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- Slapperfish
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- GormanGhaste
- Community Resource

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Re: A possible reason why "Three-toed" tracks are backwards.
I wonder, did the flipped ones get added later, and the 3-toed ones overlooked, being in a different section?
- Slapperfish
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- Joined: Mon Jun 21, 2010 1:38 pm
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Last edited by Slapperfish on Sun May 09, 2021 11:03 pm, edited 1 time in total.
Re: A possible reason why "Three-toed" tracks are backwards.
That actually seems like it might be right, but I only say that because I once tried to do 3D animations, and a certain dog LOVED to run BACKWARDS. Then I realized his model was facing the wrong way completely and had to remake him...
~Signature made by Serenith~~Signature made by Serenith~
Re: A possible reason why "Three-toed" tracks are backwards.
Nice catch. Tested it in game and it seems we found the solution. Hopefully Noah had caught this and will implement the fix next patch. But it kind of irks me, was this intentional? It's a big mistake. I kind of wonder if there was a purpose for this. 


