Agility Buff
Agility Buff
To me, this has potentially the largest impact on hunter solo'ing, much greater than the condensing of the pet talents. Hunters have always (at least as far as I can remember) been known as great levelers and soloers and I hope this doesn't change. I know it's early still and nothing is finalized with pet buffs or anything. Just seeing such an important buff taken out of our hands is a little disconcerting. Not to mention it would make cats, one of the most iconic pets, kind of obsolete. I really hope at least one of our pets ends up with it.
http://us.battle.net/wow/en/blog/4574894

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Re: Agility Buff

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So the question is, what are they going to replace it with?
If cats and Spirit Beasts loose that, and don't get a meaningful replacement for Roar of Courage, then I'll likely be setting some of them free, and will go back to running with a Trex or Corehound instead. Also wondering what buffs the porcupines and cranes will bring. It would be a real shame with all those new pet models that none of them bring a worthwhile soloing buff. We also need to see what buffs they give to boars, rhinos, and ravagers, since their buffs (bleeds) were taken away as well.
On the plus side, you'll always have the attack power buff, even as BM. But yeah, it would be a real shame to be in the land of tigers, cranes and porcupines, and to be running with a ravager, rhino, and trex, since they brought the most useful buffs.
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Re: Agility Buff
Its early yet but if they really are taking away the buff from cats/spirit beasts, it makes me feel like they're tailoring everything for end game rather then the whole game which i do not agree with at all. But beta is beta and they're testing things out to see how it all meshes together, and theres the potential they may instead give the cats (and possibly spirit beasts if they dont want to create a new ability for them) an attack power boost that mimics the agility buff in attack power (minus the crit that agility gives us).
/shrug, i wont get rid of the cats i have, since they're either named after my cat Lucky in memorial of him or cause they fit in my char's RP (same for spirit beasts ^^) but it is a bit annoying. I level up in BM only, i dont get dual specc on a hunter till 85 cause the action bars are different for each specc and i dont want to flip back and forth three dozen times to arrange the bars so they mirror eachother as i level up and BM specc does terrible in dungeons.. i run around in heirloom, i make use of kill command and bestial wrath accordingly to each fight, and i still do terrible dps in a lotta groups.

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Re: Agility Buff
Any word on the Silithid and Shale Spider abilities?

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Re: Agility Buff
Definitely something to keep an eye on, but we're definitely looking at a work in progress here.
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Re: Agility Buff

WoW, where is my KAMEN RIDER BEETLE LARVA PET?
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Re: Agility Buff
Embrace of the Shale Spider
Strength, Agility, Stamina, and
Intellect increased by 5%.
Magical resistance increased by 97.
Web Wrap is still there unchanged.
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Re: Agility Buff
Kalliope wrote:I don't think we have much to worry about until every pet family has its buff. We're still pretty early in the beta, so there's lots of time for all that to get sorted out - especially since pets only got to choose between the three trees within the past week or so.
Definitely something to keep an eye on, but we're definitely looking at a work in progress here.
But some "buffs" are less...usefull then others.. I love birds and pray but since i rarely pvp the disarm is sooo useless in a boss figth

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Re: Agility Buff
If you look at it that way, almost every buff is "useless" to be on pets, as MOST of the time, group members bring anything that would be considered usefull. Sure, there's a few, like the raptor's rend, or the dino's bite, which are sometimes left out, but for the most part, I've found I can use whatever pet I feel like just because there's not generally any buffs that are needed.Tårnfalk wrote: But some "buffs" are less...usefull then others.. I love birds and pray but since i rarely pvp the disarm is sooo useless in a boss figthSame with the crab and dog ability .. in boss figths anyway
I get what you're saying though. But just because it's useless in pve, doesn't mean it's no good at all. That would be like saying "let's just get rid of ability x because it ONLY has pvp usefullness". There's some ability's that are clearly more designed for pvp than pve (and vice versa) so I see no problem with pets being designed the same way.
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Re: Agility Buff
Crystal put it perfectly.CrystalKitten wrote:If you look at it that way, almost every buff is "useless" to be on pets, as MOST of the time, group members bring anything that would be considered usefull. Sure, there's a few, like the raptor's rend, or the dino's bite, which are sometimes left out, but for the most part, I've found I can use whatever pet I feel like just because there's not generally any buffs that are needed.Tårnfalk wrote: But some "buffs" are less...usefull then others.. I love birds and pray but since i rarely pvp the disarm is sooo useless in a boss figthSame with the crab and dog ability .. in boss figths anyway
I get what you're saying though. But just because it's useless in pve, doesn't mean it's no good at all. That would be like saying "let's just get rid of ability x because it ONLY has pvp usefullness". There's some ability's that are clearly more designed for pvp than pve (and vice versa) so I see no problem with pets being designed the same way.
Snatch doesn't work on bosses usually, but you could disarm a hard-hitting melee trash mob on occasion. That can be a huge help in some instances. Sure, it's a utility move and you lose a potential extra perk the rest of the time, but it's not completely useless in PvE. Just ask a rogue or warrior who PvEs a lot when they use their disarms.
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Re: Agility Buff
To be fair, I don't use birds of prey because they're Cunning and thus squishy and lacking thunderstomp, but with the ability to change their family in MoP, I have every expectation of adding them to my active stable rotations.
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Re: Agility Buff
Pets are wonderful backup utilities

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Re: Agility Buff
Actually, that's not really accurate, since a tank should be sundering if they have the ability to because they generate threat. There was a time when not all tanks could do that, though, and it was useful. (I'm not crazy, right? Pallies and DKs got equivalent abilities at some point, correct? I'm very rusty. Well, even if I'm remembering wrong, the tanks who CAN debuff armor should still be doing so for threat.)Ellaran wrote:And speaking on the Rend/Monstrous Bite/etc, they're still quite useful in raids and instances. A raptor putting the armor debuff on the boss frees up the tank to do other abilities
Your other points are good, though. ^_^ It's always nice having a backup buffer/debuffer in case someone dies and can't be revived.
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Re: Agility Buff
someday I'll find someplace to host a sig that isn't stupid money-grubbing photobucket
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Re: Agility Buff
Nod, that's the equivalent to sunder. It does some threat, but not as much as sunder.Nachtwulf wrote:Pallies don't have an armor debuff, at least not currently. It's possible it may get added, but I think they want to keep tanks -a little- different. Druids do in faerie fire, but I don't know offhand if it's equivalent to sunder, and it isn't a major threat generator like it is with warriors.
All right, so pallies and as I recall dks don't have it. See above post!
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Re: Agility Buff
Heh i know its usefull to some and i wasnt saying to take it awayCrystalKitten wrote:Tårnfalk wrote:
If you look at it that way, almost every buff is "useless" to be on pets, as MOST of the time, group members bring anything that would be considered usefull. Sure, there's a few, like the raptor's rend, or the dino's bite, which are sometimes left out, but for the most part, I've found I can use whatever pet I feel like just because there's not generally any buffs that are needed.
I get what you're saying though. But just because it's useless in pve, doesn't mean it's no good at all. That would be like saying "let's just get rid of ability x because it ONLY has pvp usefullness". There's some ability's that are clearly more designed for pvp than pve (and vice versa) so I see no problem with pets being designed the same way.

HUGE thanks to Makoes, Syleye, FeralClaw, Pingupuff, Karin,Bowno, Varethyn, Ashaine, Kishay, Aki (Täräin13), my friend Marie and some lovely ppl on Fligth Rising for my lovely sig
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