WoD Misdirection change
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- Quiv
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WoD Misdirection change
They are making Misdirect into a buff that lasts for like an hour (think Arcane Intellect). All threat the hunter generates while the buff is active goes to that target. No more details were given (is the buff on the target or hunter?) but wow that seems crazy.
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- SylviaDragon
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Re: WoD Misdirection change
LOVE the change. Yes.. easier. Makes sense. Good thing.
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Re: WoD Misdirection change
How do you figure that? It's only the threat generated by the hunter that is channeled to the buffed target. All this change really does is remove the need for the hunter to keep applying MD to the target, except to renew the buff if needed.Xota wrote:If the target keeps the buff for an hour, then that sounds like it would make hunters mandatory for raids.
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Re: WoD Misdirection change
Exactly. If there needs to be a balancing factor, it'll be a lower percentage of threat instead of all threat temporarily returning to the hunter (which was a silly mechanic because we have feign death anyway).Makoes wrote:How do you figure that? It's only the threat generated by the hunter that is channeled to the buffed target. All this change really does is remove the need for the hunter to keep applying MD to the target, except to renew the buff if needed.Xota wrote:If the target keeps the buff for an hour, then that sounds like it would make hunters mandatory for raids.
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Re: WoD Misdirection change
And again there's also the issue with focus target. Something in my system blocks a macro from setting it, and I've tried over a year to fix it. If MD is applied this way, it will make things a LOT easier..Makoes wrote:How do you figure that? It's only the threat generated by the hunter that is channeled to the buffed target. All this change really does is remove the need for the hunter to keep applying MD to the target, except to renew the buff if needed.Xota wrote:If the target keeps the buff for an hour, then that sounds like it would make hunters mandatory for raids.
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Re: WoD Misdirection change
Perhaps the developers are thinking of removing Feign Death. There's been mention before that they intend to squash some of our hunter abilities down to a more user-friendly number.Kalliope wrote:Exactly. If there needs to be a balancing factor, it'll be a lower percentage of threat instead of all threat temporarily returning to the hunter (which was a silly mechanic because we have feign death anyway).
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Re: WoD Misdirection change
They're not, considering they just put a glyph in to allow your pet to feign death with you. Glyph of Play Dead.Niabi wrote:Perhaps the developers are thinking of removing Feign Death. There's been mention before that they intend to squash some of our hunter abilities down to a more user-friendly number.Kalliope wrote:Exactly. If there needs to be a balancing factor, it'll be a lower percentage of threat instead of all threat temporarily returning to the hunter (which was a silly mechanic because we have feign death anyway).
Re: WoD Misdirection change
Constant AoE threat. And it changes more than just not requiring reapplication. It would remove the downtime.Makoes wrote:How do you figure that? It's only the threat generated by the hunter that is channeled to the buffed target. All this change really does is remove the need for the hunter to keep applying MD to the target, except to renew the buff if needed.Xota wrote:If the target keeps the buff for an hour, then that sounds like it would make hunters mandatory for raids.
And on the downside, it could screw up tank swaps. Knowing how careless some hunters are with their pet's growl and Aspect of the Pack, a tank can expect that those hunters will forget and misdirect-nuke the boss back onto them after the other tank taunts.
And I guess Tricks of the Trade could get the same treatment, so it wouldn't make a competent hunter mandatory.
Do you have the same problem if you rename the Interface and Addons directory? There's several classes I couldn't play right without focus macros working.Slickrock wrote:And again there's also the issue with focus target. Something in my system blocks a macro from setting it, and I've tried over a year to fix it. If MD is applied this way, it will make things a LOT easier..
And people are allowed to have different opinions without one being automatically called a 'buzzkill'.
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Re: WoD Misdirection change
Plus Feign Death isn't a spammable combat ability. It's an escape (a PvE escape for the most part).Junrei wrote:They're not, considering they just put a glyph in to allow your pet to feign death with you. Glyph of Play Dead.Niabi wrote:Perhaps the developers are thinking of removing Feign Death. There's been mention before that they intend to squash some of our hunter abilities down to a more user-friendly number.Kalliope wrote:Exactly. If there needs to be a balancing factor, it'll be a lower percentage of threat instead of all threat temporarily returning to the hunter (which was a silly mechanic because we have feign death anyway).
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I'd have MD default to the pet on the game's end if there's no player target set. Hopefully that's possible.Quivering wrote:My main concern is when MD is put on the pet. You can't click off things on your pet, and you don't always want EVERYTHING going to the pet. IE the Spirits summoned by Warbringers. Makes me wonder how it'll be implemented.
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That could be a big problem in fights where dps has to change targets fairly often. A fight like Fallen Protectors springs to mind. Failing to reapply MD to a new tank could get adds that spawn during a fight going to the wrong tank. The 'correct' tank would then have to deal with getting aggro back on them.Xota wrote:
And on the downside, it could screw up tank swaps. Knowing how careless some hunters are with their pet's growl and Aspect of the Pack, a tank can expect that those hunters will forget and misdirect-nuke the boss back onto them after the other tank taunts.
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Re: WoD Misdirection change
That would be a nice quality of life change too. Save a needless macro. Just hope they don't put the MD buff on the pet itself since we can't click-remove buffs from pets.Kalliope wrote:I'd have MD default to the pet on the game's end if there's no player target set. Hopefully that's possible.
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