Kalliope wrote:Blizzard just likes reusing existing models and putting new art on them. It's easier. *points at sea horses*
It's actually, less about easy and more about model memory efficiencies. Trust me, most of the artist would rather be given the ability to create a new model and skin it, than reuse an existing one, re-skin it, and try and make it look unique.
Unfortunately, every hunter pet model needs to be universally available in every zone for every character to see. Global models as such are very very very taxing on the available memory bandwidth for WoW because of that. Adding in one simple "new" pet results in every zone having its "maximum" graphic memory load increased. In some zones (especially old world) this doesn't become a problem. However, in Zones like Dalaran it can be downright "crashing" as the models become so high in quantity that each persons machine requires constant swapping of the graphics and are slowed to a crawl or, worse yet, disconnects the user. I want more, true, new pets as much as anyone. However, The simple fact is that new pets come at a huge expense and asking for more "reskins" is almost as fun and much less taxing.
It is also why Cataclysm is a pretty brilliant idea for "destroying the old world". After Cataclysm happens, all the people who are playing within are now "upgraded" to the WoW: BC minimum PC specs versus the original Vanilla ones. There will not be a possibility of me encounters someone on the "original" Azeroth and have to account for what they may or may not be playing on PC-wise. Thus, the programmers and artist can code and create to a raised bar.