really geared, but I can pull a steady 10k on her in BM (and a bit more in Surv) so I feel she's passable for heroics. So I queue and it finally pops - it's an in-progress Grim Batol run. Great. In fact, it's actually in the middle of a boss fight (the second one, Throngus or something?). I load in and start my pew pew, we wipe. I look at the dps metres and it's pretty low but I figure my chart is probably wrong as I loaded in mid-fight. Well, over the next few wipes and multiple healers the group goes through, I know I'm not wrong:

Person: Overall damage (DPS)
Me: 1.54M (10322.4)
Tank: 744.6k (4963.9)
DPS: 534.6k (4276.6)
DPS: 410.6K (2911.9)

So, the new healer comments on this damage, and I agree. I say "It's not going to be possible to complete this dungeon with low DPS". The healer and I get a "ra ra melee here is hard fml" type response. I say "I know it sucks, I play a melee toon, but 3k is bad". In the end I left the group cause it obviously wasn't going to improve lol. But it makes me wonder... how many healers and pug dps do they need to go through... before they think... "Hey, maybe we aren't doing it right"? Oh well.

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Re: Crappy Groups

Unread post by Makoes »

I've been in a few runs where we've constantly wiped on a boss over and over, luckily though most are happy after the 3rd wipe to reque in the hopes of getting a different dungeon.
Or to rework the rolls.

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Re: Crappy Groups

Unread post by Kalliope »

Necroed thread is necroed! :D

I love how people still don't have a clue how to do Ahune and die in two seconds. I mean seriously...how has word not gotten out?

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Re: Crappy Groups

Unread post by Lisaara »

Kalliope wrote:Necroed thread is necroed! :D

I love how people still don't have a clue how to do Ahune and die in two seconds. I mean seriously...how has word not gotten out?
He's not even that hard.

kill adds.....gnaw on his frost core.....kill adds.....smash the frost core....profit.

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Re: Crappy Groups

Unread post by Kalliope »

Jessibelle wrote:
Kalliope wrote:Necroed thread is necroed! :D

I love how people still don't have a clue how to do Ahune and die in two seconds. I mean seriously...how has word not gotten out?
He's not even that hard.

kill adds.....gnaw on his frost core.....kill adds.....smash the frost core....profit.
What kills me is that people don't seem to realize that THEY ARE TAKING HUGE AMOUNTS OF DAMAGE AND SHOULD MOVE AWAY FROM THE BOSS. :roll: ;)

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Re: Crappy Groups

Unread post by Azunara »

Jessibelle wrote:
Kalliope wrote:Necroed thread is necroed! :D

I love how people still don't have a clue how to do Ahune and die in two seconds. I mean seriously...how has word not gotten out?
He's not even that hard.

kill adds.....gnaw on his frost core.....kill adds.....smash the frost core....profit.
To be fair, in all my years of WoWing, I have not once done Ahune, so...I'm pretty sure if there's a fast way to die, I'd probably do it, since I'm melee and all up in his face.
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Re: Crappy Groups

Unread post by Kalliope »

Azunara wrote:To be fair, in all my years of WoWing, I have not once done Ahune, so...I'm pretty sure if there's a fast way to die, I'd probably do it, since I'm melee and all up in his face.
You mean you wouldn't at all consider turning to attack the adds that spawn? ;)

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Re: Crappy Groups

Unread post by Azunara »

Well, if everyone else was doing it, sure!
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Re: Crappy Groups

Unread post by Kalliope »

Then you wouldn't die! :D

The point stands. ;)

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Re: Crappy Groups

Unread post by Makoes »

I really dont like ahune fights on my hunter though because after the first wave of adds when we go on the boss, if he doesnt get killed that time, I have to put my pet on passive because it keeps going after the boss and gets killed. And constantly having to target add, send in pet, attack are the rate the adds go down is just stupid.

So far on ahune runes I've been doing about 56% damage until after first go at boss, then it drops to 46% after my pet gets put on passive. Hate having such a large gap between my damage output and the other dps, since most are around 20-26% damage level.

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Re: Crappy Groups

Unread post by Neurotoxinx »

What I do is keep my pet on passive and I have an attack macro bound to the grave key (~) so I can keep sending them out. It's annoying, but the only way to make sure my little shits stay alive. Can't wait for assist stance.

I've had surprisingly few successful groups this year, but a lot of it seems like it's due to a dps dying early on from rampant adds, and then we don't have enough dps to deal with the rest. Healer then goes oom, you know the drill.
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Re: Crappy Groups

Unread post by Makoes »

Ahh, discovered it I keep him on passive after the first go at ahune, then send him in on the rock elite, then switch him back to def. he stays on the adds and doesnt go after the boss. Makes for much better runs.

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Makoes
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Re: Crappy Groups

Unread post by Makoes »

Just had one. Mana tombs, tanks in boa tank gear, warrior. There's also a pally, a shammy my friend on her hunter and me on my priest healer. Things start off with the tank rushing in before buffs are dished, and he's one of them gogogo tanks reguardless of if anyones ready.
I try to keep up and for the first bit it goes not so bad, but then right before the void boss, a fear nabs us another mob, so I am healing the dps who are on the mobs and the tank who's on the boss and aint budging from there. The shammy is doing half the dps of our 2nd lowest dps. I managed to keep everyone alive at the cost of my own life. I get rezzed and start rebuffing myself and go to drink to get my mana up. Tank doesnt wait and rushes off to pull not one but two mobs and promptly dies, in the mean time I've gotten most of my mana back and heal the dps, though I was one sec to short for the shammy and they die. The rest of us pull through.
Tank decides to start bashing me and calling me a lousy healer and the shammy decided to take the tanks side. Only thing I direct at the tank is "After a rez I like to rebuff and mana up before contuing on, if your going to rush ahead, you will die."
The rest of us just kept our silence. Tank and shammy decide to rip on me, shammy says they will heal since I suck at it. They try to vote kick me, but that failed as the pally and my hunter friend are smart enough to know who's really at fault.

I say "fine if shammy wants to heal they can take the tank." I stop healing tank from that point on, and guess what, tank keeps dying since, shammy sucks at healing! This goes on for a few more mobs with the tank dying almost every pull, the pally was great for picking up and it was only the tank that kept dying.
Tank finally leaves, we get a nice tank withing 2min. Rest of run proceeds pretty smoothly, no-one else dies. At end we all do the "thx for run" bit before people leave, and I get this whisper from the shammy, saying "except you" and then they leave.
Ahhh how loverly.

I will heal noobs, newbies, clueless people, stupid people, but I will NOT heal rude idiots. Especially those that bash me. Guess he never heard the term "Dont piss off your healer."

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Re: Crappy Groups

Unread post by Kalliope »

I just love necroing this thread....

Trying to sneak in a last minute DMF turnin by snagging the drop from a Cata heroic. Naturally, the first group I got (Grim Batol) had just downed the first boss and someone had left. Not wanting to be one of THOSE people, I decided to be nice and stick it out. After all, everyone else would have been there fro the same reason and it would be a fast run, right? Not exactly...

The brilliant DK tank decided to pull the third boss, who is completely skippable. Okay, whatever, fine. Thing is, the other dps were being lazy, or at least the mage was. He never popped time warp on the second boss and chose not to on the third either. See where this is going? Yeah, the adds weren't going down. I couldn't always reach, due to range (that room is pretty big) and I was missing some of my consistent burst damage for such things (read: chimera/aimed) in BM spec. So I figured the mage could handle those, since we were overgeared anyway, right? Apparently not. The rogue and mage died at the same time (most likely to blast) and I was blamed solely regarding the adds. Never mind that I *was* swapping to the ones that were in range and I was the only dps left alive due to self-preservation....plus, I hadn't had to stay in the first place. I finished the fight and bailed, since I had no interest in doing assholes a favor.

I know that the tank wasn't completely wrong in his accusations, but he wasn't completely right either. Hurling verbal abuse on a boss that doesn't need to be pulled is just stupid.

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Re: Crappy Groups

Unread post by Makoes »

I just hate groups where there are people that think its alright to just start ripping on people. Its as if some people have no concept of how to actually "talk" to someone, or take the time to explain, or inquire why someone is doing something.

was working on my outland dungeon hero achive (finally got it done) I -think- we were running H-Arcatraz, but the tank was a DK, in frost prez, one of the other dps was a DK in blood prz, there was a pally, and a hunter, and myself on yet another shammy healer. every pull there was an aggro war between the two DK's

I finally asked who IS the tank, and the one in frost said he was, so I asked why he was in frost prez and why she was in blood prez...turns out he'd forgotten to switch prez. We got that sorted out and the run when much smoother.

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Re: Crappy Groups

Unread post by Talaridan »

It is not that hard to hold aggro anymore. It just isn't. Yes, a good tank takes skill, but really for NORMAL Heroics, like Throne of Tides and such, it is not that damn hard for a tank to keep aggro.

I had a tank in all 378+ gear (basically from the new Heroics and Dragon Soul) who could not keep anything off the healer in Throne of Tides. How?! :shock: The healer wasn't even in amazing gear! It just...boggles my brain. I have tanks so I understand how they work, at least decently. I have never, ever had trouble protecting my healer. Sometimes I have to fight with really good DPS for aggro, but my healer? Never once that I can remember, unless they did something stupid like started pulling for me before I had rage.
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