ICC fights/mob abilities you hate

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Anansi
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Re: ICC fights/mob abilities you hate

Unread post by Anansi »

Yeah, I have a macro for the disco balls that says
/targetexact Kinetic Bomb
/petattack

And I use a Wind Serpent specced into mobility so he can very quickly use his 20 yard ranged attack as he nears to get the bomb back up. I actually really like the Princes fight, if only because I get to use a different pet!
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Jakkra
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Re: ICC fights/mob abilities you hate

Unread post by Jakkra »

Yeah, I usually sick ol' Rufus (my wolf) on one of the bombs. I guess in a way, the Princes fight is kind of a laid back, "break time" fight :lol: That's a nifty idea to use a different pet during it... if only my stable weren't full..
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Kalliope
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Re: ICC fights/mob abilities you hate

Unread post by Kalliope »

I wish I currently had a pet with a ranged attack for that alone. :/

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Vephriel
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Re: ICC fights/mob abilities you hate

Unread post by Vephriel »

Unggoy wrote:Hes... not the sharpest marble in the crayon box. >_<
:lol: That made me giggle.
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Wassa
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Re: ICC fights/mob abilities you hate

Unread post by Wassa »

I don't mind playing volleyball on blood princes fight, especially on heroic. Heroic version makes the fight much more exciting since the bombs aren't as slow as molasses.

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Kalliope
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Re: ICC fights/mob abilities you hate

Unread post by Kalliope »

Wassa wrote:I don't mind playing volleyball on blood princes fight, especially on heroic. Heroic version makes the fight much more exciting since the bombs aren't as slow as molasses.
Agreed! It's actually a challenge. Hector loves playing fetch, thankfully! ;)

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