Tamable beasts that make no sense
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Re: Tamable beasts that make no sense
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Re: Tamable beasts that make no sense
- GormanGhaste
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Re: Tamable beasts that make no sense
- Kalliope
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Re: Tamable beasts that make no sense
Patrannache: Hit by the nerfbat, eh?
Bristlespine: Yep. You too?
Patrannache: Yeah, it was pretty lame.
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Re: Tamable beasts that make no sense
I agree that the elementals don't make sense as hunter pets although I have a shale spider on beta and she's kind of adorable. No way do I agree that gyreworms should be hunter pets though. They're not beasts to me. Along the same lines I don't think the demon dogs should have been turned into beasts. IMO they would have been better as warlock pets.
Basilisks are another family that I'm not totally sold on but I think that's because I wasn't playing in BC. I'd trade basiliks and water striders in a heartbeat for yaks and mushan. I'm actually pretty shocked that one or both of those aren't going to be tameable seeing as how they, to me, are the quintessential Pandarian beasts. I'm going to enjoy my new procupine and tiger but not being able to play alongside a yak or mushan is going to be a huge dissapointment to me.
Re: Tamable beasts that make no sense

There are plenty of pets that make no sense, either for realism reasons or lore or what have you. My oldest and dearest pet is, for all intents in purposes, a scorpion that is around 3 meters in length. Technically speaking, it makes no sense that it hasn't stung and killed/eaten my hunter yet. It makes no sense that a Devilsaur shrinks to 1/10th its original size just because I tamed it. Etc etc etc. But when you start to dwell on those kinds of things too much, it gets in the way of fun.
Having these strange and exotic creatures at our sides is part of the charm of the class. Worry less about the hows and whys, and more about how on earth you're going to make stable space for all the wonderful new species.

Some of the silkworms actually have really nice textures. A few are pretty jarringly low-res though.Sesamee wrote:The only new pet that I think is really silly is the silk worm. I thought they'd at least update their models after changing their minds and making them permanently tameable. They just look bad! Having a bunch of hunters running around with these things is going to be a terrible eye sore.
- Teigan
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Re: Tamable beasts that make no sense
But its a fantasy game. We're going to be playing anthropomorphic talking bears that walk around on two legs. And combine two wildly dissimilar species (red pandas which are not pandas by an stretch of the imagination and giant pandas). Realism is out the window. Though I do wish they would hire a zoologist to consult over anatomy, especially to fix those poor bats, cats and wolves. Basing a fantasy creature on anatomy that would actually work makes for a more "realistic and believable" creature that just looks better.
As far as things that don't make sense, has anyone mentioned a sporebat? Its a squishy flying sac of light glands and spores.
But I digress and digress. Pandaria pets that make no sense....pretty much just silkworms due to their horrid texturing and awkward look at hunter pet size. I'm not gonna argue if a silkworm is a viable pet, since it makes as much sense as a sporebat or old fashioned worm. But graphiclly, they make no sense and look like a mistake.
- Korii
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Re: Tamable beasts that make no sense
Teigan wrote: We're going to be playing anthropomorphic talking bears that walk around on two legs. And combine two wildly dissimilar species (red pandas which are not pandas by an stretch of the imagination and giant pandas).
but......but.....

*ducks and runs* =oP
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Re: Tamable beasts that make no sense
I agree with redith's "doesn't make sense" list. Not because the insects are large - tha is entirely believable to me - but because I wouldn't think insects would have the intellect to follow orders and know that this guy over here is a friend but that one there should die. That said, I wouldn't want any of them to become untameable. Even if they don't make perfect sense, they're still cool and well-loved by many players.Equeon wrote:You're forgetting that this is a fantasy world, where many things are gigantic. Just because most of those creatures are small in real life does not mean they are in the game... wasps? hell-O?! Princess Huhuran? A RAID BOSS? That's a pretty massive and powerful wasp if you ask me. Why you would not want a creature that large and powerful at your side, I don't know. Same applies to beetles, worms, and shale spiders: they're large and powerful and have big teeth. Moths... I'm not really sure how that works.Redith wrote:I know I am going to draw allot of ire from some people but in my opinion allot of pets make no sense, and some make very little sense.
Pets that make no sense
Wasps
Moths
Beetles
Worms
Shale spiders
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Re: Tamable beasts that make no sense
So in other words, even the beasts that seem illogical to me (like blatantly vegetarian beasts) are going to be SOMEONE'S favorite pet. I say go for it.
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Re: Tamable beasts that make no sense
WHY are demon-dogs so bloody tiny? Porcupines are even smaller. But Jormungr are twice the size of old world worms (to the point where they're hard to get around). Seagulls are tiny. Bats are FARKING HYOOJ (so are chimeras), enough that their flapping wings go through your body.
I wish Blizzard would make a pass where they put a little more effort into equalizing the size of some of the models post-taming. Make demon dogs the size of wolves, make bats the size of carrion birds. I dunno. DO SOMETHING.
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Re: Tamable beasts that make no sense
I dip my arrows in alarm pheromone, seems to work pretty wellHelsinki wrote:I wouldn't think insects would have the intellect to follow orders and know that this guy over here is a friend but that one there should die.

- Teigan
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Re: Tamable beasts that make no sense
This I agree with. I actually use the Glyph of Lesser Proportion on hunters that have chimaeras. Their wings still hit me, but less so. I don't want tiny pets, but I wish the giant flapping ones were the size of birds and that the mini ones would grow a bit. The only point I disagree on is seagulls. They are about the right size to me. If they were bigger, their graphic critterhood would show more. And they would probably peck my eyes out. And who wants that?Nachtwulf wrote:The only thing I see is silly is how the size is handled on some pets.
WHY are demon-dogs so bloody tiny? Porcupines are even smaller. But Jormungr are twice the size of old world worms (to the point where they're hard to get around). Seagulls are tiny. Bats are FARKING HYOOJ (so are chimeras), enough that their flapping wings go through your body.
I wish Blizzard would make a pass where they put a little more effort into equalizing the size of some of the models post-taming. Make demon dogs the size of wolves, make bats the size of carrion birds. I dunno. DO SOMETHING.
The "bugs" in the game are generally part of "civilization" of sorts and are presumably more intelligent than your average bug. That being said, there are some surprising displays of intelligence by invertebrates IRL. Ants, for example, raise crops, take slaves and do other generally human activities. Cephalopods (I know, not a bug, but still an invertebrate) are amazingly intelligent, to the point of displaying reasoning, learning, tool use, possibly deception and emotion. So to me its not too much of a stretch to think a bug could make a pet and companion in a fantasy world.Helsinki wrote:I wouldn't think insects would have the intellect to follow orders and know that this guy over here is a friend but that one there should die.
Re: Tamable beasts that make no sense

For example, I think silkworms are ridiculous pets, based on what I know of caterpillars. They're just big sacs of goo and lots of undifferentiated cells just designed to eat and gather energy so they can develop fully. Not much going on upstairs. Blizzard probably felt the same way, but they decided to keep them as a fun gesture anyway. So now I just have to accept that caterpillars on Azeroth are smart enough to be trainable and not much like real world ones at all, much as their moth parents aren't.
- Kalliope
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Re: Tamable beasts that make no sense
Besides, we tame WORMS....

In seriousness, I agree completely with Wain that it all comes down to personal bias.
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Re: Tamable beasts that make no sense
Shale spiders seem pointless to me as well, I hate hearing their death scream and knowing that they're tame able.
Porcupines, they're adorable and I'm glad we can tame them but I think they'd be better off as just a mini-pet. They're kind of like rabbits or squirrels. Why porcupines and NOT otters ;_; so cute.
Silkworms I think are another "joke" pet like the seagulls. By joke I mean it really changes the epic mood of killing raid bosses. Instead of fighting with a ferocious lion/wolf you can choose to fight with a seagull..or silkworm. Everyone will tame one once but never use.
I love the Quilen and Goats though - can't wait. <3
Re: Tamable beasts that make no sense
Goats, okay, but why do we still not have the ram?
Basilisks are too similar to crocs, which I find too bulky for play.
Striders and water striders are kinda like the spore bat, they just don't look mean or combat-ready!
Couldn't care less about cranes, I guess they fit the setting, but there are cooler birds they could have added!
Silkworm is pretty stupid, I guess they thought the moth was popular or something.
Porcupine looks a bit like a ravager, but unless the animation is stellar I don't think I'll get one.
The turtle and stone lion Quilin are mildly interesting, but where are the special versions like Terrorpene? I might get the jade colored quilin, but I haven't been super impressed with the stone-look after taming Skarr.