RP idea
- starkittens
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RP idea
My questions are,
1) Is this ok?
2) Is there any guilds (on wyrmest accord) that I would be able to get into, (say, worgen only type guilds) and not have to change much?
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- Ket Shi
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Re: RP idea
1. The citizens of Pyrewood village are experimented on by Arugal many years before the Cataclysm (maybe 10?) and are turned into barely sentient worgen
2. Some of them are mysteriously sentient (just like the later Gilnean worgen that endured chemical treatment and went through a ritual to pacify their animal rage) and escape from Arugal's control
3. Somehow, some of the escapees are captured and/or slain by the Scourge around 2-3 years ago
4. They're raised into the Lich King's service and fight in his army, side-by-side among the other death knights
5. Most current-generation death knights are freed from the Lich King's grasp
6. Strangely, the death knight worgen disappear and no one mentions them existing
7. The whole of Wrath of the Lich King's story happens. Arthas is killed and the Scourge is pretty much dissolved into a few packs of cultists and roaming undead. Still no word from the death knight worgen
8. Cataclysm happens, suddenly death knight worgen conveniently reappear!
She couldn't have been alive during the worgen invasion of Gilneas, and neither would the Scourge be organized to nab and convert her.
The whole thing's a mess, packed with headache-inducing retcons. Not your fault, just the game's fault how it tried to clumsily explain how worgen death knights were made. If I were you, I'd just leave most of your worgen's history either forgotten or never talked about.
Now, about the rest. Is she going to act more dog-like than human? Careful not to fall into the trap of making her act like a literal dog (barking, begging for treats, wanting to be pet, etc) like I've seen druids do. But it sounds like she's more of a solitary, stray dog that's trying to hide from others. If you want to stay with that, keep in mind it'll be hard to find roleplay unless you're with friends or a guild that will participate in a storyline with you. Most roleplay is initiated in Stormwind on Wyrmrest Accord (Alliance) and I can't see that character being comfortable in a huge, bustling city.
- starkittens
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Re: RP idea
The burns of a fire may heal with time
but the burns from our love will never heal, even as the years pass on
{My Magistream Keep}{My DA}{My DC scroll}
- Ket Shi
- Expert Hunter
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Re: RP idea
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Re: RP idea
So anyway, Ket Shi gave some very solid advice, I just thought I'd throw in my experiences in the hopes of saving you a massive headache. Definitely just keep it simple or shrouded. Perhaps it scarred her so much she just refuses to talk about it with anyone, including herself. Other than that, Ket Shi's covered everything really well and I'd feel silly repeating her.
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- Lupis
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Re: RP idea
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- starkittens
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Re: RP idea
The burns of a fire may heal with time
but the burns from our love will never heal, even as the years pass on
{My Magistream Keep}{My DA}{My DC scroll}
- Ket Shi
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Re: RP idea
It's possible, but there's no precedent for it happening. Probably better to stick with what's been shown to happen in canon before...even if the worgen death knight backstory is contradictory and awful.LupisDarkmoon wrote:The only thing I can add is that there's technically another way a worgen DK can be created. The Wolf Cult in Grizzly Hills has created many worgen (via resurrecting Arugal) and are in allegiance with the Lich King. Therefor if one of them was fairly well known by the Scourge, it would be fairly likely for him or her to be turned into a Death Knight upon death.
- Lupis
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Re: RP idea
…So yes, just avoiding backstory might be your best bet, Star. >.>
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- starkittens
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Re: RP idea
The burns of a fire may heal with time
but the burns from our love will never heal, even as the years pass on
{My Magistream Keep}{My DA}{My DC scroll}