That is indeed a zerg colour scheme if ever I saw one XDVephriel wrote:Eee, I am all over this colour.
Potential new hunter pets in WoD
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- cowmuflage
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Re: Potential new hunter pets in WoD
I am a professional 2D animator :3
Heres my DA page
My wow model sheets (NSFW) that anyone can use!
First 251 Pokemon in Adventure time style! By me XD
Cow's art thread!
Heres my DA page
My wow model sheets (NSFW) that anyone can use!
First 251 Pokemon in Adventure time style! By me XD
Cow's art thread!
Re: Potential new hunter pets in WoD
The wasp and new ravager model (beast version) are available in the model viewer on the frontpage of MMO-Champion.
However..
The ravager plainly uses the Silithid skeleton. No, literally. The Grinning Reaver used a modified one. This one uses it without any modification, and it looks pretty bad. The running looks more like gliding, and as choppy as it does on the old silithids and Qiraji Battle Tanks. The wings are also keyed to the same place as they are on the normal Silithid model (those small ones), and as such, stick through the chitin, rather than staying underneath until the chitinous shell separates.
My hope is that this is just a relic, an indication of this being an older build, from before the Silithid skeleton was modified to make for the Grinning Reaver model. I tweeted Muffinus for some clarification. Even if it's nothing, it's important to make sure that we don't get the blatantly version of the skeleton in-game, on a great new model.
On the flip-side, this serves as a good example of why the Grinning Reaver isn't "just silithid skeleton on a new model", and has indeed been modified.
This in turn can bring us the hope that the same goes for the Dragonfly, and that in the more recent, internal builds, it looks either significantly different, or at least has more custom animations. Take it for what you will.
However..
The ravager plainly uses the Silithid skeleton. No, literally. The Grinning Reaver used a modified one. This one uses it without any modification, and it looks pretty bad. The running looks more like gliding, and as choppy as it does on the old silithids and Qiraji Battle Tanks. The wings are also keyed to the same place as they are on the normal Silithid model (those small ones), and as such, stick through the chitin, rather than staying underneath until the chitinous shell separates.
My hope is that this is just a relic, an indication of this being an older build, from before the Silithid skeleton was modified to make for the Grinning Reaver model. I tweeted Muffinus for some clarification. Even if it's nothing, it's important to make sure that we don't get the blatantly version of the skeleton in-game, on a great new model.
On the flip-side, this serves as a good example of why the Grinning Reaver isn't "just silithid skeleton on a new model", and has indeed been modified.
This in turn can bring us the hope that the same goes for the Dragonfly, and that in the more recent, internal builds, it looks either significantly different, or at least has more custom animations. Take it for what you will.

Kunchong for hunter pets!
Thanks to Moonlost for the awesome avatar!
- Equeon
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Re: Potential new hunter pets in WoD
Much as I love the new models, I'm in the club that would vastly prefer a new model/skeleton for the Dragonflies, especially if they're remaining a separate, exotic, family as opposed to the Wasps.
The ravagers look great, though! (Here's hoping they get the adjusted skeleton like Qraljar said...)
The ravagers look great, though! (Here's hoping they get the adjusted skeleton like Qraljar said...)
Re: Potential new hunter pets in WoD
Equeon wrote:Much as I love the new models, I'm in the club that would vastly prefer a new model/skeleton for the Dragonflies, especially if they're remaining a separate, exotic, family as opposed to the Wasps.
I like these wasps, but I like them as WASPS. Wasp variants of the ravagers. Not as dragonflies. So I'd be glad to keep this model, and to have a separate, more accurate Dragonfly model and skeleton as well.
Equeon wrote:The ravagers look great, though! (Here's hoping they get the adjusted skeleton like Qraljar said...)
Yeah. I'm fairly sure the old, unmodified silithid skeleton is because the Grinning Reaver from the 4.8 patch is ripped from a more recent build, from after they went to work on it, and finished it, than the ravager we're seeing in this, seemingly old, build. I'm holding out for that. But you never really know, so I'm quite nervous. It would be a big mistake if they kept us from that new skeleton for .. no good apparent reason, forcing us to stick with the highly inferior base ripped silithid skeleton over the new, classy, and smoothly animated skeleton.

Kunchong for hunter pets!
Thanks to Moonlost for the awesome avatar!
Re: Potential new hunter pets in WoD
I agree on both points. Or at least, if it's transparent, use the kind that Xuen has when you're doing quests for him, instead of the weird looking polygon-based transparency that's on most spirit beasts right now.Malackai wrote:I kinda agree with thanos no more wolfs and cats please
And for the love of god can we have some NON transparant spirit beasts. (I am aware its just speculation atm but i think spirit binder pretty much nailed it with the edit)
I really miss the skoll and loque type of spirit beasts >_>
There's so many other pet families to base spirit beasts on, and some beasts that aren't hunter families (stags, looking at you). The wolves would be ok as spirit beasts, as long as there's other spirit beasts with more varied looks.
Re: Potential new hunter pets in WoD
I'd say that the zerg thing is purely a coincidence. It was clearly intended to be a Vephriel colour schemecowmuflage wrote:That is indeed a zerg colour scheme if ever I saw one XDVephriel wrote: Eee, I am all over this colour.

Shaman avatar by Spiritbinder.
Re: Potential new hunter pets in WoD
Still no patch available, so no model shots for our threads yet :/
MMO-Champ and Wowhead steal their data early. They seem to grab the individual data files from somewhere before it's even bound up to become a patch.
Unfortunately I'm yet to find any info on how and where to get that, or even how to know when new data are up.
MMO-Champ and Wowhead steal their data early. They seem to grab the individual data files from somewhere before it's even bound up to become a patch.
Unfortunately I'm yet to find any info on how and where to get that, or even how to know when new data are up.
Shaman avatar by Spiritbinder.
Re: Potential new hunter pets in WoD
They have Internet wizards, Netmancers.Wain wrote:Still no patch available, so no model shots for our threads yet :/
MMO-Champ and Wowhead steal their data early. They seem to grab the individual data files from somewhere before it's even bound up to become a patch.
Unfortunately I'm yet to find any info on how and where to get that, or even how to know when new data are up.
Re: Potential new hunter pets in WoD
Damn. Wish I'd gone to Cyber Hogwarts.Keilden wrote:They have Internet wizards, Netmancers.Wain wrote:Still no patch available, so no model shots for our threads yet :/
MMO-Champ and Wowhead steal their data early. They seem to grab the individual data files from somewhere before it's even bound up to become a patch.
Unfortunately I'm yet to find any info on how and where to get that, or even how to know when new data are up.
Shaman avatar by Spiritbinder.
Re: Potential new hunter pets in WoD
Remember the Quillen went through quite a few animation changesQraljar wrote:The wasp and new ravager model (beast version) are available in the model viewer on the frontpage of MMO-Champion.
However..
The ravager plainly uses the Silithid skeleton. No, literally. The Grinning Reaver used a modified one. This one uses it without any modification, and it looks pretty bad. The running looks more like gliding, and as choppy as it does on the old silithids and Qiraji Battle Tanks. The wings are also keyed to the same place as they are on the normal Silithid model (those small ones), and as such, stick through the chitin, rather than staying underneath until the chitinous shell separates.
My hope is that this is just a relic, an indication of this being an older build, from before the Silithid skeleton was modified to make for the Grinning Reaver model. I tweeted Muffinus for some clarification. Even if it's nothing, it's important to make sure that we don't get the blatantly version of the skeleton in-game, on a great new model.
Re: Potential new hunter pets in WoD
mm I just noticed this on mmo:
Bold part has my interest piqued very piqued indeed >_>Shame about no Dread Raven, because those are the coolest birds I've seen in WoW. At least we know Chimeras maybe? How come maybe?
Lots of new stuff in Draenor (ravager, bat, boar, etc.), some things might warrant a cool quest/drop (like dinomancy/rhok'delar) (Muffinus)
Re: Potential new hunter pets in WoD
It would be cool if dread Raven grouped into their own unique group, just like dire horn, and requires something special to tame it. I just hope they woulndt get a shitty gimicy family skill, just like direhorn.Malackai wrote:mm I just noticed this on mmo:Bold part has my interest piqued very piqued indeed >_>Shame about no Dread Raven, because those are the coolest birds I've seen in WoW. At least we know Chimeras maybe? How come maybe?
Lots of new stuff in Draenor (ravager, bat, boar, etc.), some things might warrant a cool quest/drop (like dinomancy/rhok'delar) (Muffinus)
Re: Potential new hunter pets in WoD
More bugs and still no talbuks or other hooved things
I'm also not a fan, looks too "gribbly", although it's well modelled.

Avatar made by the awesome LupisDarkmoon. Tameable giraffes please!
Pets Wishlist:
Goats
Yaks
Shoveltusks
Stags
Talbuks/Gazelles
Giraffes!
WoD and Legion best expansions! 6 down, 1 to go!
- Tulune
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Re: Potential new hunter pets in WoD
Ugh, if I decide to come back, I'll be sticking with the old ravagers. I would voice my thoughts on the new "ravagers", but I don't feel like being argued with again for an opinion.
Wut?
Re: Potential new hunter pets in WoD
I prefer the new ones, from what we see sofar. They look like they'll be a bit beefier that the current ones, and they have a strong resemblence to the silithid model that I used to love before they broke it for no apparent reason. (The one the one that walks with his tail between his legs now)Tulune wrote:Ugh, if I decide to come back, I'll be sticking with the old ravagers. I would voice my thoughts on the new "ravagers", but I don't feel like being argued with again for an opinion.
On another note, I think all the model devs should take a month vacation,and all the critics here should have to fill in, since according to this place, they never do anything right..

Account has been closed at user's request.
Re: Potential new hunter pets in WoD
I have a feeling I would share your opinion. New 'ravagers' look very little like old ravagers. But I never really liked old ravagers' model either. Or that particular silithid model.Tulune wrote:Ugh, if I decide to come back, I'll be sticking with the old ravagers. I would voice my thoughts on the new "ravagers", but I don't feel like being argued with again for an opinion.
Also:
I like the name "Herdbeast" that someone suggests, it reminds me of "perfectly normal beasts".Since you're talking about hunter pets a bit, PLEASE tell me we can tame talbuks! You'll make my day! Week even!
Not at the moment, open to the idea but it's a snowball of ungulates. Ungulate is an awful name for a family too. (Muffinus)
And if dread ravens are being considered as a cool quest/drop, then perhaps that would unlock a dread raven modeled spirit beast for beast masters as well.
- SylviaDragon
- Grand Master Hunter
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Re: Potential new hunter pets in WoD
I never liked the old ravagers. I had trouble seeing how they survived and could eat when they are stuck with such a strange body would make it hard for them to hunt/ bend over to eat. Just my opinion of course. Nothing wrong with preferring the old ones.
I am curious though, if they look like silithid and act like silithid but you never see any evidence of a hive in bc and both the wasps and the ravagers no longer live together, does that mean WE are the reason you didn't see these guys in outlands? Maybe we are seeing our own future...past works coming into play in bc.
on another note I think herdbeasts would work perfectly. I'm not big on most of the animals it would concern but I think it would work out well for those who want those pets. I think some pets should be excluded and moved to their own/a different family though. mostly the really big guys like clefthooves. they seem like they would fit better with the rhino family.
I am curious though, if they look like silithid and act like silithid but you never see any evidence of a hive in bc and both the wasps and the ravagers no longer live together, does that mean WE are the reason you didn't see these guys in outlands? Maybe we are seeing our own future...past works coming into play in bc.

on another note I think herdbeasts would work perfectly. I'm not big on most of the animals it would concern but I think it would work out well for those who want those pets. I think some pets should be excluded and moved to their own/a different family though. mostly the really big guys like clefthooves. they seem like they would fit better with the rhino family.
Re: Potential new hunter pets in WoD
Hehe, that was me suggesting. He seemed to get a bit shitty at thatXota wrote:I like the name "Herdbeast" that someone suggests, it reminds me of "perfectly normal beasts".Since you're talking about hunter pets a bit, PLEASE tell me we can tame talbuks! You'll make my day! Week even!
Not at the moment, open to the idea but it's a snowball of ungulates. Ungulate is an awful name for a family too. (Muffinus)

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- Quiv
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Re: Potential new hunter pets in WoD
Ungulate is fairly broad for a wow pet family too, since rhinos/goats/hippos/boars would technically fall into that category. Not sure what name would exclude the current ungulates with their own family, while grouping the untameable ones neatly under one roof (stags, talbuks etc). Of course this is just technicalities anyway.
If they didn't group wolves/foxes/dogs into a single "canine family" or monkey and gorilla into "primate family" (etc), maybe they wouldn't group the ungulates. Stag family, talbuk family or however they wanted to do it.
As for the topic, I think the new wasps look cool but to me, its just another wasp variant (which is always welcome!). I hope the "dragonfly" of wow is more like this. As mentioned, Quillen went through changes during testing so nothing is set in stone.
If they didn't group wolves/foxes/dogs into a single "canine family" or monkey and gorilla into "primate family" (etc), maybe they wouldn't group the ungulates. Stag family, talbuk family or however they wanted to do it.
As for the topic, I think the new wasps look cool but to me, its just another wasp variant (which is always welcome!). I hope the "dragonfly" of wow is more like this. As mentioned, Quillen went through changes during testing so nothing is set in stone.
Re: Potential new hunter pets in WoD
Yeah, both those family groupings existed early in the Cata beta, but they changed their minds and created dogs and monkeys instead.Quivering wrote:If they didn't group wolves/foxes/dogs into a single "canine family" or monkey and gorilla into "primate family" (etc), maybe they wouldn't group the ungulates. Stag family, talbuk family or however they wanted to do it.
But some families are still very broad. For example, both bird families cover a wide range of unrelated kinds of birds, especially the birds of prey one. Worms covers larvae/caterpillars with no real relationship at all. So a family of horned/antlered herd beasts who are all related isn't really a stretch.
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