This is true. Getting together pugs on your own server yielded pretty much the same risks...it just seems worse now because you're getting to run MORE dungeons.VelkynKarma wrote:I wouldn't totally agree with that. I love the random dungeon system. Before on my mains, I could never get groups together. Whenever I tried to organize or join a dungeon run, something stupid inevitably happened before we even touched the instance (DC's, instance malfunctions, people need to leave, etc etc etc). With the new Random system I'm actually able to PLAY now, which is nice. Even if you do get stuck with stupid people now and again.Saturo wrote: In short, I guess I dislike the random dungeon system. It forces us to do stupid stuff (occulus) with stupid people without getting rewards (the loot they ninja). It also took away a bit of the challenge of running dungeons, making the actual group. They are destroying the social part of the game.
I would seriously have booted those tanks. >_< People seriously think that they can't be replaced because they're the tank or healer. Sure, it might take a little while to wait for a new one, but it would take longer to wait off the debuff.VelkynKarma wrote:SPEAKING of crappy groups...did a few runs today. In one, the paladin thought he was a super-tank and engaged SEVERAL trash packs at once in Gundrak. But he couldn't hold them. Srsly! I had to save the healer like five times because he wasn't doing it!
Not too long after that ran CoS. The tank held aggro at least, but was reckless (strained the poor healer), and needed on everything. When the Bronze Drake mount dropped he unhesitatingly Needed on it (we as a group didn't even get to discuss the rules on mount dropping or anything). I asked in party chat, "Since I don't have it, should I Need?" and the other three encouraged me to do so. Thankfully I got it, but man...what a pain in the butt.
~VelkynKarma
THAT REMINDS ME. After you logged, I got randomed into SFK with a terrible druid "tank" in a mishmash of gear who held aggro on NOTHING. I flicked on growl on Jambalaya and attempted to hold things together while the group figured out what was up with this guy. Turned out that he was just needing on anything and everything. We downed the first boss with seven minutes left on the debuff and I sighed, thinking we were stuck with this guy for at least another boss or two. One of the other party members initiated a kick, though, despite the dungeon queue debuff still being up, and we got rid of the guy.
So just remember, as long as a boss has been downed with a person, you can kick them. Unless the party's out of kicks, which is another problem entirely.
*pets Ryai comfortingly* That's how Kalliope got gyped out of the legendary bow.
