Kurenio wrote:I'm sorry but I have to disagree. This is why it's not that these players want to see the content if that was fact they could on youtube. they don't want to do it either otherwise the already would've this late in the tier. It that they want free stuff. If they don't want to learn how to play. If they don't want to learn the fights. They should not be downing the bosses and they should not be seeing the content plain and simple. They don't need to do old content to gear up for the current content. If this was TBC I would agree with you on that point but its not they already are given 359 welfare gear which is this tier. By that they are already geared for the next tier. If they wanted to learn, but were ignorant I'd take time to teach them, but they don't. I've personally taught several 25m pugs back in the days of wrath so people who actually wanted to learn and see the content could and did. This was before anything got nerfed. I've also taught people how to play their class correctly because I was a jack of all trades then.
The problem with them nerfing the content is they aren't doing it for the so called causals who are still struggling in normals. They are doing it for the people who want free things without having to work for them. The normal mode content is easy as it is with the acception of nefarian and al'akir. Most of it is just standing at the right place at the right time.
To be completely honest I would agree with them nerfing old content if it was for the people who are still struggling, but its for the people who haven't done a raid and don't care about them in the least and just want their free purples to say they have a high ilvl. All and all whether it's in a game or in real life if you want to do something you first have the learn how to do it. Then execute it properly before you get a pay off.
Youtube isn't the same thing as experiencing it "in person." Blizzard's goal, starting back in LK, was to let everyone see everything in person. Youtube videos of content existed prior to that; if Blizzard considered that to be enough, then they would not have made this change.
I think a lot of perceptions about what the "majority" wants are based on our home servers as well. Mine happens to be a low pop hellhole with relatively few guilds working on the true endgame content. Maybe you could teach people how to play on your server, but there are a good number of them out there filled with people who don't want to learn, and the endgame guilds already have their people chosen.
"High" ilevel is in the eye of the beholder. This is all 359 gear, and 359 will be passe in 4.2. While getting welfare 359 loot will help make the bads look less bad, they still won't have the top gear available. This actually reminds me of what happened to me yesterday.
I got randomed into ZA on my shammy healer. The paladin tank was primarily clad in 353-359 epics, with the occasional 346 piece thrown in. The guy had a new ZA bear. Even though DPS was low for the instance (I was having to mana tide on trash because it was staying up so long), I should barely have had to heal him, right? NOPE. The guy was pretty clearly not using his tanking cooldowns, like divine protection and ardent defender. He didn't pick up adds on the dragonhawk boss at all. On the final trash pull before Nalorakk, he told the hunter - who had never been there before - to "trap whatever," even though a GOOD tank knows that only one of those mobs can be trapped (it's the axe thrower). The only "tanking cooldown" he popped was lay on hands - twice.
TLDR: bad tank is bad and no amount of gear or ilevel could conceal that. His gear made it possible for me to brute-force heal every boss fight and some of the more painful trash pulls. We one-shot a few of the bosses, even though it was really really close. If that sort of quality of life improvement is what Blizzard's going for by nerfing the entry level tier of raids, then I'm all for it so my poor alts don't have to suffer as much (guild runs aren't always feasible in smaller guilds).
The dumb thing about all of this, and where I *do* agree with the nerf protesters, is that the ENTIRE INSTANCES shouldn't need to be nerfed. Some fights are definitely less intensive than others. If more allowances were made on the end bosses, eh, fine; those tend to be the most complex and unpuggable bosses. But the earlier ones who aren't gear checks? Not so much.