Yeah, you're right, with all this debate I'm starting to lose sight of the original intent of the mod. Thanks for putting it back into perspective! I think there are other mods that are a little better suited to PVP uses, and if we're going to cover "Crowd Control" in a PVE sense, a real focus should be made on both duration and the ability to refresh that duration. That's probably the biggest difference between PVE and PVP abilities. To be honest, I wouldn't be upset if you decided to scrap covering the short duration PVP abilities altogether, Anyia. But it's up to you to determine the scope of your own mod.Anyia wrote:I think there are at least two different "goals" at play. On the one hand there is the PvP oriented aspect where even a short stun/disorient/whatever can make a huge difference, and on the other hand there is the slower-paced PvE aspect where the emphasis is more on reliable (i.e. longer lasting) abilities. To cast my mind back to BC, it wasn't all that relevant whether I brought Scatter Shot to the run, but the Freezing Trap on the other hand was crucial. As taleden said, the duration does come into play a lot too.
I'm wondering, and I definitely don't know if this is the way to go or not, but I'm wondering whether perhaps a sensible approach might be to split it into PvE and PvP sections (or a Common-Crowd-Control and If-you-really-want-to-know sections). I'm just looking at it from the usability aspect instead of the mechanics aspect here. If you're being hammered by a pull and want to see who could/should be CC'ing, it is more user friendly to have it grouped by long-lasting CC for that unit type (undead, humanoid, etc).
So a hypothetical view of the RaidChecklist might be:Thoughts?Code: Select all
+----------+----------+----------------+------------------- | Buffs | Debuffs | Crowd Control | Stuns/Interrupts/etc | Kings | Sunder | Humanoids | Root | Stam | +Bleed | Undead | Interrupt | +5 Crit | -Healing| Beasts | Silence ...
I don't think I'll be getting much work done this weekend (at least not until Blizzcon is over ^_^), but when I get back to it, I'll reorganize all the abilities I've got (again) and put a bigger emphasis on those two factors.
At the very least, it feels sorta cool to have a giant list of all of these abilities, what they do, how to interact with them, and (eventually) how long they last in one big place.