[13221] Taming AQ - new colossi, green wasp, orange beetle

Forum rules
Be respectful of others or else. Read the details.
User avatar
Wain
The Insane
The Insane
Posts: 13763
Joined: Tue Jul 27, 2010 1:54 am
Gender: Male

Re: [13221] Taming AQ - new colossi, green wasp, orange beet

Unread post by Wain »

PorrasouxRex wrote:I have a few questions about this and AQ:
So, ALL of the bosses keep their boss tag? Considering I am taming both Buru and Ayamiss specificly for their boss tags.
I honestly didn't pay attention, but if you see the tags in my tamed version pics then I guess so! I can check the ones I have stored away in my stable later.
PorrasouxRex wrote:Also, where was it found that AQ20 would be turned into a 10-man? Will we have a few months in the 4.0.3 patch to be able to tame those in AQ20 before they buff-AQ20 up? Or am I mis-understanding?
Originally here, I believe: http://forums.worldofwarcraft.com/threa ... id=2000#19
Shaman avatar by Spiritbinder.
User avatar
PorrasouxRex
Expert Hunter
Expert Hunter
Posts: 443
Joined: Tue Aug 03, 2010 5:52 pm
Gender: Male

Re: [13221] Taming AQ - new colossi, green wasp, orange beet

Unread post by PorrasouxRex »

Wain wrote:
PorrasouxRex wrote:I have a few questions about this and AQ:
So, ALL of the bosses keep their boss tag? Considering I am taming both Buru and Ayamiss specificly for their boss tags.
I honestly didn't pay attention, but if you see the tags in my tamed version pics then I guess so! I can check the ones I have stored away in my stable later.
PorrasouxRex wrote:Also, where was it found that AQ20 would be turned into a 10-man? Will we have a few months in the 4.0.3 patch to be able to tame those in AQ20 before they buff-AQ20 up? Or am I mis-understanding?
Originally here, I believe: http://forums.worldofwarcraft.com/threa ... id=2000#19
So I'm guessing that some of the bosses in AQ20 weren't meant to be tamed in the first place, unless they want you to fight with guildies/raiders if they'll let me tame it instead of loot. :( Better tame these bad boys before Cataclysm hits, that is if they let them be tameable in patch 4.0.3
"The arrogance of man is thinking that nature is in our control, and not the other way around."

Image
User avatar
Magnakilro
Illustrious Master Hunter
Illustrious Master Hunter
Posts: 10505
Joined: Tue Jan 26, 2010 5:12 pm
Realm: Eonar
Gender: Male Irl. Male orc
Location: No longer in your pants

Re: [13221] Taming AQ - new colossi, green wasp, orange beet

Unread post by Magnakilro »

I don't think AQ 20 is becoming a lvl 85 raid...I think its just becoming 10 man...I could be wrong.
Avatar made by the awesome Senna-umbreon
User avatar
Wain
The Insane
The Insane
Posts: 13763
Joined: Tue Jul 27, 2010 1:54 am
Gender: Male

Re: [13221] Taming AQ - new colossi, green wasp, orange beet

Unread post by Wain »

Yes, there was nothing about this becoming a level 85 raid.

It's not like these guys were always tameable, and we just got high enough to tame them. Someone has very deliberately gone and made them tameable in a very recent patch. This would almost certainly be intentional.
Shaman avatar by Spiritbinder.
User avatar
Wain
The Insane
The Insane
Posts: 13763
Joined: Tue Jul 27, 2010 1:54 am
Gender: Male

Re: [13221] Taming AQ - new colossi, green wasp, orange beet

Unread post by Wain »

I just checked and Princess Huhuran and the Bug Trio (well two of them, I didn't tame the blue one) still have their boss tags after being parked in the stables for a while. I didn't keep Buru or Ayamiss, but I would expect they do too.
Shaman avatar by Spiritbinder.
User avatar
PorrasouxRex
Expert Hunter
Expert Hunter
Posts: 443
Joined: Tue Aug 03, 2010 5:52 pm
Gender: Male

Re: [13221] Taming AQ - new colossi, green wasp, orange beet

Unread post by PorrasouxRex »

Wain wrote:I just checked and Princess Huhuran and the Bug Trio (well two of them, I didn't tame the blue one) still have their boss tags after being parked in the stables for a while. I didn't keep Buru or Ayamiss, but I would expect they do too.
Thank you so very much Wain. Just one more thing on the subject of the boss tags, when you have the chance:
Could you level one of those pets and see if anything on their tag changes, or what the "Name" has reached level "-!" says for them? I'm very curious.
"The arrogance of man is thinking that nature is in our control, and not the other way around."

Image
User avatar
Wain
The Insane
The Insane
Posts: 13763
Joined: Tue Jul 27, 2010 1:54 am
Gender: Male

Re: [13221] Taming AQ - new colossi, green wasp, orange beet

Unread post by Wain »

Levelling them doesn't seem to affect the boss tag. I got my orange colossus up 2 levels, stabled it again, quit out, came back, removed it from the stables, and the boss level and tag are still there.

The level thing is a bit buggy, though, both before and after levelling it higher:

Viewed in the stable interface it shows the pet's true level. With tooltip or beast lore, it says the level is "??". On the pet tab of my character it says that the level is -1 (even after gaining levels). When it advances a level it also says that the pet advanced to level -1. This could be annoying if you're in the process of levelling it. It still awards new talent points at the right levels (for example level 84), even though the interface says the level is -1.
Shaman avatar by Spiritbinder.
User avatar
PorrasouxRex
Expert Hunter
Expert Hunter
Posts: 443
Joined: Tue Aug 03, 2010 5:52 pm
Gender: Male

Re: [13221] Taming AQ - new colossi, green wasp, orange beet

Unread post by PorrasouxRex »

Wain wrote:Levelling them doesn't seem to affect the boss tag. I got my orange colossus up 2 levels, stabled it again, quit out, came back, removed it from the stables, and the boss level and tag are still there.

The level thing is a bit buggy, though, both before and after levelling it higher:

Viewed in the stable interface it shows the pet's true level. With tooltip or beast lore, it says the level is "??". On the pet tab of my character it says that the level is -1 (even after gaining levels). When it advances a level it also says that the pet advanced to level -1. This could be annoying if you're in the process of levelling it. It still awards new talent points at the right levels (for example level 84), even though the interface says the level is -1.
Say, let's just say you are leveling a pet marked with a boss tag. Would you have to remember what real level it is or will SOMETHING show it's actual level?
"The arrogance of man is thinking that nature is in our control, and not the other way around."

Image
User avatar
Wain
The Insane
The Insane
Posts: 13763
Joined: Tue Jul 27, 2010 1:54 am
Gender: Male

Re: [13221] Taming AQ - new colossi, green wasp, orange beet

Unread post by Wain »

PorrasouxRex wrote:
Wain wrote:Levelling them doesn't seem to affect the boss tag. I got my orange colossus up 2 levels, stabled it again, quit out, came back, removed it from the stables, and the boss level and tag are still there.

The level thing is a bit buggy, though, both before and after levelling it higher:

Viewed in the stable interface it shows the pet's true level. With tooltip or beast lore, it says the level is "??". On the pet tab of my character it says that the level is -1 (even after gaining levels). When it advances a level it also says that the pet advanced to level -1. This could be annoying if you're in the process of levelling it. It still awards new talent points at the right levels (for example level 84), even though the interface says the level is -1.
Say, let's just say you are leveling a pet marked with a boss tag. Would you have to remember what real level it is or will SOMETHING show it's actual level?
If you go to a stable master you can see the correct level. You can also guess the correct level by resistances. At least I could. At level 84 the resistances were all 84. But maybe that was because I talented it.
Shaman avatar by Spiritbinder.
User avatar
PorrasouxRex
Expert Hunter
Expert Hunter
Posts: 443
Joined: Tue Aug 03, 2010 5:52 pm
Gender: Male

Re: [13221] Taming AQ - new colossi, green wasp, orange beet

Unread post by PorrasouxRex »

Just another quick question, can anyone check if Ouro is a tameable worm? While I understand he has the same kind of model and actions as the Burrowers in Outland, but I was wondering if they did anything with them.
"The arrogance of man is thinking that nature is in our control, and not the other way around."

Image
User avatar
Wain
The Insane
The Insane
Posts: 13763
Joined: Tue Jul 27, 2010 1:54 am
Gender: Male

Re: [13221] Taming AQ - new colossi, green wasp, orange beet

Unread post by Wain »

PorrasouxRex wrote:Just another quick question, can anyone check if Ouro is a tameable worm? While I understand he has the same kind of model and actions as the Burrowers in Outland, but I was wondering if they did anything with them.
Someone else may have to do that. I can't solo past the Twin Emperors and it appears that pugs are just as terrible at it as they were at 80, 70 and 60 ;) I tried it the other day and people still didn't listen and chased the bosses around and caused them to stay together and heal.

Actually, have they ever made a full-body worm in Ouro's model? If not, I don't think we'll ever see them tameable. It couldn't move around properly.

If anyone does get to Ouro, could you please also check if the Ouro Scarabs that it spawns are also tameable? :) I am guessing they will be, given that every other scarab in the place is. They're only the purple kind, which is available elsewhere, but it'd be great to confirm.
Shaman avatar by Spiritbinder.
User avatar
PorrasouxRex
Expert Hunter
Expert Hunter
Posts: 443
Joined: Tue Aug 03, 2010 5:52 pm
Gender: Male

Re: [13221] Taming AQ - new colossi, green wasp, orange beet

Unread post by PorrasouxRex »

Wain wrote:
PorrasouxRex wrote:Just another quick question, can anyone check if Ouro is a tameable worm? While I understand he has the same kind of model and actions as the Burrowers in Outland, but I was wondering if they did anything with them.
Someone else may have to do that. I can't solo past the Twin Emperors and it appears that pugs are just as terrible at it as they were at 80, 70 and 60 ;) I tried it the other day and people still didn't listen and chased the bosses around and caused them to stay together and heal.

Actually, have they ever made a full-body worm in Ouro's model? If not, I don't think we'll ever see them tameable. It couldn't move around properly.

If anyone does get to Ouro, could you please also check if the Ouro Scarabs that it spawns are also tameable? :) I am guessing they will be, given that every other scarab in the place is. They're only the purple kind, which is available elsewhere, but it'd be great to confirm.
I would imagine they would just stay up above the ground and move with a small trail of dirt behind them like how the normal worms look when they Burrow attack, they don't go under the ground when they use it. When those types of worms use the Burrow attack, they just make a small twist and sink down (Like how Acidmaw and Dreadscale look when they burrow) But, honestly those kinds of worms I would only tame. They have alot more character to them.
"The arrogance of man is thinking that nature is in our control, and not the other way around."

Image
User avatar
Valashe
Journeyman Hunter
Journeyman Hunter
Posts: 239
Joined: Sat Jan 23, 2010 9:33 pm
Realm: Moon Guard
Location: Searching for the next "perfect" pet.

Re: [13221] Taming AQ - new colossi, green wasp, orange beet

Unread post by Valashe »

Thanks to everyone who provided info in this thread.

I think I know where I'm headed after the servers go live and I pick up my CE. :)

Image

Queen of teh Squerlz!

View my stable!

Irie
Apprentice Hunter
Apprentice Hunter
Posts: 58
Joined: Sat Aug 14, 2010 1:28 am

Re: [13221] Taming AQ - new colossi, green wasp, orange beet

Unread post by Irie »

Vem is currently unkillable, does no damage either. One BAMF bugged bug.

Huhu has always been my favourite skin in the game. I just wish she tamed to a much smaller size for general use, something nearer the size of seagulls would be perfect for all wasps.
User avatar
PorrasouxRex
Expert Hunter
Expert Hunter
Posts: 443
Joined: Tue Aug 03, 2010 5:52 pm
Gender: Male

Re: [13221] Taming AQ - new colossi, green wasp, orange beet

Unread post by PorrasouxRex »

Irie wrote:Vem is currently unkillable, does no damage either. One BAMF bugged bug.

Huhu has always been my favourite skin in the game. I just wish she tamed to a much smaller size for general use, something nearer the size of seagulls would be perfect for all wasps.
No. Honestly I understand where you're coming from. But after years of Wotlk I don't think Blizzard is going to "fix" the size of some of the waspboss skins. Hell some of those blue wasp drones from Sholazar Basin are only slightly bigger than the Seagull when tamed, and recently when I did a test on the bigger blue wasps compared to the Drones there was alot of glitches still in them. The drone being the smallest wasp, while the one who is always so large doesn't even have a model viewer showing him in the stables.

In my opinion the Wasp boss models are fine. Unless you have some clickers in your raid I don't think a Wasp is going to make everyone cry. Besides, why on earth would you shrink a boss model like Hulu to the size of a SEAGULL? Just sounds a bit odd to me. :?
"The arrogance of man is thinking that nature is in our control, and not the other way around."

Image
Irie
Apprentice Hunter
Apprentice Hunter
Posts: 58
Joined: Sat Aug 14, 2010 1:28 am

Re: [13221] Taming AQ - new colossi, green wasp, orange beet

Unread post by Irie »

The size of seagulls is a huge part of their appeal, same with the monkey model. Odd to me is a huge lumbering utility/stat graphic by my side. A pet scale slider would be ideal.

The crust bursters in Hellsfire Peninsula that share the same model as Ouro aren't classified as anything, so I doubt Ouro will be tameable.
User avatar
PorrasouxRex
Expert Hunter
Expert Hunter
Posts: 443
Joined: Tue Aug 03, 2010 5:52 pm
Gender: Male

Re: [13221] Taming AQ - new colossi, green wasp, orange beet

Unread post by PorrasouxRex »

Irie wrote:The size of seagulls is a huge part of their appeal, same with the monkey model. Odd to me is a huge lumbering utility/stat graphic by my side. A pet scale slider would be ideal.

The crust bursters in Hellsfire Peninsula that share the same model as Ouro aren't classified as anything, so I doubt Ouro will be tameable.
Seagulls shouldn't have been even tameable, honestly. It just seemed like another "Baby polar bear" case like in Wotlk beta. You mean the appeal of an animal that fights for you in combat against large titans, bosses, and heavily armored humanoids is ridiculously small? I've even heard rumors of Blizzard increasing the size on a number of pet families in Cataclysm, so unless they had some other reason it sort of goes against your "Lumbering utility graphic." While I know they shouldn't keep the same size while tamed, that doesn't mean they should be so small them fighting against larger enemies looks really stupid. they should've also kept the original size of the Shale Spider when it was first tameable, considering their "Appeal" was a tiny little spider tank.

But that's just my attraction to pets. Not some small, "adorable" animal for show. I want a Bloodthirsty, but loyal companion that will feed on my fallen enemies, and not do tricks.
"The arrogance of man is thinking that nature is in our control, and not the other way around."

Image
Irie
Apprentice Hunter
Apprentice Hunter
Posts: 58
Joined: Sat Aug 14, 2010 1:28 am

Re: [13221] Taming AQ - new colossi, green wasp, orange beet

Unread post by Irie »

A smaller pet takes up less screen, increasing spacial awareness for myself and group/raid members. A pet to me is all about its function, looks and scale are always secondary.

The cub bears in wotlk beta were full bear sized after tame, how does that relate to the scale of seagulls?
User avatar
Kalliope
Illustrious Master Hunter
Illustrious Master Hunter
Posts: 14063
Joined: Wed Jan 06, 2010 4:40 am
Realm: Dethecus
Location: Thedas
Contact:

Re: [13221] Taming AQ - new colossi, green wasp, orange beet

Unread post by Kalliope »

Good news, everyone!

I'm didn't play in vanilla, so it sorta slipped by me that Buru is in AQ20, not AQ40. OOPS. So, my condolences to those stuck clearing the first boss in AQ40.

For those who want Buru, you'll have a much easier time of it. Both prior bosses are skippable, and if you're an engineer, you can just parachute down to him. Can skip most of the trash too. The door guards after the second boss's room almost instantly respawn after they die, so kill them in the next room. DO NOT ENGAGE THE SLIMES UNDER ANY CIRCUMSTANCES. They are painful.

So excited for Cata! :D

Image
Kalliope's Pantheon of Pets
YouTube Edition
Thanks to Serenith for the avatar and signature!

Locked