Melee, Ranged, and Wands come Mists of Pandara

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Re: Melee, Ranged, and Wands come Mists of Pandara

Unread post by Morven »

As a PVP-er, I'll gladly lose a melee weapon if I get to lose minimum range along with it. Gladly.
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Re: Melee, Ranged, and Wands come Mists of Pandara

Unread post by Hero »

Xakaal wrote:I was thinking.. its not dumbing down the game, its removing unneccesecarily complicated crap.


lol ur jokeing right? see unlike most of you wich i assume are what wotlk? or cata starters ive been playing since vanilla i have 600+ /played on Just my hunter this isnt a upgrade its a slap in the face this isnt a Fps were its my DPS my DPS make it efficient make it efficient, its a MMO R-P-G. this is gona break ALot of RP

The fact that there Overhauling all of this soo much and didnt even consider adding a option Like Show helm/cape or hide helm/cape for melee/ranged wpns on ur back even if the melee wpn benefited us in no way its aesthetics

a great example of how it could work.... Melee has a ranged slot warrs... rogues... they dont Default use it the second u go ranged why cant they make our melee wpns work like that were the Gun/bow/X-Bow takes priority no matter what the range

n please B4 anyone makes some
[but that will take too much effort argument]
i want u to delete ur acnt ur arguments invalid look at how much effort there doing to overhaul this already it would just be a number adjustment to make melees range 0-0 or non existent unless you Click a melee swing skill
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Re: Melee, Ranged, and Wands come Mists of Pandara

Unread post by Rikaku »

Hero wrote:
Xakaal wrote:I was thinking.. its not dumbing down the game, its removing unneccesecarily complicated crap.


lol ur jokeing right? see unlike most of you wich i assume are what wotlk? or cata starters ive been playing since vanilla i have 600+ /played on Just my hunter this isnt a upgrade its a slap in the face this isnt a Fps were its my DPS my DPS make it efficient make it efficient, its a MMO R-P-G. this is gona break ALot of RP

The fact that there Overhauling all of this soo much and didnt even consider adding a option Like Show helm/cape or hide helm/cape for melee/ranged wpns on ur back even if the melee wpn benefited us in no way its aesthetics

a great example of how it could work.... Melee has a ranged slot warrs... rogues... they dont Default use it the second u go ranged why cant they make our melee wpns work like that were the Gun/bow/X-Bow takes priority no matter what the range

n please B4 anyone makes some
[but that will take too much effort argument]
i want u to delete ur acnt ur arguments invalid look at how much effort there doing to overhaul this already it would just be a number adjustment to make melees range 0-0 or non existent unless you Click a melee swing skill

Wow. You know, everyone else was acting very civil. Coming in here and basically telling people that if they don't agree with you to just "delete your account" is pretty rude.

Also, as another person who has been here since Classic WoW, I agree it does suck to lose some of the visual changes in the game for Hunters. But still, they were stat sticks and nothing more. Now we can just focus on our "true" weapons (basically like most of the other classes have been able to do for years) and just get on with our game instead of getting our ranged weapons and our melee stat sticks.

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Re: Melee, Ranged, and Wands come Mists of Pandara

Unread post by Miacoda »

Really sad and somewhat angry that I wont be able to use my guitar axe or use my Zulian Slasher and Slicer for skinning bosses..... Not to mentioned I've collected so many weapons other than my ranged ones. >_<

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Re: Melee, Ranged, and Wands come Mists of Pandara

Unread post by SylviaDragon »

I am NOT happy about this. I happen to LOVE my “stat stick” I have a marrowstrike look-alike on my main. (lvl 70) along with polar arms that I flat out love. I have lvl 60 swords I farmed raids for and an epic sword from sunken temple that summons a green whelp. I spent years running sunwell to get appolyon the soul render. I have stacks of “light sabers” one of the original fist weps from lvl 60 ZG and many, many other things that I both use, love and that have sentimental value. Suddenly I cant even pick them up anymore? WHY?
Unlike with ammo (once focus came in you were firing off shots so fast that you would run out of ammo half way through a fight) there is no reason to take our melee weapons. Bows/guns/xbows will have to become incredibly stronger to balance out the lack of our stat sticks now anyway.
Another question is what about raptor strike and wing clip? Cant really use those without a melee weapon can you? Hope they don’t take Wing clip away too.
I just spent weeks picking out a nice sword to use when transmorg hits and im not happy about this. The only good news is the xpack is at least a year away and there is lots of time for things to change. Besides, what self respecting hunter would leave home with a bow but not so much as a hunting knife anyway? Cant I atleast hold it? Please? :cry:
Bleh. /nerdrage off.

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Re: Melee, Ranged, and Wands come Mists of Pandara

Unread post by Slickrock »

Hero wrote: i want u to delete ur acnt ur arguments invalid
lol

GC said they were going to do this 3-4 months ago.. weren't you paying attention? They did exactly what he said they were going to do. Remove the stat sticks, and the relic slot. In exchange they get rid of min range.
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Re: Melee, Ranged, and Wands come Mists of Pandara

Unread post by Slickrock »

SylviaDragon wrote:Another question is what about raptor strike and wing clip? Cant really use those without a melee weapon can you? Hope they don’t take Wing clip away too. .
Those will be gone too

No need for it. Shoot scattershot at point blank.
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Re: Melee, Ranged, and Wands come Mists of Pandara

Unread post by MaximumOverdrive »

I've played since about when TBC was released and don't really see the problem. I guess for myself, when I imagine a hunter (specifically mine) melee weapons never really come to mind. I've never drawn my hunter with them and I never imagine him with them. I see the melee in my mind about as much as I see the trinkets...nothing really, other than some extra decoration strapped to my back. Admittingly my back will seem bare now, especially since I don't show a cloak. I wouldn't mind having quivers back to elevate that.

Personally...I would gladly give up the melee for removing the minimum range.
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Re: Melee, Ranged, and Wands come Mists of Pandara

Unread post by Slickrock »

Also, considering the model problems the 2Hers have always had, I really don't mind the change graphically. Most of the time they look awkward and just don't fit well. Now if DW weapons were still viable, I'd miss it more, as nothing looked sweeter than the two 1-H axes from Gunship on your back. But since they made DW non-viable, meh, finish the rest of the way.

Maybe we'll get to wear the ranged weapons on our back.
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Re: Melee, Ranged, and Wands come Mists of Pandara

Unread post by RHMakonea »

At first I was happy, but I'm going to be sad that I can't enjoy my weapons that I grinded for especially with Transmorg coming, I'll probably keep them in Void storage just for memories sake. Good note is all ranged are for hunters only and I like that.
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Re: Melee, Ranged, and Wands come Mists of Pandara

Unread post by Kalliope »

Slickrock wrote:
SylviaDragon wrote:Another question is what about raptor strike and wing clip? Cant really use those without a melee weapon can you? Hope they don’t take Wing clip away too. .
Those will be gone too

No need for it. Shoot scattershot at point blank.
They don't do the same thing, so "just use scatter" isn't really an appropriate response here. However, I agree that both raptor strike and wing clip are obsolete without a ranged dead zone.

concussive shot with no minimum range = wing clip
raptor strike < all our other special damaging shots, which we'll now have access to

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Re: Melee, Ranged, and Wands come Mists of Pandara

Unread post by Ket Shi »

I hope they let us hunters keep purely ornamental melee weapons for transmogrification purposes. When I think of a hunter, I think of a resourceful guy that also carries a knife, walking staff, or other short-range weapon/tool.
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Re: Melee, Ranged, and Wands come Mists of Pandara

Unread post by Monica Gems »

Hero wrote:
Xakaal wrote:I was thinking.. its not dumbing down the game, its removing unneccesecarily complicated crap.


lol ur jokeing right? see unlike most of you wich i assume are what wotlk? or cata starters ive been playing since vanilla i have 600+ /played on Just my hunter this isnt a upgrade its a slap in the face this isnt a Fps were its my DPS my DPS make it efficient make it efficient, its a MMO R-P-G. this is gona break ALot of RP

The fact that there Overhauling all of this soo much and didnt even consider adding a option Like Show helm/cape or hide helm/cape for melee/ranged wpns on ur back even if the melee wpn benefited us in no way its aesthetics

a great example of how it could work.... Melee has a ranged slot warrs... rogues... they dont Default use it the second u go ranged why cant they make our melee wpns work like that were the Gun/bow/X-Bow takes priority no matter what the range

n please B4 anyone makes some
[but that will take too much effort argument]
i want u to delete ur acnt ur arguments invalid look at how much effort there doing to overhaul this already it would just be a number adjustment to make melees range 0-0 or non existent unless you Click a melee swing skill
I started during the Lunar Festival before the Isle (Sunwell) was released. Tone down the "I played for a long time so I'm right" nonsense; it's a card no one with a serious argument needs to use.

EVERYONE is going from 2 weapons to 1 (save Rogues/some Warriors/Enhance Shaman/DW Death Knights who technically had 3).
E.V.E.R.Y.O.N.E.

This is to stop the "It's a rogue weapon" or "It's a pally relic" argument or "There are too many/not enough spirit wands", and one that I embrace.

As a hunter, I'm tired of druids saying I don't deserve the staff/polearm, and rogues comparing themselves by saying they use the ranged weapon the same way we do a polearm (side note; they do, but they have a non-hunter-irritating option in thrown weapons. Hunters currently HAVE TO use the melee weapons, with no other option, unlike rogues).

Am I disappointed about the aesthetics? Yes. But if we're going looks OR functionality, looks will loose every single time.
Last edited by Monica Gems on Sat Oct 22, 2011 12:51 am, edited 1 time in total.
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Re: Melee, Ranged, and Wands come Mists of Pandara

Unread post by Rikaku »

Slickrock wrote:Maybe we'll get to wear the ranged weapons on our back.

Glad to see I'm not the only one who hoped for that. :D

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Re: Melee, Ranged, and Wands come Mists of Pandara

Unread post by peanutbuttercup »

I'm the opposite. I don't mind having a range requirement on shots (no I don't PVP). I'd rather keep my hard earned melee weapons in exchange, just for appearance's sake. But it won't be an option. :(
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Re: Melee, Ranged, and Wands come Mists of Pandara

Unread post by Chimera »

Hero wrote:
Xakaal wrote:I was thinking.. its not dumbing down the game, its removing unneccesecarily complicated crap.


lol ur jokeing right? see unlike most of you wich i assume are what wotlk? or cata starters ive been playing since vanilla i have 600+ /played on Just my hunter this isnt a upgrade its a slap in the face this isnt a Fps were its my DPS my DPS make it efficient make it efficient, its a MMO R-P-G. this is gona break ALot of RP

The fact that there Overhauling all of this soo much and didnt even consider adding a option Like Show helm/cape or hide helm/cape for melee/ranged wpns on ur back even if the melee wpn benefited us in no way its aesthetics

a great example of how it could work.... Melee has a ranged slot warrs... rogues... they dont Default use it the second u go ranged why cant they make our melee wpns work like that were the Gun/bow/X-Bow takes priority no matter what the range

n please B4 anyone makes some
[but that will take too much effort argument]
i want u to delete ur acnt ur arguments invalid look at how much effort there doing to overhaul this already it would just be a number adjustment to make melees range 0-0 or non existent unless you Click a melee swing skill
:lol: first of all, i didnt understand your grammar past "a great example of how it could work", and second of all, ive been playing as of a month after World of Warcraft was released, i was playing before the release of the first battleground. Also, i do agree it'll break up a lot of RP in some sense, i have a very sexy RP weapon on my troll hunter that fits very well for her Shadowprey Tribe theme, it is both a viable weapon to defend herself and a fishing spear, but in terns of gameplay, NOT RP, all these changes are extremely welcoming to me. In terms of RP i am very much hoping they'll give us an option to still wear these items as aesthetic appeal, and as someone had mention either in this thread or a different thread, to wear a melee weapon you'd have to switch out your ranged, which would make the weapon RP friendly but Gameplay un-friendly.

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Re: Melee, Ranged, and Wands come Mists of Pandara

Unread post by Sasrei »

I am so happy for the min range gone! Its about time in my view.. ticked me off just having to stand there and do nothing while some melee or mage just danced around my face or in bosses when your told to group up but you cant necessarily group up cause of the min range issue and having to move around constantly trying to get rid of the red "target too close" thing. When I heard that I was like YES!!! (my bro was non chalant saying.. hmm about time)

and then when they said no melee weapon at all it instantly went to NOOOOOO. I like polearms/staves.. yes they are essentially a stat stick but think about it, do druids go around wacking people with their staffs? No. Not at all. Its essentially to them a stat stick. Yes pretty staff turns them into frre druids but they dont use it like say an actual melee weapon with the whacking of the people. Do warlocks run around smacking people, do mages? Nope. Nope and more nope, it is essentially by all rights.. a stat stick. The wands.. possibly now but staffs no. I dont care if its all like "yes but they use it!" that they do but not to physically harm someone, essentially by all counts making it a stat stick. Maybe for hunters its more of a stat stick cause our primary weapon is our bow but in none of their cases do they use said weapon to deal an attack. I dont think. Its kinda late and im really tired .. but im pretty sure in pvp ive never ever had a feral druid smacking me with a twig.. or a mage going all kung fun staff pwnage.

To me ours is like every one elses just more so in certain ways. And what am I going to do with the staffs I have in my bank that I was so excited on getting.. I wanted my felhound staff!! I really hope we can just keep it for transmog purposes, it doesnt have to any stats whatsoever.. heck they could even make it come from the dungeon challenge thing.. I just really would like to keep that option. Some of them are really awesome... seriously awesome.

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Re: Melee, Ranged, and Wands come Mists of Pandara

Unread post by TygerDarkstorm »

Actually, the majority of feral's attacks are actually based around their weapon damage. ;) While they may not swing their stick around (unless they had DBW) they do still benefit greatly from having the weapon.

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Re: Melee, Ranged, and Wands come Mists of Pandara

Unread post by Chimera »

feral druids have always required a weapon for base damage, they dont get it purely from their talents and armor and the +secondary boosts like crit and attack power, hunters literally only used melee weapons in terms of gameplay for the stats and because there was a minimum range

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Re: Melee, Ranged, and Wands come Mists of Pandara

Unread post by AdamSavage »

I wonder what they will do to make up for the stat loose of not having a melee weapon. My guess is make our ranged weapon have bigger stats they do now.
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