Where The Wild Things Are (MoP rare information)

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starkittens
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Re: Where The Wild Things Are (MoP rare information)

Unread post by starkittens »

Good thing I've already bonded with a Crane, and I don't want Pat XD
I was thinking about going after Stompy. I don't have a goat yet, and none of the common Goat colors interest me...

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Re: Where The Wild Things Are (MoP rare information)

Unread post by Zangor »

is blootooth making stomping sounds when tamed like the Elder Seadragons are? because it really annoys me now that my tamed Brown dragon turtle is glitched with massice stomping sounds when it walks.
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Re: Where The Wild Things Are (MoP rare information)

Unread post by Vephriel »

Zangor wrote:is blootooth making stomping sounds when tamed like the Elder Seadragons are? because it really annoys me now that my tamed Brown dragon turtle is glitched with massice stomping sounds when it walks.
I can go check, will edit this post in a few minutes.

EDIT: Nope, Bloodtooth does not have any stompy sounds.
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Re: Where The Wild Things Are (MoP rare information)

Unread post by Miacoda »

These are the turtles that currently have "problems"


Krosh makes stomping sounds after being tamed

Elder Seadragons make stomping sounds after being tamed

Sea Dragons are now undersized when tamed

Sea Dragon Hatchlings are also undersized and when they walk they make little clicky sounds (like when crabs walk) (AND OMG THEY MAKE THE CUTEST SOUNDS WHEN CLICKED EEEEEEEEEEEEEEEEEE <3)

Muck Snappers make the clicky crab walk sounds when they walk and are also undersized.

Shoreshell Snappers make clicky walk sound.

Rankbite Ancients are still undersized (and still growl on occasion when idle which is totally a good thing!! Seriously it's awesome *huggles growly turtle*)

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Re: Where The Wild Things Are (MoP rare information)

Unread post by starkittens »

:headbang: I found stompy!!!
Accidently. I was exploring/mountain climbing when I found his tracks.
They are still backwards. >.>
But, yeah.

Oh, and I love Kun-Lai summit. Cuase, well, It's mountains, and I love exploring/climbing.
I've killed myself way too much climbing in the mountains...and Storm peaks. >.>

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Re: Where The Wild Things Are (MoP rare information)

Unread post by GormanGhaste »

TheDoomcookie wrote:Sea Dragon Hatchlings are undersized (AND THEY MAKE SOUNDS WHEN CLICKED)

Rankbite Ancients are still undersized (and still growl on occasion when idle *huggles growly turtle*)
These tempt me, but only if they stay undersized.
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Re: Where The Wild Things Are (MoP rare information)

Unread post by Kalliope »

The Bristlespine video is up - and yes, that's Calydonian making a cameo at the end. ;)

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Re: Where The Wild Things Are (MoP rare information)

Unread post by Kirsten »

How long do you think it will take NPCScan and NPCScan Overlay to update when Mists of Pandaria comes out? I'm aiming to tame these guys on my server before Overlay updates. I found it to be useful that no one really had it with Sambas, Karoma, and Ghost Crawler when Cataclysm first came out.
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Re: Where The Wild Things Are (MoP rare information)

Unread post by Snowy »

As far as I remember, these pets can't be tracked via NPC Scan. Overlay might still decide to put the paths in though.

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Re: Where The Wild Things Are (MoP rare information)

Unread post by Neith »

Overly would be pretty handy in helping to find the tracks at least.
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Re: Where The Wild Things Are (MoP rare information)

Unread post by Maizou »

I have to ask:

For those who happened to play FFXI and played a Summoner...

Do these rares give you horrendous flashbacks of Shikigami Weapon before they raised the level cap? :S

For those who aren't aware of what Shikigami was:

Area full of level 70 (Level cap was 75. In FFXI, Soloing was not really possible unless they were "Too Weak to be Worthwhile" whereas all the mobs there were "Easy Prey" or higher, meaning they would kill you one-on-one ~90% of the time), all the mobs aggro when you use magic, and also aggro sound and some sight, so you had to use the items to hide yourself, otherwise you'd aggro a crapload of things when casting the spell to hide yourself).

Shikigami spawns invisible. Cannot be targeted. Can only be aggroed and engaged by aggroing it with magic, which would usually result in aggroing like 4-5 more monsters, and had to be tracked with a Beastmaster or Ranger Subjob and your map.

Had a 21 hour respawn. Only had like a 20-30% drop chance. All for the damn BiS Robe. Took me 3 goddamn years to get that thing. Then they raise the level cap and made it useless. >:( (Granted, that was a few months after I quit xD)

But everytime I think about these rares... Shikigami pops into my head. My friends and I died so many times fighting Shikigami because of the fact a good chunk of the zone would aggro on you when you aggroed Shikigami. So I'm not exactly having good flashbacks when I think of these rares. :S
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Re: Where The Wild Things Are (MoP rare information)

Unread post by Ziarre »

Considering how long Overlay takes to get accurate paths?

I think you're safe enough.

See: Madexx 'path' being a giant blob of orange over that desert for months.
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Re: Where The Wild Things Are (MoP rare information)

Unread post by Snowy »

Ziarre wrote:Considering how long Overlay takes to get accurate paths?

I think you're safe enough.

See: Madexx 'path' being a giant blob of orange over that desert for months.
Thanks to Overlay being rather inaccurate, I *still* don't know the exact Madexx spawn points. I just fly all over that blob and hope. :S

And yeah, see Skoll too. He has two randomly placed 'spawn points' which don't even exist.

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Re: Where The Wild Things Are (MoP rare information)

Unread post by Sesamee »

Everdeen wrote: Thanks to Overlay being rather inaccurate, I *still* don't know the exact Madexx spawn points. I just fly all over that blob and hope. :S
I've often thought the big orange blob was weird. I've seen Madexx many many times and only in the same 5 spawn points each time. Three of them he spawned quite often and the other 2 I saw him once. He does path out from the spawn points but certainly not all over the orange overlay area. It's a very small distance.

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Re: Where The Wild Things Are (MoP rare information)

Unread post by Ziarre »

I'll have to dig them up again (and rename them for consolidation), but I have screenshots of all five spawn points. XD Wowhead's pretty spot-on, though, at least on the blue Madexx's entry!
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It's like daring someone to go insult a bunch of kindly old nuns. You'll wind up going back to your friends with a story about how they smiled at your insults and tried to give you cookies, or something.

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Re: Where The Wild Things Are (MoP rare information)

Unread post by Kalliope »

The video for Stompy is up!

That area is really photogenic; never ceases to amaze me.

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Re: Where The Wild Things Are (MoP rare information)

Unread post by Quiv »

I've never tracked Stompy's path much but lol @ him going verticle like that. Wow, tricksy goat! Great video as always!
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Re: Where The Wild Things Are (MoP rare information)

Unread post by Kalliope »

Quivering wrote:I've never tracked Stompy's path much but lol @ him going verticle like that. Wow, tricksy goat! Great video as always!
YUP! Stompy is generally easy to track, but when he pulls a stunt like that and you're not expecting it, it's easy to fall behind and lose him. It's all quite simple when you can see him, but when you can't....sigh.

Thanks. :D

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Re: Where The Wild Things Are (MoP rare information)

Unread post by Quiv »

With this new patch, the stealthed beasts still drop their tracks bass ackwards.

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Re: Where The Wild Things Are (MoP rare information)

Unread post by Vetiver »

I have an idea for an Overlay stand in until it gets updated: hows about Tom Tom macros? Just a set of macros that puts dots in a rough line that follows their path so you have an idea of where to look for tracks? It's not perfect, but it's workable!

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