(deleted)

Anything related to Hunter pets.
Forum rules
Treat others with respect. Report, don't respond. Read the complete forum rules.
User avatar
Slapperfish
 
Posts: 1023
Joined: Mon Jun 21, 2010 1:38 pm

(deleted)

Unread post by Slapperfish »

(deleted)
Last edited by Slapperfish on Sun May 09, 2021 10:01 pm, edited 1 time in total.
User avatar
GormanGhaste
 Community Resource
 Community Resource
Posts: 6700
Joined: Tue Mar 09, 2010 2:00 pm
Realm: Uldaman (and Ravencrest)

Re: A possible reason why "Three-toed" tracks are backwards.

Unread post by GormanGhaste »

I wonder, did the flipped ones get added later, and the 3-toed ones overlooked, being in a different section?
Image
User avatar
Slapperfish
 
Posts: 1023
Joined: Mon Jun 21, 2010 1:38 pm

(deleted)

Unread post by Slapperfish »

(deleted)
Last edited by Slapperfish on Sun May 09, 2021 11:03 pm, edited 1 time in total.
User avatar
Tsuki
Artisan Hunter
Artisan Hunter
Posts: 665
Joined: Mon Jun 06, 2011 6:18 pm
Realm: Moon Guard
Gender: Female

Re: A possible reason why "Three-toed" tracks are backwards.

Unread post by Tsuki »

That actually seems like it might be right, but I only say that because I once tried to do 3D animations, and a certain dog LOVED to run BACKWARDS. Then I realized his model was facing the wrong way completely and had to remake him...

~Signature made by Serenith~Image~Signature made by Serenith~

Apaché
Posts: 37
Joined: Sun Feb 03, 2013 11:12 pm
Realm: Darrowmere
Gender: Male

Re: A possible reason why "Three-toed" tracks are backwards.

Unread post by Apaché »

Nice catch. Tested it in game and it seems we found the solution. Hopefully Noah had caught this and will implement the fix next patch. But it kind of irks me, was this intentional? It's a big mistake. I kind of wonder if there was a purpose for this. :ugeek:
Post Reply