Right. Many, many days and three hunters later, I have finally managed to complete my challenge. So sorry for the delay!
I also apologise for never commenting on sounds that the animals make, I play the game with the sounds off.
Sci-Fi pets, Acherontia said, and so I started with my now deceased Goblin Googie and her brown Outland Raptor Brad. The experience was good, and as I made my way to Bloodmyst Isle on Mozag, my red raptor Despair, in whom Brad's spirit still resides, joined me.
We came up to the group of Green Ravagers that were my challenge, but one little chap stood out. He was hanging out alone, away from the rest of the group, and constantly charging a bronze node. By this I took him to be of a mining persuasion, but having no hands, what could the poor guy do?
Being a miner myself, I realised that he was the one to come home with me. I sent Despair off to get herself some Blood Elf grub, and set to taming this green monster. I don't bother putting traps down when taming animals so much lower in level than myself, but the ravager had different ideas! He interrupted my tame twice, and so I was forced to use harsher measures. I felt bad that he didn't want to come with me, but secretly I was pleased with his feisty nature.
It was all false modesty, however,as my next screenie shows. He had a happy smile and a mad glint in his dull-coloured eyes, and the innocently wandering treant in the picture was soon wandering no longer. I became amused by his obvious personality and need to impress.
Now let it be known that I came to tame this green guy eagerly, since he is the very model Mozag's predecessor Ceredigion carted around for 10 levels, but I fully expected to dump him, since I already had a ravager who matched my red pets-theme. I have always found the ravagers to be strange, ugly brutes, with no sense whatsoever in their models, but since the buff is a tasty one, and I have no other pet choice, being MM, I had to have one. There was no way Autopsy would be welcoming this young brother into the fold.
But the more I looked at the as-yet unnamed creature, the more I started to appreciate his elegance, compared to Autopsy's spikier, clunkier model. I still can't quite get over the silly teeth (though I accepted them better when I realised that they match my tusks...) and I am completely confused by the horrible "hip-bone-spike-thing". It's really ugly, but luckily something I can ignore most of the time. His colour is unremarkable in my eyes. A dull green and black, and his eyes don't have the demonic red that I like in the spikier version.
We ran around Bloodmyst Isle a little, getting a feel for the place that he had landed so violently in. I realised that his face while running is incredibly stupid, with the mouth open and those silly teeth sticking up. Also, the hip-bone-spike-thing was ugly. Still, the earnest moving forward, as if he were always ready for battle won me over. And of course, something that I couldn't capture, his tiny, occasional little "jumpy" movement as he attacks things. It's hard to explain but it almost looks like a little flip, but it's so fast I didn't really get a good look. Cute though.
Swimming animations were alright, with him kicking back his legs in a "spidery" motion. His idle I like, since he seems so jumpy, turning his head constantly and doing the little bounce.
Off we went to Orgrimmar to do our Love Fool dailies. I found out that even our ridiculous Warchief loves him.
He performed our dailies admirably. My DPS was the highest it had ever been on the seasonal bosses, though that may have been thanks to the atrocious damage out-put of the Shammy. The ravager worked hard, and though his aggro holding abilities aren't nearly as impressive as they were back when I first had him, we were able to murder our way through the Forsaken creeps with dignity.
Oh, and look at what he found for me!
That sealed the deal. I realised that Destroyer really wanted to stay with me. I don't really like the green Madexx much, but I noted that he had whispered a word in the green's ear, since he wanted to convince me that green pets were ok after all, despite my main colour-theme. He seemed to be saying "Gives us a chance! Look, Madexx even has the glowy red eyes you so like in the spikier version of me!" Could I have let him go after all that? Of course not.
So, Autopsy and I had a long talk, and I think that my red ravager was happy to be homed with my favourite Goblin stable master, in whose capable hands he had been spending far too much time anyhow.
Are they sci-fi? Most definitely. Probably the most outlandish looking creatures in the game.
Next up was the blue Cataclysm crab model. I was very excited about this tame, since I'd tamed him once previously, before figuring out Mozag's stable-theme. I'd been sorry to see him go, and now was my chance to reconnect.
When I'd let the original blue crab go, I'd tried out the orange version of the skin, but idling about in Orgrimmar for 10 minutes had convinced me that the colour was ugly, washed out, and not at all what I was looking for. I went and ogled the Goblin hunter trainer's red version of the skin, and was more impressed. Off to Vash'Jir, and the new crab was mine. My self-satisfaction lasted all of half an hour. I took him out to Uldum to quest, and realised, to my horror, that whatever-his-name-was, was incapable of holding any aggro. Not only did he use his pin ability immediately when left on auto-cast, but even with the use of thunderstomp and misdirections, it was a no go. I was feigning death constantly, and this was not what I was looking for in a tanking pet. He had to go. So, this was my chance to try again.
Destroyer helped me pick the crab out.
The taming went off without a hitch, despite the creature's occasional, petty little swipes at me. There was something about the submissiveness that didn't impress me.
Luckily, her colour was as delightful as ever. I love the model from the front and the top. The spikes are cute, the face is adorable, and the claws are very well made. Look at the lovely shading on her head!
Sadly, the fatal flaw with this model is what it looks like from behind. The massive gap and bendy legs just make it look weird.
Animations-wise, the idle is boring, but as such not annoying either. She occasionally turned her head, and really that was about it. Swimming was nice, I liked how she used her large claw to move forward. And running was the standard crab scuttle, which is perfectly adequate.
We went to do the daily (I'd done it with Destroyer the day before), with my crab, and I decided to throw her a Mend Pet, and send her scuttling towards three targets. By the time she got to her second, she was dead. Not good.
So, we tried one at a time. Keeping aggro without a Misdirect (which was working this time, at least), was a little so-and-so. Sometimes she managed it, others not. She would be perfectly fine if I let her establish aggro for a while, but I wasn't happy with what a LONG while that was. Certainly, my beetle is a far more capable tank than either my warpie, croc or scorpids, but all those don't take this long to establish themselves as tanks. Granted, she was better than my red crab had been, but I was still not certain at all. Besides, I have a much loved spider for those pinning down moments, and she takes a better beating than this crab.
I decided to mull it over for the next two hours while grinding for my husband's Valentine's Day gift.
That accomplished, I returned to discuss things over with my new "tank". I made an ultimatum, either she impress me in some way or another before my stables fill up, or she's out of there. She seemed to understand the gravity of the situation, and for once didn't look away with her "coudn't care less" expression. I named her Death, and am still hoping that I get a reason to keep her.
I swear, she looks evilly pleased with herself here. Perhaps there is some pizazz there, after all...
To be continued in a second post...