[SPECULATION] Godly And/or Op New Pet Combinations

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Kurasu
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[SPECULATION] Godly And/or Op New Pet Combinations

Unread post by Kurasu »

Note: this is all working under the theory of the 'pets with multiple talent trees' possibility.

If we do, indeed, get to choose our pets' talent trees in MoP, there are some really strong, and potentially scary (and maybe even overpowered) combinations that will be showing up. Ones that I've been thinking of are the following:

Tenacity Spirit Beast: Here, we have the ultimate soloing pet. A pet that not only has a fairly frequent focus-free self-heal (that is instant-cast, and thus can be cast without having to break its attacks or lose too much in Growl), but that will also now have the Tenacity talents to go along with it. While I would never lose my Panzer, this is probably the go-to pet to consider for soloing elites and dungeons. Especially considering the boost that it will bring you in the Roar for extra agility, and thus damage!

Ferocity Worm: Take worm's 'Burrow'. Add in Shark Attack and potentially Rabid on top of it. Also, as it can crit, Spider's Bite. Scared yet? Now take into account that its special ability, increased physical attack damage, is probably *the* most commonly-missed buff that I can think of. This is easily the most worrisome of the 'new go-to pets' that I see!

Ferocity Shale Spider: With how valuable its ability is, for a group that doesn't have a druid or a paladin (not common, but possible), this would be a fairly valuable companion to have as a top instance pet. And no more worries about how it can't keep up with the basic physical damage of your average Ferocity! This one I don't see as being terrifyingly overpowered as 'extremely useful', fortunately, but it'll definitely be a common go-to.

"But Kura! All the above have been for Beast Masters!"

Why yes. Yes, they have. But don't worry. There are a few non-Beast-Master ones that I see being definite concerns! ... well, insomuch as you can consider it a 'concern':

Cunning/Ferocity Gorilla: Now, the fastest interrupter in the game can do the most damage. Imagine coming across that in PVP! I'm personally a fan of slowing your opponent in PVP, though. So this wouldn't be as much a concern. Except...

Cunning/Ferocity Crocolisk: ... now your croc, who keeps the enemy slowed down with almost no cooldown, can *also* be a pet that does full damage to the enemy.

Any other combinations that people can think of? Or want to counter these thoughts? :)
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Sukurachi
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Re: [SPECULATION] Godly And/or Op New Pet Combinations

Unread post by Sukurachi »

more than likely the pet-specific abilities will disappear when they add the freedom to choose a talent tree for your pet.
in other words, spirit beasts will more than likely lose their heal ability.

Alternately, I suspect that to not nerf them unduly, Spirit Mend could probably be pet specific IF you also select the right talent spec for that particular pet. in other words, only a spirit beast could use Spirit Mend and only IF it was specced in Ferocity.

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Re: [SPECULATION] Godly And/or Op New Pet Combinations

Unread post by Turgus »

I personally see none of these abilities as being OP.
A tenacity spirit beast could do a self heal, but would this be more powerful than a turtles damage reduction ability, a silithids, stamina buff, or a wolfs crit buff?
I think it all boils down to your preference and the situation as to what pet and what role you want it to have.

Personally, I like the idea of having your pet for whatever role you want it to fill and no longer having it defined by their "species."
I am looking forward to having my gorilla doing some serious DPS in BGs, and my silithid tanking some dungeons.

Of course this is all speculation as we do not know what changes Blizzard is going to implement.
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Re: [SPECULATION] Godly And/or Op New Pet Combinations

Unread post by SylviaDragon »

Turgus wrote:I personally see none of these abilities as being OP.
A tenacity spirit beast could do a self heal, but would this be more powerful than a turtles damage reduction ability, a silithids, stamina buff, or a wolfs crit buff?
^ This. I think having a spirit beast tank could be amazing since you have the option of the extra heals for you or your pet. But I'm not sure it could make up for the lack of a 50% dmg reduction.
if blizz goes through with the "no more extra pet talent points for bm." it will also reduce the potency of our pets in some ways. Until I see how this is going to work I can’t quite say what I expect. I just hope they don’t scrap special pet abilities all together.
I do admit though that it would be fun and i would look forward to using a worm for raids. ;)

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Re: [SPECULATION] Godly And/or Op New Pet Combinations

Unread post by Protego »

Spirit Mend does cost the Spirit Beast 5 Focus. MMO Champion has posted facts, in the Mists of Pandaria Beta. In the Beta, Blood of the Rhino has Spider's Bite placed into it. All pet's 1 Basic Attack got an automatic 1 Point in Wild Hunt placed into it. And Rabid got re-worked, "Now increases your pet's attack power by 50% for 20 seconds. 2 minute cooldown.". (In the Trees) There could be choices like Heart of the Phoenix, Call of the Wild, ect. And I'd never "counter" your thoughts! Pet talent trees should make a re-appearance, some time/eventually (just like the brand-new pets!), in the Beta.
Robot Wars is renewed for 6 episodes! I love some Exotic pets! And I hate spiders for.. "pets"!

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Re: [SPECULATION] Godly And/or Op New Pet Combinations

Unread post by Acherontia »

Warp Stalker's snare is a bit better than the Croc's for me, just because it's ranged. I would love a snaring Ferocity pet, although the SB's heal is usually amazing enough for me (and who needs MORE snares, right?). That said, moving a Chimaera into Ferocity would be even AWESOME-ER for BM!

I don't think a tank spirit beast would be much better than the regular SB. Ferocity's Bloodthirsty is actually a really powerful heal, and I've tanked more with my SB than with a tank pet. I imagine a damage reduction will still be more useful than an extra heal.

I think the changes to Rhinos are great, and a Ferocity pet with a knockback will be awesome (although we're getting an optional knockback SHOT, aren't we?! :D ).

I'd also like to move a couple of my SB's over to Cunning, at least until I'm fully resilienced-out next expansion. The idea of having an extra heal AND Roar of Sacrifice might be too good to pass up.

Best for PvP might end up being the Silithid, though, moved over to Ferocity. + Stamina, a ranged root and damage talents will be awesome! I hope for a couple better Silithid models, or at least a few more color options for the common pointy-butt variety! :)
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