That's true, which is why I say calling people who leave growl on a huntard is a bit harsh.. In the instances I do it (no pun intended), It's completely warrented, I handle it myself, and I've never wiped the group doing it. It only helps.Taluwen wrote:Except most healers never heal pets anyway. Only some do. So they all can say that. Personally, it's your responsibility to not cause a wipe by leaving Growl on and keep your pet alive via Mend Pet. That's kinda what being a hunter is about -- Controlling Your Pet.Loffter wrote:It is an issue with dps loss since it activates GCD, but the loss isn't that substantial. I think leaving growl on is not a "Huntard" move. It depends on what you are trying to accomplish, and more importantly what kind of pet you have. I for instance run with a turtle. It's easier on the healer if my turtle takes aggro now and then because for about 15 seconds, hes indestructable. Not to mention if there is an emergency situation, his growl is on and and ready to go. Also on bosses, it's like someone else said.. if growl is on, and the tank drops for whatever reason, then you have a backup.
I don't really do this with ferocity or cunning pets, only tenacity, but I personaly think it IS a good idea. It all depends on your group comp and what you are accomplishing in the group. I personally have had 0 issues with leaving growl on. I can keep my pet up with mend pet, tank has to put forth minimal effort, and the healer says "Wow, that turtle is beast, I didnt even have to heal him". Everybody wins.
and Cialbi- that's true sometimes. A lot of healers have mods with pets turned off. THAT causes wipes. Tank dies, i taunt with pet, SAVE! Healer doesnt have pet on bar...dead. Wipe.