Battle for Azeroth creatures
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- Equeon
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Re: Battle for Azeroth creatures
Two heads = more offense, more aggressive/territorial, but greater metabolism and energy requirements
One head = less offense, more cunning hound, and lower metabolism
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- Pet Finder
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Re: Battle for Azeroth creatures

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Re: Battle for Azeroth creatures
As long as the animations are good, I'm fine with them.Equeon wrote:I actually like the one-headed lavadoggos. My headcanon will be that whether a core hound develops one or two heads depends on the nutrients it gets in the womb.
Two heads = more offense, more aggressive/territorial, but greater metabolism and energy requirements
One head = less offense, more cunning hound, and lower metabolism

Now if they are only available to dark irons, that will make things interesting...
Re: Battle for Azeroth creatures
Are the rabbits still tameable, or was that just a bug?
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Re: Battle for Azeroth creatures
- Quiv
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Re: Battle for Azeroth creatures
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Re: Battle for Azeroth creatures
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Re: Battle for Azeroth creatures
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Re: Battle for Azeroth creatures





- Vephriel
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Re: Battle for Azeroth creatures

The one major caveat I have is that they're no longer on the old hound skeleton which had really cute and unique animations.

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Re: Battle for Azeroth creatures
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- Silivren
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Re: Battle for Azeroth creatures
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Re: Battle for Azeroth creatures


- Vephriel
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Re: Battle for Azeroth creatures

I'm also curious if the runehound versions will be getting the same treatment. Perhaps they're just delayed, or their spell/texture effects aren't worth redoing at this point.
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Re: Battle for Azeroth creatures
- Vephriel
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Re: Battle for Azeroth creatures
One of my personal favourite details of them.Rawr wrote:I will miss the jumping yip animation![]()

To refresh everyone's memory, these are some of the unique animations I'm talking about:
For a vanilla skeleton it holds up remarkably well and has a lot of character. The walk animation in particular feels like a loss for atmosphere in places like Tirisfal - seeing the hounds skulk about between the trees really gave them a menacing vibe that I don't feel the coyote skeleton accomplishes. Even their run has a very determined gait, you can feel them pursuing you. And then the hop was just a really nice idle. :'(
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- Pet Finder
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Re: Battle for Azeroth creatures

Dreadbeast

Shadowbeast. The Spectral effects are also not working on this one.

- Lupis
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Re: Battle for Azeroth creatures
That said, STUNNING model. They did a gorgeous job and I kind of hope we see work like that done on the older revamps.
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Re: Battle for Azeroth creatures
Though, I'm torn on what color I want to go get. The red is absolutely brilliant, but the subdued blue and purple ones are great too. The green one is also very nice, but the white skin feels a bit lacking.
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