Crappy Groups

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kairii
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Re: Crappy Groups

Unread post by kairii »

Saturo wrote:
Kalliope wrote:There's so many people who don't watch pets at all.
Ovaktalo, who is my petopian healer/inventor of the healerstab once combatressed a pet.
That was just me not paying attention to who I ressed, tough.
*cough* you forget your line!
'ops im to imba for healing' <3 tis why we love you
Last edited by kairii on Thu Apr 29, 2010 5:53 pm, edited 1 time in total.

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Re: Crappy Groups

Unread post by Saturo »

Shh! Not in front of the forum...

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kairii
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Re: Crappy Groups

Unread post by kairii »

but i said you were imba *giggles*

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Re: Crappy Groups

Unread post by Saturo »

:P

You just switched "Oops, forgot to heal" into something I never said. xD
Being in a social guild makes me focus on the chatting instead of the... Keeping people alive stuff... That I do...

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kairii
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Re: Crappy Groups

Unread post by kairii »

still love ya for it though tbh that warr didnt deseve your imbaness : | charging into things ... i wanted to hit him fer ya :x hate people who do that though tbh ill adit ive done it a few times like just spamming a shot key hitting anything and over pulling XD

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Palladiamorsdeus
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Re: Crappy Groups

Unread post by Palladiamorsdeus »

If I am not paying attention, I tend to accidentally hit an instant shot that shoots a mob that we aren't actually engaged with......or forget to take my pet off of aggressive.....

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Re: Crappy Groups

Unread post by Kalliope »

Teehee, my hunter buddy has done that a few times (since we've been random-spamming to 80). He generally has MD available, but if not, I'm well-practiced at picking up extra pulls like that, since I've been there myself!

There's something about accidental autoshots that other classes just don't have to deal with...

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Re: Crappy Groups

Unread post by Palladiamorsdeus »

I have to deal with it to a lesser degree on my mage, but I don't have to worry about a pet running off to hammer whatever I just fireblasted by accident.

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Re: Crappy Groups

Unread post by kamoodle5 »

Oh my god. Some idiot just logged out of his rogue just so he can betray both of you? Among all the stories I've read here, that guy had to be the most repulsive loser in WoW.

And...well, I was in a bit of fiasco myself. I guess since I am here, I'll mention my little story again. The RFK story.

First off, one of my guildies wanted me to tag along with him to RFK. Eventually, we ended up with a warrior, a hunter, a warlock, and a rogue. First reactions from the warlock was, "Why do we need a hunter? We need a healer." First small burn came out of me.

As it turns out, we had no healer but we were actually doing pretty good downing the mobs in RFK without one. None of us pulled one too many, so it was a decent start. I was proven pretty worthy for myself since I never sent my pet out first in front of our group and always assisted in attacking the mobs the main tank (my guildie, the warrior) was fending off. In fact, my pet himself provided as a secondary tank so I did not have Growl on automatic but rather scorpid poison to assist with my serpent sting (I just love using Serpent Sting). Once or twice, I ended up assisting my pet when we had to take care of an extra mob that just happened to stroll on by. Since I had fairly good gear at that time, that didn't prove to be too difficult and my Mend Pet kept my tank alive.

Then by the time we hit the part in the instance where there are two ways that go back to two different bosses and we were working our way through one of the bosses, the tank disconnects. Since when we were able to kill a small group of mobs, we patiently waited for the tank's return. Nothing. I don't think it was out of crudeness; I think he had something he needed to take care of irl (I hope).

I did make a small mention that if we hang around the instance for too long, the mobs could respawn and catch us off-guard. Then the warlock argued with me saying that mobs don't respawn in instances. That burned me up because I know that they can. I've soloed RFD and ZF plenty of times on my old, retired level 70 hunter to know that mobs do respawn over a long period of time. However, that was before the LK came out, so I am not sure now if it's still true, but I'll assume so.

Shortly after the tank's departure, we managed to snag in a level 66 DK to finish the run for us (yeah, isn't that cheating?). That was when the warlock became a gear-grabbing ninja. For most of the bosses the DK killed for us, I never rolled for any of the blues. I always lost on the rolls I did go for though. Even the warlock rolled (and won) for gear/weapons that he couldn't wear or use. Seeing as I was a hunter, I definitely needed those blue leather gears and a blue 1h axe that was there (orcs need axes). We did run into a rare elite btw. After we downed the huge boar, the rogue was kind enough to offer me the blue leather pants after the roll, but I politely said no because the pants has strength in it (give me agility over strength for my hunter any day). Then I had to go afk for a few minutes, so they pretty much ran through the final boss without me, which I thought was really rude.

I did manage to grab the heart I needed for the quest, I got some leathers (thankfully, both me and the rogue shared our amount of leathers to skin) and we were able to safely escort the goblin out of the trenches. Again, the rogue did offer to give me some leathers he skinned, but I said I skin for the money. He gave them to me anyway.

So, at least, there was a good side and bad side to the group I was in. The rogue was, well, moderately nice but the warlock was more than a handful for my patience. I didn't even say anything else to him after our little argument because I knew it would not go anywhere.
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Kalliope
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Re: Crappy Groups

Unread post by Kalliope »

Yes, mobs do still respawn. The guy's a nub.

When getting run by a higher level, people generally move ahead even if people go afk. Just put someone you trust on autofollow.

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kamoodle5
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Re: Crappy Groups

Unread post by kamoodle5 »

Only problem was I knew nobody there in our group (pug run), and I know I couldn't trust that warlock by a mile. Maybe the rogue but even that a bit out of my reach. If my guildie was still there, yes, even if he did leave us.
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Re: Crappy Groups

Unread post by Ryai »

So we try to do the weekly yesterday. Yes we were cutting it close but we didn't expect this amount of fail.

We can't find anyone onlike Saturday unsaved with key. So someone suggests we go to Naxx, oneshot Saph.


So when we get there, I ask; Are there any tactics. Cause usually, someone will brief it.

Like watching the maly vid I could sum it up as, stay behind maly if not tank. Kill power sparks. Stand where sparks were killed. Phase two; stay in the bubbles unless melee and get on the damned floating rocks. Phase 3, stack on eachother and spam the correct buttons at the right time.

Hurdur. Watch vid once, learn tacts forever.

DK just goes Hide behind frost

I'm all bwah? frost?

He didn't clarify Hide behind the god damn people who get frozen so you don't get oneshotted!

So ofc we wipe, but the main thing is BEFORE the wipe we got Saph to one half to one third/fourth of his hp. If we hadn't of wiped we'd have done it. So we get in we know wtf to do now.

KREAT THE OH SO PANSY: you guys don't know tacts, I can't be assed to explain, QQ MOAR.

And then he left. And logged. So I couldn't bitch at him for being a bloody prick of a loser.

Which forces me to get Caim and then the next wonderful thing happens! THE HEALER DICKS ABOUT.


why the hell is it everyone thinks Naxx is a place you can dick about? Caim could have tanked Sapphy.

Caim can't tank without heals :/
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Re: Crappy Groups

Unread post by Kalliope »

This is going to be a long one, but I promise you, it's worth it, because it has a happy ending.

I've been playing my new 80 dk tank lately and a good friend has been saving up triumph badges on his pretty nicely geared tree. I have NO IDEA how we got queued into heroic Pit of Saron last night, but we did. So did a lock with 71 points in destro, who was a nice guy, as did an elemental shaman/rogue team from Stormreaver. Considering the state of their gear, the shammy and rogue didn't belong in there either.

My dk had never actually done Pit before, so I wanted to grab the quest from Jaina rather than running past the opening trash as I normally do. So I pull the rightmost mob near the entrance. My buddy heals me and only the lock dpses. I'm already getting a bad feeling about the run, especially when the shammy and rogue join in and the shammy uses his knockback to pull another couple of mobs. We end up wiping, since I eventually run out of cooldowns to group the mobs up within pestilence range and my friend got killed. I ask the shaman not to use his knockback. He cops an attitude, saying he was using it for mana and that he's pvp specced. Uhm, no. My friend, who has no tolerance for idiots, initiates a kick on the shaman. It passes. The rogue, pissed that his friend got kicked, pulls a few packs with tricks of the trade and tries to wipe us. It takes a good four packs to do so, but he finally does - only after dying himself.

Normally, this would be the end. The rogue would leave and we'd get on with the instance. But luck has frowned upon us and the rogue was the dungeon guide. This enabled him to reinvite the shaman. They said they were done messing around and were ready to finish the instance. My friend and I were skeptical, based on their behavior thus far, and sat at the entrance, waiting for them to leave. However, they did not. Once they got the idea that we weren't bluffing, the rogue went and got on his paladin tank, who was in t10. The shaman healed him and the two of them cleared to the first boss with the lock's help. My friend and I followed along, him healing the lock and the two of us, and me at the ready to pick up anything that got on the lock, or possibly my friend. They have some trouble three-manning the first boss, and eventually, both the paladin and shaman die. I pick up the boss before the lock gets killed and we three-man him down the rest of the way. The spellpower dagger drops and the shaman wins the roll. This was quite disppointing for the lock, who was running the instance just for that dagger. I whispered him and told him that the staff off the last boss would be better for him if it dropped anyway. Unfortunately, we weren't going to make it that far.

The shaman gave up on healing on his shaman and got his own tree druid, who is similarly geared to mine. In case you're keeping score, we now have both of the Stormreaver guys on their geared mains in an instance that they wouldn't even get frost badges from. They claimed to be doing it for the lock, but that was clearly not the case, when they didn't let him have the dagger. So they were simply doing this to epeen.

So we make it through the trash to the second boss. I have to pick up a few mobs to save my friend and the lock. The shaman-now-druid and rogue-now-paladin noticed this and pulled the second boss with the druid prowling. Soon after, the paladin bubbled, which meant Ick and Krick went directly for the poor lock. I stepped in and picked up the boss. We began the long, arduous process of three-manning him down. The lock eventually died to pursuit, the one thing we couldn't protect him from. My buddy and I continued to burn down the boss, but eventually got RNGed when a slime puddle spawned under me and the boss did his special knockback before I could move him out of it, pretty much instantly killing me. Had I been on my paladin, that would not have happened. :/ The boss reset when my friend ran and reses were made. The paladin tried to pull some of the trash on the far left side of the boss, which didn't seem to work, but my friend and I dashed back to the entrance anyway and zoned, to be safe. the lock didn't come with us, despite warnings. We popped back in in time to see the three of them wipe on the boss.

So now we had a standoff. Neither tank-healer group could three man the boss down. The paladin went back on his rogue and tried to tricks more mobs to us a few times, but he only got himself killed. The druid sat at the entrance with us, attempting to troll my friend about his gear. He failed, of course, since my buddy is a fantastic healer who knows what he's doing (we heal raids together all the time and he's helped me a LOT over the past year and a half).

Eventually, the Stormreaver pair gave up and disconnected. We happily booted them and took a quick group vote on whether to finish the instance, opting to run a few randoms instead, since we were all sick of the place after TWO AND A HALF HOURS. A mutual mage friend (who was the official timekeeper for the incident, since he kept periodically checking in on us) came along to help out and the random heroics went smoothly.

I definitely don't recommend this sort of method for handling jerks, and yet, I'm very happy that we managed to get the lock some quick badges and that none of us gave in to the rude people. I hate when good people feel compelled to leave a group because of jackassery. I was shocked the lock stuck it out as long as we did, to be quite honest, but he knew what was up with the group and that we had his back.

I will never look at PoS the same way again.

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Ryai
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Re: Crappy Groups

Unread post by Ryai »

tbh I'm glad you did get some runs for yourselves and the lock after having to deal with two crap people- especially trying to up their epeen in such a way :/ the hilarious thing is the fact they were failing so hard and it just felt like they were trying to troll you three- mean why else would they have stuck around trying to cause what was it, 3 wipes? And the paladin fucking bubbled on Ick and Krick!?

What is he insane? Ick and Krick is like the easiest damn boss fight in the whole damn pit, mostly when you clear trash before hand but I digress. The only bubble I have ever, EVER had to pop is the Protection bubble for half damage. And even then if I have to do that then disaster is already well on it's way! But god damn wtf kinda nub is he to use the, erf, divine protection bubble!? I mean I've accidently popped HoP on myself but I've always tried to get it off quickly and apologized profusely when it did happen before I removed it from my bars entirely.

But there is also some more good news; you now can add 2 players and their 2 alts to your ignore list. And chances are high that hopefully, you never run into them again.
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Re: Crappy Groups

Unread post by Kalliope »

Ryai wrote:tbh I'm glad you did get some runs for yourselves and the lock after having to deal with two crap people- especially trying to up their epeen in such a way :/ the hilarious thing is the fact they were failing so hard and it just felt like they were trying to troll you three- mean why else would they have stuck around trying to cause what was it, 3 wipes? And the paladin fucking bubbled on Ick and Krick!?
YEP! And it was actually more attempted wipes than that; this is a shortened version.
Ryai wrote:What is he insane? Ick and Krick is like the easiest damn boss fight in the whole damn pit, mostly when you clear trash before hand but I digress. The only bubble I have ever, EVER had to pop is the Protection bubble for half damage. And even then if I have to do that then disaster is already well on it's way! But god damn wtf kinda nub is he to use the, erf, divine protection bubble!? I mean I've accidently popped HoP on myself but I've always tried to get it off quickly and apologized profusely when it did happen before I removed it from my bars entirely.
Yeah, he did it on purpose, so aggro would go on the lock, cause they knew I'd get in combat to save him. They didn't care. And like I told my buddy after that one, I didn't care that I died; I was more than happy to die to save the lock from that fate. (Even if he still died on the attempt, at least he didn't die directly because the pally bubbled.)
Ryai wrote:But there is also some more good news; you now can add 2 players and their 2 alts to your ignore list. And chances are high that hopefully, you never run into them again.
I'd be fine with running into them again, since they got the worst of the bargain - they failed at trolling. One of the best part of the whole thing was my friend thanking them for the free ride periodically once we'd agreed to kick back and do nothing (except guard the lock). He REALLY got under their skin. :lol: Which was really why we didn't realize how long we'd been in there; we were having too much fun laughing at the failed trolling and protecting the lock.

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Re: Crappy Groups

Unread post by Demonicow »

lol lemme tell ya about the crappy groups ive endured one time i was tanking uldaman with my lvl 40 pally and this rogue sits down on this bench and refuses to dps so i ask her if she plans to dps and she had like 5dps so far and she replys with im emo so please dont ask me any questions and everyones like im emo too and stuff and she leaves and we find another rogue who pulls well over 100 dps and then on my lvl 40 druid i get silenced while trying to heal and the tank boots me cuz i cant heal, then in hor on my 80 dk i ask to need on a tankin cape remember im just askin here so the tank boots me for askin and then another time this warlock keeps pullin stuff of me in uldaman as im tankin with my lvl 36 warrior still kinda low to tank uldaman and lvl 41 warlock keeps stealin aggro and the heals gets pissed and then another time during h cos this rogue goes real slow to try and get the zombiefest achievment and after losing the chance for the mount he leaves thats how things are most of the time
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Re: Crappy Groups

Unread post by Sonata »

Here comes another feedback to Crappy Groups by Sonata! Welcome to the show!
Oh yes a word from our sponsors Siliner has licked the Lich King he tasted minty.

On to topic, the day before yesterday first time in awhile I logged onto to Siliner...finding Saturo in ICC. Anyway I wanted to try and get the Sylvanas quest chain done in Icecrown dungeons. Well they went by with sweeps...and people STILL NOT knowing not to attack on mirrored soul or DPS not knowing to nuke the orb. Okay it's not like everyone has DBM, it tellls me what to do.
Put I went into PoS norm,I've done it a million times on my main it should have be a breeze..I've went through about 5 PoS normals with Sili...only 2 went through to Tyranus. The healers seem to leave right after Garfrost or the group falls from going the uphill after Ick and Krick. I know the hill can be a disaster...if the casters don't die pronto the group fails.
Okay the group was a bit weird we had a shammy in Relentless.
That's my crappy group rant for the day enjoy.

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Re: Crappy Groups

Unread post by Saturo »

You can't take the raider out of a raider, even if said raider is on a casual alt.

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Re: Crappy Groups

Unread post by Sonata »

Saturo wrote:You can't take the raider out of a raider, even if said raider is on a casual alt.
Theres no way to say that any better! Once a raider always a raider.
Srsly I would have joined you if my gear would be a bit better. Getting the emblem helm upgrade today!

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Re: Crappy Groups

Unread post by Xcreeping »

Im doing forge of souls on normal, I sit at the doorway of the circle room with mobs all around the walls inside ( like i usually do ) and a skull pops on me and my pet attacks it at an odd angle and pulls the whole room and wipes the group. :?
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