As usual, it's slow going as I have to locate the unnamed models among the tens of thousands of new files, locate their textures (sometimes they're already linked, sometimes not) give them names, and eventually take shots. It takes a while.
I see there's been a mixed reaction to the new models and their aesthetics and I'll say that I understand. From what I've seen, they're really not for me, either.
Many of the new zone models have two factors that don't really work for me. Firstly, there are too many where they've clearly gone 'let's do <existing creature> but with a snake head'. After one or two it feels gimmicky and suggests a lack of real vision or imagination for zone fauna. Secondly, the fact everything needs to have fluoro-green venom slapped over the base colour palette means there's a lot going on colour-wise and little of it good. If they varied the venom colours to harmonise with the specific palettes they could get models that would look really nice instead of jarring. There's absolutely no reason venom has to be green - it isn't in real life! Though some zone shots suggest the island is saturated in green venom so maybe yellow or purple wouldn't fit lore-wise?
There are some really cool chameleons but they appear to have been created specifically for Shop mounts and not in-game. As has become the trend, much of the highest quality art is being created for secondary commercial reasons and not for paying subscribers.
Anyway, I'll get model shots up asap.






















