I was responding to the OP's comment about the DPS component being removed and thus causing pet special ability descriptions (like wasp sting et al) to now look a little odd at first glance.Sasrei wrote:I think what the OP is saying that instead of having wolves as a must have pet for raids. Now if your raid is misisng a buff or debuff you'll have to use the pet that will supply it instead of using the pet you love. If you have a more even raid it would make it so much more easier but not every raid has that. So instead our pets who we love will not be a stat stick for us (as some hunters veiw there wolves) but instead a stat stick for the raid. And a hardcore raiding I am going to be finding myself having to tame a wide variety of pets I may not even like because of how it may help the raid. All the hunters in my guild are either never on, or will be changing to a different class come cata. So my stable slots are going to get full pretty fast.. and even with the level increase to pets... level 25 pets in time for a raid is.. scary lol
I am still excited about the possibilities its just.. I am also worried that I may now instead of using a pet I love and wanna use. Ill have to switch it out for something else.. and as a raider and guildee I understand this and am now ok with it.
In re: having to tame a wide variety of pets for raid utility... if you agree that no one pet should be "the" raid pet a la wolves, then spreading raid utility across the ferocity tree and thereby forcing raid hunters to diversify would be the alternative...
And as others have already commented, that's really only for smaller raids - once you get up to a 25 man, you generally will be able to bring any pet you want since the "basics" probably already will be covered (by the classes who do them best).












