Tales of the Hunt Q&A and OCC
- Kamalia
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Re: Tales of the Hunt Q&A and OCC
I actually haven't had much bad stuff happen to my characters in the RP other than Glix being captured. Though I doubt I'd have the heart to kill them off. They're far too much fun to roleplay.
Seren. I will be very sad if Swift dies. :[

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- Serendipity82
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Re: Tales of the Hunt Q&A and OCC
It was just a thought Kam, I don't think I could bring myself to do it.
Re: Tales of the Hunt Q&A and OCC
The forums would BREAK from the sheer grief and rage.
- Serendipity82
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Re: Tales of the Hunt Q&A and OCC
Re: Tales of the Hunt Q&A and OCC
- Serendipity82
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Re: Tales of the Hunt Q&A and OCC
If that's the case I'm hugely flattered.
*hugs Swift*
*gets burned* Ow.
Re: Tales of the Hunt Q&A and OCC
- Kamalia
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Re: Tales of the Hunt Q&A and OCC

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- Serendipity82
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Re: Tales of the Hunt Q&A and OCC
Also would like to buy In Game Versions of Swift, Tirrae, Arbennig, Haneed etc. complete with names and "(myri,magna etc)'s companion"
Re: Tales of the Hunt Q&A and OCC
<Azunara's Companion>
>>;
- Serendipity82
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Re: Tales of the Hunt Q&A and OCC
Re: Tales of the Hunt Q&A and OCC
And In-game Azu is not letting her bronze drake go!
- Moonlost
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Re: Tales of the Hunt Q&A and OCC
Any chance I could get a summary of events since I was last online?
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TygerDarkstorm
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Re: Tales of the Hunt Q&A and OCC
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[/center]Lord Godfrey wrote:Some people only want to watch the world burn. Others want to be the ones responsible for burning it...
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TygerDarkstorm
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Re: Tales of the Hunt Q&A and OCC
I personally dislike the constant need it feels like we have to be consistently fighting all the time. I'm not saying the whole RP should be nothing but down time because too much down time is down right boring (and obviously the goal of FotC is to destroy the Cult or be destroyed by it). I just feel...bored? tired?...of feeling like we have to keep jumping fight to fight to fight to fight. For me, unless you're Indi or Zaruuk or something, fighting serves little to actually develop characters and, for the most part, doesn't really cement any sort of friendship ties or anything.
Like I said, I don't think we should stop the fighting entirely as that would be counter-productive to the RP (and the adventurers are in a rather prone position right now to a surprise retaliation). I just...I don't know...feel like perhaps there's something more creative we could come up with for them to do in down time (as in, we don't just have to be sitting somewhere resting or whatever while everyone gets bored because we've dragged it on too long).
The other thing I like about having a nice balance between fighting and not fighting is it's a good opportunity for people who may have to go places or can't be around for battles or something to not have to worry that they're missing anything. Tangent side stories could be occurring for people still around that a busy/missing/etc person or two wouldn't have to be concerned with their characters missing.
I feel like a little bit of a whore for what I did with Indi, but at the same time, I would love to see more stuff like that from other people. We are, after all, writing a story together and I personally love reading into stuff that really gets into the nitty gritty of characters.
This is just my two cents, and I respect the people who are gun-ho on the action. I just thought I would throw my thoughts out there from a little bit of a differing perspective. I feel that there are multiple avenues we could be exploring (one example being Rose and Decay's side mission for Camp Durotar's sabotage).
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[/center]Lord Godfrey wrote:Some people only want to watch the world burn. Others want to be the ones responsible for burning it...
- Saturo
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Re: Tales of the Hunt Q&A and OCC
I also exist on DeviantArt.
"I'll probably be some kind of scientist, building inventions in my space lab in space!"
Moderation note: Saturo is banned from all forums except the RP forum, and only allowed there until the current RP thread ends.
- Moonlost
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Re: Tales of the Hunt Q&A and OCC
I guess the reason for the current attack-rest-attack thing we have going on is, well, that stuff is quite easy to pull off without advanced planning. As well as, you know, the whole fate of the world on this group's shoulders thing.
I have a few ideas I'm waiting for the right opportunity to launch into myself.
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TygerDarkstorm
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Re: Tales of the Hunt Q&A and OCC
Rose and Decay's little plan felt fun to me and even the use of the distraction portals to try and throw the camp off was neat, although I think the attack following it came a little too slowly, but that's the way the dice roll.
Anyway, I've laid my thoughts out so that's that.
I've been debating on doing a follow up post of Indi's training since I've had some ideas about her learning process.
Edit: I'm heading to bed. I'm off tomorrow and Wednesday so I'll try to get a post for AtitU out tomorrow that way the people waiting on Myrrh aren't totally effed over.
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[/center]Lord Godfrey wrote:Some people only want to watch the world burn. Others want to be the ones responsible for burning it...
- Lupis
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Re: Tales of the Hunt Q&A and OCC
As the Cult, they're going to resurge and change quickly, because they have a very large following and an overall pretty organized leadership. I keep feeling like they're being OP, but considering that it's the giant Cult vs. a few random adventurers... It's hard not to be. Sure, in-game you can do that kind of thing. In-game ten people can take out the Lich King, though.
So... I'm rambling. >.> But the head-on attacks are probably going to just wear out the adventurers, while the Cult can quickly repair and move on, getting stronger. More plans like the Rose/Decay one would do a lot better - despite the fact that they got reinforcements, the Cult still lost a lot of members to that.
And, that last point had nothing to do with what I started this post to talk about!
I liek character development!
We shud do moar!
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