While this would certainly allow us to have many, many more pets, my concern with this is it makes pets more like collectibles as opposed to actual usable pets. And I do want to be able to use them.Cryptography wrote:Pet stables should have been set up much like the mount and minipet panels.
Move a pet into the stable and all that is needed to be kept in the database is name and npc-id number, possibly skin-id number. Talents SHOULD be dropped on stabling a pet, only the 5 active slots need that data stored.
So let's say I usually stop by the stable master three times a day to switch out pets. If I had to respec them every time it would probably drive me nuts and inconvenience others (for example, dungeon queue pops and I run for the nearest stable master, then have to remember what spec the pets I just grabbed are supposed to have).
Somewhat related, I also wish they'd increase the number of active pet slots. No matter how carefully I choose my 5 for a given activity (and random dungeons being random), I'm always being asked if I have that 6th or 7th pet that I waffled on bringing.