Beta 10.0 Beast Thread
Re: Beta 10.0 Beast Thread
My personal 'want' list:
I want a Bakar for sure, probably 2, maybe 3 variations.
A brown Ottuk.
One or more Flowering Crystalspines.
A gold or red Slyvern.
A pink salamanther with gills.
A blue and green Peafowl.
Maybe a beaver, if the model is scaled down; they're just too big for my taste as they are at the moment; I hope the older beaver models will become tameable as well.
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Re: Beta 10.0 Beast Thread
I want these if their families are swapped and or if BM is fun again
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Re: Beta 10.0 Beast Thread
My wishlist is smaller than I thought. Just means it will be quick to get em all, assuming they don't forget to fix any mislabeled pets. I'm also unsure if I'll want the ice bears, since the renders don't take into account any sort of ingame lighting. I feel like they won't look the same ingame as they do here. Now, the real question; what older beasts got flagged tameable? I wish I could go answer my own question, but no alpha access.
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Re: Beta 10.0 Beast Thread
Re: Beta 10.0 Beast Thread
- I removed all the mix-and-match colour variants for magmammoths and phoenixes for now. For the mammoths, especially, there were too many. I still have the data and will look at some less intrusive way of presenting it.
- I added little notes to most models.
- I've ordered most of the looks so now they're grouped by the same geoset variation. For example, in the bruffalons it'll now list all the colours for the variant with big antlers and large nose horn, then all the colours for big antlers and smaller nose horn, etc.
I'm considering adding an extra level of complexity to the way models and looks are handled, which I didn't want to do but the amount of variations is just getting too messy. What I think I'll do is add a "model variation" level of category, below that of model, so I can, say, create a thunder lizard model variant for "electric plates, electric nose horn, and spiked tail" and link all the relevant looks to it. Then, when it comes to displaying models with variations I can use the variation names as subheadings, and then simply display the colour under the look thumbnail again. It creates an extra degree of categorisation (which I wanted to avoid) but reduces the amount of garble on the thumbnails, so I think it'll be a net improvement.
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Re: Beta 10.0 Beast Thread
I made up a quick and dirty example of what I mean. I'm sure this would be a ton of extra work, but the organization could potentially make up for that. It'd also help alleviate the issue with those thunder lizard names a bit, since you'd be under the "Blue Primal Thunder Lizard" category, meaning the names would just involve the horn and spike combinations.
Any model examples that don't make it into the game on launch could be moved to the previously mentioned "Unused Model and Texture Variations" page.
EDIT: You basically said what I just posted lol. The heat's getting to me over here on the East Coast of the USA. The extra level of complexity would absolutely be a welcome addition, from a viewer's standpoint. Categories and sub categories add an extra level of organization that makes for a much cleaner look. Plus, it would help those with crappy computers/load times by reducing the number of images on one page, considering the Pet Looks page is kind of huge in terms of images it has to load at one time.
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Re: Beta 10.0 Beast Thread
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Re: Beta 10.0 Beast Thread
Edit - the bears still have facial markings
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Re: Beta 10.0 Beast Thread
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Re: Beta 10.0 Beast Thread
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Re: Beta 10.0 Beast Thread
Times banned from World of Warcraft: 1
Reason for ban: Reporting an item duplication exploit with Pet Battles I accidentally found during Mists of Pandaria. 3 week duration.
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Re: Beta 10.0 Beast Thread
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Re: Beta 10.0 Beast Thread
Times banned from World of Warcraft: 1
Reason for ban: Reporting an item duplication exploit with Pet Battles I accidentally found during Mists of Pandaria. 3 week duration.
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Re: Beta 10.0 Beast Thread
Re: Beta 10.0 Beast Thread
Re: Beta 10.0 Beast Thread
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Re: Beta 10.0 Beast Thread
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Re: Beta 10.0 Beast Thread
That's what I noticed, too. The legs and the head just do not look right at all.Vephriel wrote: ↑Mon Jul 25, 2022 1:46 am What looks awkward to me is when the head seems far too big for the model, like the new thunder lizards. I imagine it's something to do with adding new assets onto the existing rig and needing more room to fit them over or something, but they just end up looking a little misproportioned. >.<
Excellent job on the images, Wain!
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Re: Beta 10.0 Beast Thread
At this point in the Alpha, I am highly doubtful that anything in past xpacs has really been touched. It's possible, but usually that is done much later on with the taming pass and/or the addition of new pet families.WerebearGuy wrote: ↑Sun Jul 24, 2022 12:13 pm My wishlist is smaller than I thought. Just means it will be quick to get em all, assuming they don't forget to fix any mislabeled pets. I'm also unsure if I'll want the ice bears, since the renders don't take into account any sort of ingame lighting. I feel like they won't look the same ingame as they do here. Now, the real question; what older beasts got flagged tameable? I wish I could go answer my own question, but no alpha access.
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Re: Beta 10.0 Beast Thread
Excuse my scrathwork
As it stands I feel like the head's going to clip through everything...
I might just stick With my current thunderlizard. The herbivore looks more intimidating than the ancient powerful dragon kek.