Newest beta buildHunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Dead zone might be gone, but it might be just a rewording of the tooltips. Will wait for an in-game confirmation.
Beast Mastery
* Rhumba is gone
* Cobra Shot now has a 40 yards range, up from 35 yards.
* Viper Venom now has a 40 yards range, up from 35 yards.
* Scorpid Venom now has a 40 yards range, up from 35 yards.
* Widow Venom now has a 40 yards range, up from 35 yards.
Marksmanship
* Aimed Shot now has a 40 yards range, up from 35 yards.
* Concussive Shot now has a 40 yards range, up from 35 yards.
* Steady Shot now has a 40 yards range, up from 35 yards.
* Arcane Shot now has a 40 yards range, up from 35 yards.
* Auto Shot now has a 40 yards range, up from 35 yards.
* Chimera Shot now has a 40 yards range, up from 35 yards.
* Marked for Death revamped - Your Arcane Shot and Chimera Shot have a 50/100% chance to automatically apply your Hunter's Mark ability instantly onto the target.
* Bombardment no longer increases the critical strike chance of your Volley.
* Silencing Shot no longer deals damage.
Survival
* Camouflage no longer reduces your movement speed and no longer increases the damage done by your next attack.
* Serpent Sting now has a 40 yards range, up from 35 yards.
* Scatter Shot now has a 20 yards range, up from 15 yards.
* Explosive Shot now has a 40 yards range, up from 35 yards.
* Black Arrow now has a 40 yards range, up from 35 yards.
* Serpent Spread now deals damage equal to 30/60% of the Serpent Sting total duration.
* Thrill of the Hunt is now a Tier 3 talent, down from Tier 4.
Hunter Changes Build 12803
Be respectful of others or else. Read the details.
- Adam-Savage
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Hunter Changes Build 12803
Re: Hunter Changes Build 12803
Here there be dragons... http://dragcave.net/user/Tahlian
And here there be more dragons, too...http://flightrising.com/main.php?p=lair&id=22415
- Valashe
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Re: Hunter Changes Build 12803
- Kalliope
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Re: Hunter Changes Build 12803
HA!Tahlian wrote:There is a new talent in the BM tree where Rhumba used to be - "Crouching Tiger, Hidden Chimera."
That sounds promising.
EDIT: It's a two point PvP talent! And a really nice one, IMO!
"Whenever you are hit by a melee attack, the cooldown of your Disengage is reduced by 2/4 sec. Whenever you are hit by a ranged attack or spell, the cooldown of your Deterrence is instantly reduced by 4/8 sec. These effects have a 2 sec cooldown."
Talk about mobility...!
Marks is becoming more and more faceroll. First you don't have to reapply your serpent sting, now hunter's mark is automatic? Not that I mind the extra globals....* Marked for Death revamped - Your Arcane Shot and Chimera Shot have a 50/100% chance to automatically apply your Hunter's Mark ability instantly onto the target.
Kalliope's Pantheon of Pets
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Re: Hunter Changes Build 12803
Source post.To clear up a lot of misinformation...
Soul Link is a trainable ability.
Hunters still have a minimum range.
Demonic Rebirth has a significant cooldown.
Warlocks still have a cast time to summon demons, but can dismiss them instantly.
Hunters can summon pets instantly, but have a cast time to dismiss them. They cannot switch pets in combat.
Call Stabled Pet has been removed since hunters can call any of their 5 active pets.
Kalliope's Pantheon of Pets
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Re: Hunter Changes Build 12803
I also exist on DeviantArt.
"I'll probably be some kind of scientist, building inventions in my space lab in space!"
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- Valashe
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Re: Hunter Changes Build 12803
Saturo wrote:I wonder what Demonic Rebirth is... I hope they're not replacing Soulstone with something self-only...
It really feels redundant with Master Summoner, almost like both abilities should be a lower tier and combined.# Demonic Rebirth (Tier 2) *New* - If your summoned demon dies, you gain the Demonic Rebirth effect reducing the cast time of your next summon demon spell by 50/100%. Lasts for 10 sec.
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Re: Hunter Changes Build 12803
Doesn't just feel redundant, it is. To me, it's practically the same, just that this one is more automatic.Valashe wrote:Saturo wrote:I wonder what Demonic Rebirth is... I hope they're not replacing Soulstone with something self-only...It really feels redundant with Master Summoner, almost like both abilities should be a lower tier and combined.# Demonic Rebirth (Tier 2) *New* - If your summoned demon dies, you gain the Demonic Rebirth effect reducing the cast time of your next summon demon spell by 50/100%. Lasts for 10 sec.
I also exist on DeviantArt.
"I'll probably be some kind of scientist, building inventions in my space lab in space!"
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- Jolyroger
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Re: Hunter Changes Build 12803
I find it interesting that Camo is getting changed, I thought the lvl cap was still 83? Camo is lvl 85, so no one should be able to test it (except Devs). Why are they changing it?Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Dead zone might be gone, but it might be just a rewording of the tooltips. Will wait for an in-game confirmation
Survival
* Camouflage no longer reduces your movement speed and no longer increases the damage done by your next attack.
Dirus: Night Elf Hunter (Atiesh/Classic)
Shaylis: Night Elf Hunter (Atiesh/Classic)
Re: Hunter Changes Build 12803
The use of Camouflage was to allow the Hunter to "stealth", drop a trap, mark the target, MD the tank and let loose with a heavy hitting Aimed Shot. The damage bonus from Camouflage increased Aimed Shot damage, and made Careful Aim useful as this is one of the only times in a boss fight where the talent will actually apply. We don't need Camouflage to set traps, that's what we have Trap Launcher for, and the movement penalty reduction is pointless as Camouflage is not true Stealth, so in PvP other players can still see you.
It could be that Blizzard thought the damage mod plus Careful Aim was too much but like Jolyroger points out, no players have been able to test it yet, and internal testing never seems to pan out to being applicable to real game-world application (meaning that every time they announce something changed as a result of internal testing, it's quite contrary to what actually happens in game and they end up having to fix it months down the line).
Camouflaged Hunters won't be *as* easy to see in PvP but it's not Stealth and this seems to now be a very very weak ability for our 85th level and not worth the learning especially for Hunters who don't PvP.
Re: Hunter Changes Build 12803
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Re: Hunter Changes Build 12803
- Vephriel
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Re: Hunter Changes Build 12803
Ooh, nifty!Palladiamorsdeus wrote:Smal correction: Auto shot still has it's minimum range, but shot's do not. I can confirm that you can use arcane, serpent sting, and at least cobra and steady shot from range 0.
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Re: Hunter Changes Build 12803
- Adam-Savage
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Re: Hunter Changes Build 12803
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Re: Hunter Changes Build 12803
They've nerfed the hell out of melee, allegedly.AdamSavage wrote:I hope they make up for this dead zone with better melee. Sure you got your pet to help you but if the pet is dead or the player just isn't going down quick enough then you need some sorta of way to defend yourself.
I also exist on DeviantArt.
"I'll probably be some kind of scientist, building inventions in my space lab in space!"
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Re: Hunter Changes Build 12803
- Adam-Savage
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Re: Hunter Changes Build 12803
Wonderful. Another smart Idea by blizzard.Saturo wrote:They've nerfed the hell out of melee, allegedly.AdamSavage wrote:I hope they make up for this dead zone with better melee. Sure you got your pet to help you but if the pet is dead or the player just isn't going down quick enough then you need some sorta of way to defend yourself.
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