Gimlion wrote:From what I understand, quest mobs and items are going to spawn at a rate that is determined by population. At least, that's what the initial idea was with this new feature. It's been a while since the first mention of it though, so I'm not sure if they changed they're minds or not.
That's how it's been for years, in regards to quest mobs/items. I think one of the early incarnations of this was Isle of Quel'Danas.
"Q: I really don't see any reason to group with others when everything is so easy to do at the lower levels. All these other people will be doing is killing my mobs and taking my resources.
The game is specifically designed with variable respawns, and huge influxes of players on launches. Having very few people in a zone is actually not what the game is supposed to be."