Kalliope wrote:Then starter pets are bugged. I made a dwarf hunter on the PTR before and her bear had demo roar.
This is partly true on live even. I made a new night elf last night, and the kitty came with roar of courage and I think cower (I don't know if it's bartender that let me see the pet bar even though nothing on it works yet, or if that's a bug and everyone sees that anyway). However, neither of them actually ever cast, and at about level 5 they suddenly disappeared. So check to make sure your bear is actually CASTING demo roar. Either way, they're not supposed to have the family skills until later.
I originally wasn't going to throw in my opinion here, though I've been lurking it for days. I'm in the middle on the issue to be honest. I think Intimidation is a terrible level 10 ability, and I think level 69 for exotics IS too long to wait. A lot of the reasons people have given for why it needs to stay honestly don't sit well with me.
1."We leveled just fine before without them. So you can too."
Yeah, we did. However, we leveled with a lot of god-awful things in vanilla and beyond. Remember traveling across the continents to tame a totally new cat, shooting a few things with it until "you have learned a new skill: Claw (Rank 4)" then abandoning it, running back to a stable master and pulling out your old faithful pet and training it claw rank 4? Remember Training Points? Pet Loyalty? Trying to level a pet from 30 to 70 by having to attack level 65+ mobs, which your pet could hardly hit let alone hold aggro on, so you ended up kiting or meleeing down mobs for hours (days) just to level your pet?
I could pull out a lot of non-hunter related things too. Healing gear had no damage, so have fun doing quests if you're a holy priest. Wands didn't auto-shoot. Traveling to a dungeon took 30 minutes or more sometimes. Mages had to spend an hour before raid making water for all the casters. There was a difference between "Ram Riding" and "Nightsaber Riding" and "Raptor Riding" etc. The old PVP honor system, and dishonorable points. Paladin blessings lasted 5 minutes. Getting max level skills from boss drops in AQ 20. The inability to have multiple hots on one target (No, you can't cast renew on the tank, you only have rank 8, my rank 9 - from AQ of course - is better so let me put it up). The Ironforge AH and the Stormwind AH and the Darnassus AH were not connected... once all of cities actually GOT auction houses. Flight paths didn't auto-connect, so if you wanted to fly from Org to Gadget, you flew to Crossroads, got dismounted, flew from Crossroads to Camp T, dimsount, Camp T to Freewind, dismount, Freewind to Gadget (and that's assuming you knew what connected to where, which wasn't always obvious - think of some of the crazy flightpaths we've had over the years).
I mean, there's a long list of things we "levelled just fine" with, but I for one wouldn't want to go back to entirely. Sometimes changes are actually for the better.
2. "Cata is supposed to be a challenge. It's not a challenge if they just hand it to you."
Leveling is not supposed to be the challenge they are talking about. Over the years they have taken many strides to make leveling LESS of a chore, by making quests easier, travel time shorter, increased xp gains, etc. 80+ levels is a lot to go through if every 3 minutes you are running back from the graveyard because every regular mob hits you for 20% of your hp. THAT's a "challenge".
Beyond that, waiting is not a challenge. It's a chore. One of the things I disliked about some of the raids is gating... because it artificially lengthens the instance. I'm not talking about "you must beat W, X, and Y bosses to try Z", I'm talking about, "you can only do boss A and B, and four weeks later, we'll open up C." All it does is artificially lengthen the instance. "See, no beat boss Z until six months after the instance came out". The point is, waiting for the sake of waiting isn't hard, it's just arbitrary.
3. "BM is not all about exotics."
No, it's not. And I'll give you that. BUT, it has been a major defining aspect of the spec for the past two years. You don't have to use an exotic pet by any means, but believe it or not, there is a major connection. In fact, given the times and the population of WoW these days, you could probably make just as much connection between BM and exotics as BM and bestial wrath, if not more. It IS spec defining, espeically to outside classes. It's not the only thing, but it plays more of a role than I think some people are giving it credit for. Probably because wolves have been kings of the expansion. Had all pets been on more of an even footing, I would guess exotics would be a bit more prominent in distinguishing BM hunters."
Exotics are not the be all, end all of the spec. But neither is Bestial Wrath. And intimidation is DEFINITELY not what I think of when I think of BM.
4. "The exotic buffs are too OP while leveling".
The only one that most people (hunters and non) tend to think is OP at low levels is Ancient Hysteria. Everything else already scales, if people even think of them at all. Calling a Silithid stam buff at 35 OP is like calling a priest's Fort at 35 OP, or a warlock's Blood Pact - good luck finding someone who thinks this. All three are the same amount of health... the difference, I think, is that the Silithid buff is NEW, whereas Fort and Pact have been around for a long, long time. The Silithid's stam buff is different at 69 than it is at 85 (and would be different on a level 35 Silithid from Shimmering Flats if you could tame one right now). The spirit beast's Spirit Heal heals for a different amount at 74 and 85. Froststorm Breath and Burrow do different amounts of damage at different levels. And anything that's a %-base (Devilsaurs and Shales) already scale based on the players they're affecting.
I'm not a developer, but it seems reasonable that Ancient Hysteria could scale as well. 1 or 2% speed increase if you tame the Kurken at level 12... up to the full 30% at 70 or 85 or even 60 (MC tameable corehounds are 61... not sure what level the Beast is being made to, but I'm sure it's somewhere around there). Whether it would max out earlier, after, or at the same time as Shamans I don't think is a big deal to developers (probably mostly to Shamans). Not every class has to get the same buff at the same time, as long as end game they are the same. Blizzard has said this many times. And shamans can cry about not being special Bloodlust snowflakes anymore, but the Devs have said for a long time that there wasn't going to be a buff that only one class brought and that they were looking at spreading Bloodlust around, so everyone who's paid attention knew it was coming.