For myself, I just found that the various races - dwarf, human or elven - resembled each other far too much.Raydex-of-the-dawn wrote:Kay. It mysteriously made the charry I was playing on yesterday disappear, kinda dumb...
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Seriously, guys, dwarves and elves aren't humans.
There are 6 races.
2 of them are "elves" (High Elves, and Kelari).
1 is dwarven.
2 are "human" (Mathosian and Eth)
1 is "Bahmi"
Each side gets humans and elves of some sort, and then each side has its "non-human" race.
But starting out as any of those ended up feeling exactly the same. For me. I missed actually having a different home from which to start. If you start a Guardian toon, well, no matter the race, the opening is the same. The entire first zone is the same. The first quests are all the same. For me, that took away some of the "wonder and magic". I guess that - even if it's for such a very short while - starting out in an independent zone for each race in WoW makes those first few levels more meaningful to me. If I start a Gnome (gawd forbid I would, but what if...), well, it would at least immerse me into the character completely. I would feel more invested in that character as a simulacrum of a living breathing entity. It doesn't matter that a few levels later, I'd just join the great unwashed masses of "every other race in the Alliance" doing the same quests.
Likewise, those first 9-10 levels as a Night Elf really impart what the race is about. The first 9-10 levels of being a Blood Elf are so completely different that I just cannot reconcile Night Elves and Blood Elves as being offshoots of the same race. To me, that alone justifies the "racial similarity vs social disparity" aspect. As it turns out, as much as I loved the opening levels of Night Elf, I fell totally in love with being a Blood Elf.
In Rift, I felt no difference regardless of which race I chose from a single faction. All the minute details of character customization were entirely lost for me once I jumped into the "sameness" of the opening quests. I just felt no attachment to my character. I think this is one spot that Trion needs to work on. Giving players a bit more to chew on when the first start. The promise of "epic end game" isn't enough to compensate for lackluster newby zones.
I'm only speaking about my own impressions of the game from what I tried.
There were some really beautiful aspects to it.
As I said before, if WoW died tomorrow, I'd probably switch to Rift instead of one of the surviving Final Fantasy games.
I'm quite sure that with a few years under its belt Rift will truly become a magnificent game. I'm not a hater, but I'm definitely not jumping ships to the Rift side, on the lone merit that "it's new".