So, how come almost all of the crafted gear is basically PvP gear? From my (admittedly limited) understanding of it, Resilience as a stat on gear indicates that the gear is PvP oriented. Almost every single high-end item my Leathercrafter can make contains a large amount of Resilience. Likewise my Tailor.
As someone who never PvPs, I sort of feel cheated (notice, I said "sort of") by this.
I was under the impression that PvPers use their PvP tokens or currency to purchase their "leet" gear? Why can't PvE people get to craft their own "leet" gear?
I'd just like to have some craftable non-PvP items that are more or less level-equivalent to the PvP patterns I have.
Am I missing something? I'd really love to have this explained to me (in very VERY simple terms... I don't really do well with all that math and stuff).
Thanks so much

A bit of palindromic wisdom:
"Step on no pets!"
Casual player.. don't raid, don't PvP. Suffer from extreme altitis
I love pets - combat or non.
<That Kind of Orc> guild on The Scryers, small, casual LGBT and friends guild, join us Horde-side.