Gem changes.. new choices?...
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Gem changes.. new choices?...
- Lisaara
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Re: Gem changes.. new choices?...
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- Kalliope
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SgtMakkie
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Re: Gem changes.. new choices?...
This, pretty much.Kalliope wrote:This is why I didn't bother gemming arp. All agi, all the time!
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Re: Gem changes.. new choices?...
Re: Gem changes.. new choices?...
But the question is, if you have all these Crit gems in a few weeks, do you convert them to Agi, or leave them alone for now? Perhaps the real question is, do pets get our Crit with 4.0.1? If not, it's an easy choice.. back to Agi.
Which reminds me... there might be a small fortune to be made with selling gems that have changed... Arp probably being the biggest change.
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Re: Gem changes.. new choices?...
Perhaps, but I suspect we won't see 264 gear replaced in the first zone by greens. When we see more of the quest rewards, then we'll have a better idea.SgtMakkie wrote:I think there's a better chance of you replacing gear with greens to make the choice quite simple. I don't intend to change my warriors gems to Str for example.
But I'll be ready to drop at least 20 or so Agi gems in the AH on patch day. With the cooldowns coming off of transmutes, I should be able to make a lot quickly.
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Re: Gem changes.. new choices?...
Well it might take a month or so before cataclysm is released, maybe even two if they decide to puch it to december, so if you keep all your crit gems you'll be stuck ni wotlk content and hit like a wet toilet paper.Slickrock wrote:But the question is, if you have all these Crit gems in a few weeks, do you convert them to Agi, or leave them alone for now? Perhaps the real question is, do pets get our Crit with 4.0.1? If not, it's an easy choice.. back to Agi.
Re: Gem changes.. new choices?...
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Re: Gem changes.. new choices?...
"Better" meaning that you hit harder when you weren't moving around a whole lot, but I liked the flexibility. And I dropped arcane from my rotation regardless.Slickrock wrote:Well, Arp was better if you had enough of it, and dropped Arcane from your rotation.
I'd go agi now.Slickrock wrote:But the question is, if you have all these Crit gems in a few weeks, do you convert them to Agi, or leave them alone for now? Perhaps the real question is, do pets get our Crit with 4.0.1? If not, it's an easy choice.. back to Agi.
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Re: Gem changes.. new choices?...
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Re: Gem changes.. new choices?...
Re: Gem changes.. new choices?...
Yes, but these two elements do not happen at the same time, or anywhere near the same time, which is a mistake I see a lot of Marksmanship Hunters make. Arcane Shot is dropped from the rotation pretty early on but making the switch to ArPen gemming should not happen until at least an 800 passive ArPen, 900 more ideally.Slickrock wrote:Well, Arp was better if you had enough of it, and dropped Arcane from your rotation.
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Re: Gem changes.. new choices?...
^Anansi wrote:Yes, but these two elements do not happen at the same time, or anywhere near the same time, which is a mistake I see a lot of Marksmanship Hunters make. Arcane Shot is dropped from the rotation pretty early on but making the switch to ArPen gemming should not happen until at least an 800 passive ArPen, 900 more ideally.Slickrock wrote:Well, Arp was better if you had enough of it, and dropped Arcane from your rotation.
This.
And I never had that much passive ArPen, so I didn't.
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Re: Gem changes.. new choices?...
Re: Gem changes.. new choices?...
Yeah, don't make the change until you're looking at *at least* a 100dps increase via regemming to ArPen (probably better closer to 150-200). The reason for this is that Agility is very all-purpose, it gives you AP and Crit which affects every damaging shot you execute and as such it doesn't really care if you've missed an Auto or Steady.Arnen wrote:This is a good point, actually! My main's right at the point where ArP gems are only the tiniest, tiniest fraction of a DPS increase over agi gems, so now I know not to both switching out all my gems even when the difference gets to be greater.
ArPen on the other hand affects only our physical damage, so Auto, Aimed and Steady, which means if we fail to fire one of those we lose all that ArPen benefit we just gemmed for, and Auto is our single largest collective source of damage, so we need to ensure that we can always stop in time to fire. Thus ArPen is very unforgiving where Agility is forgiving. So once you see a significant three-digit theoretical DPS increase from ArPen, there's a bit more leeway for missing the occasional shot as the much higher DPS granted by ArPen will still make up for the more forgiving Agility loss.