Sarayana wrote:Anansi wrote:Kalliope wrote:
A much wiser hunter than I once told me that only a fraction of upping your dps as a hunter is rotations/movement/etc. The rest is making smart gearing choices.
Skill will outperform gear. While yes, making smart gear choices is very important, knowing how to maximise your dps via shot priority, cooldown management, movement etc will yield better results than gear.
A well played Hunter in lesser gear will out-dps a poorly played Hunter in superior gear. Now this is assuming some equivalencies of both character and gear level of course.
I totally agree with you Anansi, but I think what Kalli is saying is that hunters scale incredibly with gear. Yeah, of course you have to have the right priority, spec, and understand movement and such. That's pretty much a given. But two equal players with about a tier difference in gear ilevels will see a huge jump in performance between the two.
And picking up gear that's wrong for your spec will just only get you so far.
Yes, I was going for that last point moreso than the rest. Two hunters with the same level of gear and with presumably equal skill on movement and such will have differing numbers if one of them makes better choices on which pieces they're using and how they're specced. For example, I saw a JC hunter who managed not to activate their belt's socket bonus because they stuck the JC gem in the wrong socket (and they could have had the bonus otherwise). It's a very small difference, but if a hunter makes that sort of choices on all of their gear and favors less important stats over others, there's going to end up being a larger difference.
The two things tend to overlap, though. A hunter who really knows their rotations and executes them well is also going to know how to balance their gear well, which means that they can potentially get higher numbers out of lesser gear, due to excellent execution
and smart stat balancing. I agree that overall, the physical execution will make more of a difference than the gear choices, but my point is that part of the player's overall execution is making smart gear choices.
My apologies for the poorness of the original wording; I ended up downplaying the physical execution too much.