Where The Wild Things Are (MoP rare information)
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- starkittens
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Re: Where The Wild Things Are (MoP rare information)
I was thinking about going after Stompy. I don't have a goat yet, and none of the common Goat colors interest me...
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- Zangor
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Re: Where The Wild Things Are (MoP rare information)
- Vephriel
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Re: Where The Wild Things Are (MoP rare information)
I can go check, will edit this post in a few minutes.Zangor wrote:is blootooth making stomping sounds when tamed like the Elder Seadragons are? because it really annoys me now that my tamed Brown dragon turtle is glitched with massice stomping sounds when it walks.
EDIT: Nope, Bloodtooth does not have any stompy sounds.
- Miacoda
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Re: Where The Wild Things Are (MoP rare information)
Krosh makes stomping sounds after being tamed
Elder Seadragons make stomping sounds after being tamed
Sea Dragons are now undersized when tamed
Sea Dragon Hatchlings are also undersized and when they walk they make little clicky sounds (like when crabs walk) (AND OMG THEY MAKE THE CUTEST SOUNDS WHEN CLICKED EEEEEEEEEEEEEEEEEE <3)
Muck Snappers make the clicky crab walk sounds when they walk and are also undersized.
Shoreshell Snappers make clicky walk sound.
Rankbite Ancients are still undersized (and still growl on occasion when idle which is totally a good thing!! Seriously it's awesome *huggles growly turtle*)
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- starkittens
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Re: Where The Wild Things Are (MoP rare information)

Accidently. I was exploring/mountain climbing when I found his tracks.
They are still backwards. >.>
But, yeah.
Oh, and I love Kun-Lai summit. Cuase, well, It's mountains, and I love exploring/climbing.
I've killed myself way too much climbing in the mountains...and Storm peaks. >.>
The burns of a fire may heal with time
but the burns from our love will never heal, even as the years pass on
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- GormanGhaste
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Re: Where The Wild Things Are (MoP rare information)
These tempt me, but only if they stay undersized.TheDoomcookie wrote:Sea Dragon Hatchlings are undersized (AND THEY MAKE SOUNDS WHEN CLICKED)
Rankbite Ancients are still undersized (and still growl on occasion when idle *huggles growly turtle*)
- Kalliope
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Re: Where The Wild Things Are (MoP rare information)

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- Kirsten
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Re: Where The Wild Things Are (MoP rare information)
- Snowy
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Re: Where The Wild Things Are (MoP rare information)
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Re: Where The Wild Things Are (MoP rare information)
Re: Where The Wild Things Are (MoP rare information)
For those who happened to play FFXI and played a Summoner...
Do these rares give you horrendous flashbacks of Shikigami Weapon before they raised the level cap? :S
For those who aren't aware of what Shikigami was:
Area full of level 70 (Level cap was 75. In FFXI, Soloing was not really possible unless they were "Too Weak to be Worthwhile" whereas all the mobs there were "Easy Prey" or higher, meaning they would kill you one-on-one ~90% of the time), all the mobs aggro when you use magic, and also aggro sound and some sight, so you had to use the items to hide yourself, otherwise you'd aggro a crapload of things when casting the spell to hide yourself).
Shikigami spawns invisible. Cannot be targeted. Can only be aggroed and engaged by aggroing it with magic, which would usually result in aggroing like 4-5 more monsters, and had to be tracked with a Beastmaster or Ranger Subjob and your map.
Had a 21 hour respawn. Only had like a 20-30% drop chance. All for the damn BiS Robe. Took me 3 goddamn years to get that thing. Then they raise the level cap and made it useless. >:( (Granted, that was a few months after I quit xD)
But everytime I think about these rares... Shikigami pops into my head. My friends and I died so many times fighting Shikigami because of the fact a good chunk of the zone would aggro on you when you aggroed Shikigami. So I'm not exactly having good flashbacks when I think of these rares. :S
- Ziarre
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Re: Where The Wild Things Are (MoP rare information)
I think you're safe enough.
See: Madexx 'path' being a giant blob of orange over that desert for months.
- Snowy
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Re: Where The Wild Things Are (MoP rare information)
Thanks to Overlay being rather inaccurate, I *still* don't know the exact Madexx spawn points. I just fly all over that blob and hope. :SZiarre wrote:Considering how long Overlay takes to get accurate paths?
I think you're safe enough.
See: Madexx 'path' being a giant blob of orange over that desert for months.
And yeah, see Skoll too. He has two randomly placed 'spawn points' which don't even exist.
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Re: Where The Wild Things Are (MoP rare information)
I've often thought the big orange blob was weird. I've seen Madexx many many times and only in the same 5 spawn points each time. Three of them he spawned quite often and the other 2 I saw him once. He does path out from the spawn points but certainly not all over the orange overlay area. It's a very small distance.Everdeen wrote: Thanks to Overlay being rather inaccurate, I *still* don't know the exact Madexx spawn points. I just fly all over that blob and hope. :S
- Ziarre
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Re: Where The Wild Things Are (MoP rare information)
- Kalliope
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Re: Where The Wild Things Are (MoP rare information)
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- Quiv
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Re: Where The Wild Things Are (MoP rare information)
- Kalliope
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Re: Where The Wild Things Are (MoP rare information)
YUP! Stompy is generally easy to track, but when he pulls a stunt like that and you're not expecting it, it's easy to fall behind and lose him. It's all quite simple when you can see him, but when you can't....sigh.Quivering wrote:I've never tracked Stompy's path much but lol @ him going verticle like that. Wow, tricksy goat! Great video as always!
Thanks.

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Re: Where The Wild Things Are (MoP rare information)

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