I need your advice in tring to tame Terrorpene when I reach 81 (solo). From what I saw and understand, he hits hard, around 40k hp while chanaling over 4 sec (every sec 10k). my current tactics are:
Preparation:
1. Get own hp above 40k hp
2. Get a corehound
3. stack on haste (reforging)
Taming:
1. Pop hero
2. attack with hound
3. take haste potion
4. dismiss pet after first tick from Terrorpene (hopefully it will buy some time)
5. start tame
6. hope for the best (at least to live through the second cast)
Really, by then you'll have quest gear that outdoes T10 so I think the corehound thing will be unnecessary and i don't recall it being immune to traps either.
I kinda think it's a little too early to speculate how to do this since we can't properly test it plus with Cata not being out, there's just a lot of variables that could play a part but we lack the said information for it.
well I mostly have 264 gear (afew above) and quests untill level81 are around 272/288. The hp on them (as I see from wowhead) are not much higher.
But indeed, the whole mechanics of Terrorpene might change and we can't speculate. But so far the whole beta information we've got was correct. I just like being prepared, the next "hunt" is what drives me
In my preparation for Cata, I decided to assemble a haste set for taming. Though frankly, it's not as much for survivability as for protecting myself from grief mid-tame. So I picked the items with maximum sockets and haste from what was available and went to reforge them. Bad luck! None of them would reforge for additional haste. Looks like if the stat already is on the item, you can't get an additional bonus for it. Or that's just my luck...
Taluwen wrote:Really, by then you'll have quest gear that outdoes T10 so I think the corehound thing will be unnecessary and i don't recall it being immune to traps either.
According to previous threads on Terrorpene, he hits like a truck and is immune to traps. The corehound is a very good idea.
I am just throwing this out there from my own experience.
Tame Beast is now 10sec.
My haste percentage according to the character sheet is 15-16% before doing Ancient Hysteria and drinking a potion of speed.
I have tamed King Krush (even though I really didn't need extra cast speed) and Chromaggus with throw-away Core Hound pets and Potion of Speeds... and using them all at once with a macro.
First I sent in the core hound (with me at max distance for tame), hit the macro... the macro makes the core hound pet use Ancient Hysteria, then makes me drink the potion, then abandons pet, then starts the tame.
From my calculation, my tame beast speed should be between 4-5sec long using that macro.... but it isn't... my tame beast is still really close to 10sec long. I know everything is effecting me, but I do not see Tame Beast speeding up.
I know everyone is saying it quickens the cast rate of Tame Beast to do all of the above but I have yet to see it happen. I have even had another hunter whisper me when I was asking in General chat about King Krush (when I tamed him over a month ago) and how my tame beast should be 4-5sec long... he asked how did I get the cast time that low and when I told him he said that Blizzard had put on some cap onto how low you can actually get cast times when stacking haste and my tame would not be 4-5sec... I just figured he didn't know what he was talking about and continued my hunt.... but when KK finally appeared my Tame cast was nowhere near 4-5sec long.
(If you can figure out what I was doing wrong, or even if I was doing anything wrong.... let me know.)
On the beta when I used a premade L.85 hunter (before heroic and raid gear ones were released) my health was sitting at 85k, and I went out to tame Terropene. After the tame I had 5k health left and a new turtle by my side.
I did not get close enough to try a Frost Trap to see if it would encase him in ice... I just hit him with Tame Beast and prayed. I did not use a core hound or any potions to do that tame though.
"Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it." ~ Terry Pratchett
I need more hunters, IMO.
"A hobby should pass the time, not fill it." --Norman Bates "Psycho"
Pent wrote:I know everyone is saying it quickens the cast rate of Tame Beast to do all of the above but I have yet to see it happen. I have even had another hunter whisper me when I was asking in General chat about King Krush (when I tamed him over a month ago) and how my tame beast should be 4-5sec long... he asked how did I get the cast time that low and when I told him he said that Blizzard had put on some cap onto how low you can actually get cast times when stacking haste and my tame would not be 4-5sec... I just figured he didn't know what he was talking about and continued my hunt.... but when KK finally appeared my Tame cast was nowhere near 4-5sec long.
(If you can figure out what I was doing wrong, or even if I was doing anything wrong.... let me know.)
At the very least, stacking that much haste breaks the hell out of your tooltips. I had this when I tamed my blue dragonhawk. It looked like the cast took 10 seconds and didn't finish, which is why I was VERY shocked that the tame did, in fact, complete.
Taluwen wrote:Really, by then you'll have quest gear that outdoes T10 so I think the corehound thing will be unnecessary and i don't recall it being immune to traps either.
According to previous threads on Terrorpene, he hits like a truck and is immune to traps. The corehound is a very good idea.
At the very least, stacking that much haste breaks the hell out of your tooltips. I had this when I tamed my blue dragonhawk. It looked like the cast took 10 seconds and didn't finish, which is why I was VERY shocked that the tame did, in fact, complete.
It happened to me too when I was taming Chrom in haste gear and with Ancient hysteria. The cast suddenly broke at two thirds of the bar. For a fraction of second I thought I caught an affliction, then bam! - Chrom became mine.
Roitar wrote:well I mostly have 264 gear (afew above) and quests untill level81 are around 272/288. The hp on them (as I see from wowhead) are not much higher.
But indeed, the whole mechanics of Terrorpene might change and we can't speculate. But so far the whole beta information we've got was correct. I just like being prepared, the next "hunt" is what drives me
You will hit level 81 so fast you won't get to collect that many quest rewards anyway.
I tamed him at levet 81 in level 264 gear, with only a few high stamina replacements. But most importantly, I had the 18000 damage reduction engineering tinker. Without that I failed 6 times.
Roitar wrote:well I mostly have 264 gear (afew above) and quests untill level81 are around 272/288. The hp on them (as I see from wowhead) are not much higher.
But indeed, the whole mechanics of Terrorpene might change and we can't speculate. But so far the whole beta information we've got was correct. I just like being prepared, the next "hunt" is what drives me
You will hit level 81 so fast you won't get to collect that many quest rewards anyway.
I tamed him at levet 81 in level 264 gear, with only a few high stamina replacements. But most importantly, I had the 18000 damage reduction engineering tinker. Without that I failed 6 times.
Did you try getting the first cast on a hound (other pet)? and how did you do it in the end?
With 2 cataclysm items, brewfest trinkets and stamina food I ended up just past 40K health.
The first 4 times the damage shield failed, but when it worked I had something like 15K health left.
And that was using a haste pot but no initial pet attack (didn't actually think about that until after the tame)
The one thing I didn't get to try on the beta was using fire resistance, might be worth it unless it gimps your health.
His beam attack does 10K fire damage each tick.
was gonna say, what about having apaladin in group with resist aura and having a resist flask and fire absorb pot on, along with whatever other resists you can get your hands on for fire.
Kalliope wrote:
At the very least, stacking that much haste breaks the hell out of your tooltips. I had this when I tamed my blue dragonhawk. It looked like the cast took 10 seconds and didn't finish, which is why I was VERY shocked that the tame did, in fact, complete.
I had that happen last night when I tamed Chromaggus. It said the tame was going to take 12 sec, but after 6sec it looked like the tame interrupted, and he was mine.
Used the corehound "trick".
According to the tooltip for the spell, fire resistance gains 400% effectiveness against terrorpene's flames, stacking FR will dramatically increase your chances of survival
Pent wrote:I know everyone is saying it quickens the cast rate of Tame Beast to do all of the above but I have yet to see it happen. I have even had another hunter whisper me when I was asking in General chat about King Krush (when I tamed him over a month ago) and how my tame beast should be 4-5sec long... he asked how did I get the cast time that low and when I told him he said that Blizzard had put on some cap onto how low you can actually get cast times when stacking haste and my tame would not be 4-5sec... I just figured he didn't know what he was talking about and continued my hunt.... but when KK finally appeared my Tame cast was nowhere near 4-5sec long.
(If you can figure out what I was doing wrong, or even if I was doing anything wrong.... let me know.)
At the very least, stacking that much haste breaks the hell out of your tooltips. I had this when I tamed my blue dragonhawk. It looked like the cast took 10 seconds and didn't finish, which is why I was VERY shocked that the tame did, in fact, complete.
I am not sure that you get what I am saying...
It seems to me that no matter what I do (Ancient Hysteria, Speed Potions, food, etc...) my Tame Beast is ALWAYS 10sec. I mean... I can sit and watch my entire Tame Beast cast bar go from 100% down to 0%... it never disappears and never disappears and suddenly just tames the beast I am taming.
I am guessing that I need to look at my Tame Beast tooltip to see how long it says the cast should be at first, then look at it again after Ancient Hysteria and the Speed potion are active... but the time sure seems to be a lot longer than the 4-5sec that my calculations came to....
My math may be wrong, but when doing a non-helped Tame Beast seems the same length as one when Ancient Hysteria and Speed potion going... something is wrong.
"Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it." ~ Terry Pratchett
I need more hunters, IMO.
"A hobby should pass the time, not fill it." --Norman Bates "Psycho"
What (most of) you are experiencing is simply how Haste works now with channeled spells. Generally, as you add Haste, the cast time of the spell decreases until it can add another tick. So for example, if a Priest is AoEing with Mind Sear, it does a tick of damage every 1sec and the spell channels for 5sec. Adding haste will reduce that cast time until it approaches a 4sec channel (with each tick coming proportionately faster). Once it gets "near" 4sec, the game will add another tick, so that the spell will once again have a cast time close to 5sec, with 6 faster ticks. There's a little more nuance in the system than that - I don't have numbers on how the game decides what's "near" enough to add a new tick, and the haste breakpoint at which the game adds another tick will usually result in a longer spell (as in a 5.4sec cast, up from a 4.5sec cast when the game adds the tick). Adding more haste will get the channeling time back down (until it's time to add another tick). This solution was developed to allow channeled spells to scale with haste while keeping rotations more consistent as a player's haste grew. We probably won't see huge Haste numbers in Cata any time soon, but it keeps the game from breaking under extreme conditions (like the Shadow Crash 100% haste buff in Vezax stacked with a hero/lust/hysteria and a haste pot).
Now, what does all this have to do with is? The problem is that Tame Beast is a peculiar spell, with one tick that occurs at the end of 10sec of channeling. When you start out with 15% haste, your Tame Beast's cast time will be a sensible 8.7sec. But when you pop Ancient Hysteria and a haste pot, and you calculate that your tame "should" take 6sec, but you cast it and your castbar says 12sec, and it quits halfway through and you've successfully tamed the beasty, what's happening can all be explained by adding a tick. The game sees your cast time so low that it decides to add the tick to the spell to keep it back around 10sec. Of course Tame Beast wouldn't "do" anything with a second tick - the first tick tames the target. Once the target is tamed 6sec into the channel, the target becomes friendly and the spell is interrupted. Done and done. The good news is that yes, you should try to stack as much haste as you possibly can to tame a tough mob, including a core hound and a pot and any other buff you can think of.
Pent, I'm not sure what you're experiencing. Tame Beast should be "close to" 10sec, but certainly not exactly if you have any haste at all. Are you using a castbar mod that can show you channeling times to one or two decimal places? That number should change. When you punch your macro and have a crazy amount of haste, your cast should finish partway through. If those aren't happening, I'm not going to say "ur doin it wrong", but something somewhere isn't as it should be.
My big concern is whether Terrorpene will even be alive when I hit 81. Any idea of his respawn timer? Will there be tough competition? I'm not sure i would be willing to camp a pet spawn on the first day of the leveling rush.
Heuristic wrote:Pent, I'm not sure what you're experiencing. Tame Beast should be "close to" 10sec, but certainly not exactly if you have any haste at all. Are you using a castbar mod that can show you channeling times to one or two decimal places? That number should change. When you punch your macro and have a crazy amount of haste, your cast should finish partway through. If those aren't happening, I'm not going to say "ur doin it wrong", but something somewhere isn't as it should be.
Nope, no mod. But tomorrow evening I am just going to test it out again while looking at what my actual Tame Beast tooltip says the cast should be.
I would have done it tonight, but I have been running around leveling my Chromaggus and Krush up and getting new non-combat pets for my achievement/mount/companion grabbing DK.
"Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it." ~ Terry Pratchett
I need more hunters, IMO.
"A hobby should pass the time, not fill it." --Norman Bates "Psycho"
the few times i was on the beta, terrorpene was not up.
searched the cata archives but didnt see anything on his burning hatred cd. does it have a cd?
if it has a cd, then cast ancient hysteria, send corehound in to aggro, dismiss corehound once terrorpene starts channeling the spell, tame.
if no cd, then cast ancient hysteria, dismiss corehound, call spirit beast, cast spirit mend, dismiss spirit beast, tame.
edit:
would using one of these reduce the spells dmg by half? Magic Resistance Potion or Lesser Flask of Resistance if these give +50 resistance, then the spell would be reduced by 200 resistance, about 50% reduction at lvl 80, so at lvl81 about 40-45% reduction?
wowwiki:
The percentage of magical damage that is mitigated on average is calculated by the following equation (note that this has changed in Wrath):
Damage reduction percentage = 100% * effective resistance rating / ( K + effective resistance rating )
For level 80 mobs this constant K is 400. For level 83 boss mobs K is believed to be 510. [1]