*nodnod* Thanks for the feedback; been tracking all possible advantages we can have on taming them before vidding it up.Quivering wrote:I didnt personally, I dismissed with deterrence. I then kited enough for deterrence to come off CD and so I could deter and tame.Kalliope wrote:Oh, that reminds me - did you have m/any issues with either abandoning/dismissing your pet vs. him?
I imagine putting that abandon script into a macro would be much easier, I was just using a devilsaur I wasnt done with
One odd thing about Degu is I found he would kinda "reset" his walk and sit still for a second. I ran into his quil range a couple times because of this but ran back in to reset the cast. It was weird though.
I did have to retame since the "World Server Is Down" allowed Degu to eat me apparently. Right as I was taming this Degu, a horde rogue came in and tried to kill it but the tame went off before they did. I half wanted to Feign Death and let Degu omnomnom him
Where the Wild Things Are in Patch 5.2
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Re: Where the Wild Things Are in Patch 5.2
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Re: Where the Wild Things Are in Patch 5.2

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Re: Where the Wild Things Are in Patch 5.2
They should all be in the clear. I haven't done KW at all and saw Degu fine, and the other two aren't in questing areas.Eternallylostx wrote:Quick question: are they effected by phasing? I haven't touched Kun-Lai or Krasarang and would like to 'test-tame' these buggers.
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Re: Where the Wild Things Are in Patch 5.2
ThanksKalliope wrote:They should all be in the clear. I haven't done KW at all and saw Degu fine, and the other two aren't in questing areas.Eternallylostx wrote:Quick question: are they effected by phasing? I haven't touched Kun-Lai or Krasarang and would like to 'test-tame' these buggers.

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Re: Where the Wild Things Are in Patch 5.2
I feel these 3 rares are much easier than Deth'tilac, just because they're health is soooo low. And I guess that spawn times are still nice as long as all challenge tames aren't on short timers from now on. It kind of takes away that Molten Front feel I had or rares in general, the *Oooo if I mess this up I have to wait even longer* type of challenge.Kalliope wrote:As has been pointed out before, the 10m spawn timers might be PTR-shortened.
Your milage may vary in terms of which you consider the hardest; it's all personal preference and what clicks for you. I personally have trouble gauging distances sometimes, so for a tame that's distance-reliant like Degu, it's a nightmare without practice.
I think others will be able to kill these guys, but it's really not the best use of their time. Besides, we've got the best skillset.
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Re: Where the Wild Things Are in Patch 5.2
You probably know this but there is one thing I noticed.Kalliope wrote:*nodnod* Thanks for the feedback; been tracking all possible advantages we can have on taming them before vidding it up.
Even if you have Tame Beast glyphed and the spell macrod with Deterrence, Deterrence will end a fraction before the Tame Beast goes off.
Depending on the melee swing timer of the one you are taming, this could mean you could take a melee swing right before tame goes off. With Hutia, you can scatter so this shouldnt be a problem at all, I got the tame off well before Hutia reached me. Gumi will reach you and actually melee'd me in that small window after Deterrence ended, but didn't hit for much.
Degu, however... he will get to you and if he hits you and you don't have a big enough health pool to eat it (or you have lower health due to getting hit by melee/quil while kiting), then this RNG can screw you over. I figure if Gumi hit me before tame goes off, I figure its possible Degu can too.
I suppose you could tame a throwaway CoreHound, doesnt haste lower tame beast? If you bloodlust, abandon and then hit a tame beast/deterrence macro, as long as tame beast ends before deterrence, it should be OK. All the poor ol throwaway CoreHounds I tamed for Kirix... poor things.
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Re: Where the Wild Things Are in Patch 5.2
Any tame previous to Pandaria was always been like that and Hunters have hated it. I know I have. I don't think a smaller spawn timer takes away from the accomplishment considering these porkies can and will kill you worse than Ghostcrawler.Whoisthat wrote:I feel these 3 rares are much easier than Deth'tilac, just because they're health is soooo low. And I guess that spawn times are still nice as long as all challenge tames aren't on short timers from now on. It kind of takes away that Molten Front feel I had or rares in general, the *Oooo if I mess this up I have to wait even longer* type of challenge.Kalliope wrote:As has been pointed out before, the 10m spawn timers might be PTR-shortened.
Your milage may vary in terms of which you consider the hardest; it's all personal preference and what clicks for you. I personally have trouble gauging distances sometimes, so for a tame that's distance-reliant like Degu, it's a nightmare without practice.
I think others will be able to kill these guys, but it's really not the best use of their time. Besides, we've got the best skillset.
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Re: Where the Wild Things Are in Patch 5.2
That sums up pretty much exactly how my tames went. Hutia didn't touch me, but Gumi and Degu did. The worst thing about Degu was the one time he completely one shot me from full health. Not on a tame, but it's completely possible that he can.Quivering wrote:You probably know this but there is one thing I noticed.Kalliope wrote:*nodnod* Thanks for the feedback; been tracking all possible advantages we can have on taming them before vidding it up.
Even if you have Tame Beast glyphed and the spell macrod with Deterrence, Deterrence will end a fraction before the Tame Beast goes off.
Depending on the melee swing timer of the one you are taming, this could mean you could take a melee swing right before tame goes off. With Hutia, you can scatter so this shouldnt be a problem at all, I got the tame off well before Hutia reached me. Gumi will reach you and actually melee'd me in that small window after Deterrence ended, but didn't hit for much.
Degu, however... he will get to you and if he hits you and you don't have a big enough health pool to eat it (or you have lower health due to getting hit by melee/quil while kiting), then this RNG can screw you over. I figure if Gumi hit me before tame goes off, I figure its possible Degu can too.
I suppose you could tame a throwaway CoreHound, doesnt haste lower tame beast? If you bloodlust, abandon and then hit a tame beast/deterrence macro, as long as tame beast ends before deterrence, it should be OK. All the poor ol throwaway CoreHounds I tamed for Kirix... poor things.
A corehound would help, or you can just pray to the RNG gods.
@Junrei: I completely agree - plus, there is a VERY LONG graveyard run back to all three, especially Degu. It's a decent tradeoff.
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Re: Where the Wild Things Are in Patch 5.2
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Re: Where the Wild Things Are in Patch 5.2
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Re: Where the Wild Things Are in Patch 5.2
Re: Where the Wild Things Are in Patch 5.2
Heartily disagree. If you don't like camping, that's fine. If you don't like the risk that botching your tame attempt means someone else might get the tame, that's fine.Junrei wrote: Any tame previous to Pandaria was always been like that and Hunters have hated it. I know I have. I don't think a smaller spawn timer takes away from the accomplishment considering these porkies can and will kill you worse than Ghostcrawler.
But if you honestly think that a 5 minute respawn doesn't lower the accomplishment, I don't know what to say. Rares have been getting easier and easier to tame, even if you have to do some special dance to do the tame.
As I already said somewhere else here, the 5 minute timer will make them more rare, simply because those hunters that consider the "hunt" part of the challenge won't care at all about these.
Re: Where the Wild Things Are in Patch 5.2
Heaven forbid there be an actual challenge...Junrei wrote:Graveyard runs are the wooooorst. I hated them with the challenge tames in the molten front. XD Especially if you cant get to your body, you were so screwed.
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Re: Where the Wild Things Are in Patch 5.2
so agree with this, I will not even mention how many time I maxed the rez timer for certain pita green spiders.Junrei wrote:Graveyard runs are the wooooorst. I hated them with the challenge tames in the molten front. XD Especially if you cant get to your body, you were so screwed.
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Re: Where the Wild Things Are in Patch 5.2
We're lookin at you, Kirix.....*glaaaare*Syleye wrote:so agree with this, I will not even mention how many time I maxed the rez timer for certain pita green spiders.Junrei wrote:Graveyard runs are the wooooorst. I hated them with the challenge tames in the molten front. XD Especially if you cant get to your body, you were so screwed.
Had it for Skarr too the first time around....
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Re: Where the Wild Things Are in Patch 5.2
I do really good on those, I feel these tames are too easy to have a 10min cd, that's all. If you're used to kiting CONSTANTLY (PvP etc...) these are simple. Deth'tilac had a TON of health and he was in a small kite zone. But the failing and losing your tame made the 2nd attempt so much more rewarding IMO. But I know a lot of people don't have as much time to spare as I do so camping is sometimes out of the question. I still hope they have a what you might call *Super rare* kinda like how Deth was, long timer, super pain to tame. But this time maybe implement the tracks and EVEN HARDER THAN DETH mechanics!Junrei wrote:Graveyard runs are the wooooorst. I hated them with the challenge tames in the molten front. XD Especially if you cant get to your body, you were so screwed.
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Re: Where the Wild Things Are in Patch 5.2
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Re: Where the Wild Things Are in Patch 5.2
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Re: Where the Wild Things Are in Patch 5.2
Exciting. I'm waiting for the porcupine video(s)Kalliope wrote:The first WtWTA video is up for patch 5.2: http://youtu.be/o7FvGfmj3nE. There's a lot of ground to cover, so we'll begin at the beginning, then stop at the end.

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Re: Where the Wild Things Are in Patch 5.2
Really, all the pets of this patch are very photogenic, as evidenced by the multiple photo spread threads.
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